>SNES game music >hisssssssssss hissssssssss bwarp bwarp tinkle tinkle hisssssssssssssss tinlkle reh bwoorp >Mega Drive/Genesis game music >Heavy, hard hitting basslines, crisp snares, sharp, poppy high notes
If you honestly think SNES games had better music, please get your ears tested, early onset deafness is a growing problem.
There was this one loop in dishonored when opening some kind of menu (either start/esc menu or the upgrade menu) it was some kind of wobble but very subtle. Unfortunately I cant find it, can anyone who has the game make a sample or something or at least know what I am talking about? It stuck with me from the time this game released until now and it's fantastic as are the music box weapons of the guards.
Luke Campbell
www.youtube.com/watch?v=ZqbzRwrZZ5k
www.youtube.com/watch?v=e-57sqcZcdE
Aaron Evans
I've always prefered the Mega Drive soundchip compared to the SNES one, but the SNES still had some nice music. Mostly from shit like the Mario games and the Final Fantasies.
Anthony Mitchell
You have 10 seconds to find me a track with funkier slap bass than the following examples:
When used to their fullest potential, Genesis sounds groovy as fuck while SNES is just kind of underwhelmingly flat and muffled. That's the difference between a genuine digital 'instrument' and just using samples.
Nathan Wood
Desert Strike and Earthworm Jim were one of the rare series with the developer focused more on the Genesis version and gave it a better port. What are you going to post next, Shaq Fu? The Genesis version of that is better too. Why not post Mortal Kombat 1 while you're at it.
Because this is legit fucking impressive as fuck to me.
Grayson Flores
Genesis tried to do too much with hardware that couldn't cut it, that's why SNES sounds better. They always tried to shove really harsh, sharp instrumentation into the music.
>work part time a shitty game store with some friends >let SoR2 run in the background >Old lady that walks in insults the music >Own up to it and say I like it >Says I must not be a musician because game music isn't hard to make and that she does music for church >mfw Yuzo has been at this shit for decades Sorry for the autistic story. I've been mad about this for weeks. Here's some music. youtube.com/watch?v=sRiWShBN-j4
Colton Peterson
>That boxart
>YM2612 >hardware that couldn't cut it Never post here again.
Blake Campbell
Holy fuck that SNES one is fucking banging. Jesus Christ.
Aiden Russell
They're never going to return in OG
William Brown
If you honestly think the Genesis was better in any aspect than the SNES, well, there is no helping you. Sorry.
The guy I was working with at the time tried to defuse the situation by being friendly and telling her he's also a musician and he plays the drums and then she started insulting him saying drummers aren't actual musicians. It's not like I'm the type that listen's exclusively to video game music either. I just like what I like. youtube.com/watch?v=ezISQchcvlo
Why was FFV the only game in the series, and one of the only games on the entire system to manage a rich, deep bass, almost comparable to a Genesis sound? FFVI sounds tinny as shit in comparison.
I think the big issue with Genesis was composers trying to use their hardware to sound more like "real music" rather than working with the weaknesses. Composers for SNES didn't seem to do that as much.
The best analogy I can think of (which isn't a very good one anyway) is someone trying to write flute music with a piccolo. Even if you are an amazing musician, the end result will be a little wonky.
Daniel Thompson
Came in this thread for this. Was not dissapointed.
To me it sounds like almost all the genesis music is either being played inside a metal can, or someone turned the sound up so much it's become a screeching mess.
Landon Lee
Can we all just agree both systems made really good music when they were used right?
John Davis
If I've learned one thing, old people are either super happy because they just don't give a damn after so many years of living, or they are extremely pissed 24/7 because they still take shit seriously.
David Parker
I like game music because it often contains types of mood and energy that you don't get in other types(desperation and certain types of high-energy, for one thing, though 80s pop and some 90s dance actually had some of that.)
You've got house trailer/soundtrack composers like xray dog, but almost none of that is the same.