Finish game

>finish game
>realize you had no idea what was going on
What's her name Sup Forums?

Metal gear solid.
Every. Single. One.

Final Fantasy Tactics. I was young and the translation didn't help. I kind of got the general idea with the zodiac stones but absolutely all of the political stuff was lost on me.

Chrono Cross, Vagrant Story

Pretty sure the ending of Snake Eater debriefs you by spoon feeding VERY THOROUGHLY.

I will die never knowing what this game was about.

>judaism in a nutshell

What is Dark Souls

I was beyond perplexed when the credits started. Demon's Souls did not have the same effect on me.

Inb4 E.Y.E

...

>he didn't escape his cycles of guilt

Killer is Dead

what the fuck

Dark Souls 2, Hyper Light Drifter, Pathologic (I didn't finish this one yet though)

>spoon feeding
>a Kojima game

Dude is obtuse as fuck. The way the themes and plot mix to the point of both being the cart list and the reaction. His writing requires lots of focus from the viewer. Your confusing spoon feeding and exposition, which are certainly not the same thing; especially in Metal Gear Solid games.

Dragon's Dogma
I got the part about human will and not much else

Same here. Just finished it yesterday. The in-game encyclopedia didn't help much.

Are we talking about plots or mechanics, or both?

I hate when I spend 40 hours on a JRPG and never really get the mechanics, and just kind of brute force it.

Xenoblade X, the first Xenosaga, Final Fantasy 8, Golden Sun, and probably more.

MGS4 was the first MGS game I played.

That was not an experience that made a whole lot of sense. It still didn't make a whole lot of sense after I'd played the previous games, but at least I could fucking follow it then.

KINGDOM HEARTS

There is no other series as confusing and convoluted.

Final Fantasy Tactics

I dropped the game halfway through because I realized I had no idea what was going on. I planned on starting from the beginning so I could have a better understanding of the plot but now that's just another barrier against me replaying it.

...

I came here to post this.

Also, RAGE.

Definitely the top contender but I never actually finished any

Silent Hill
made no fucking sense

>FF8
>mechanic
just use auto-junction and have 99 ultima on all characters.

Inside.

Virtue's Last Reward

I don't expect ZTD to make much sense either

Undertale

The best part of every main MGS except 5 is the ending.

And no I'm not trying to be funny by saying it's the best part because it's over.

Dark Souls 3

mostly because I didn't play the previous ones

Same here. The difference is that Demon's Souls has storytelling. Dark Souls just has lore. And they don't give it to you.

(You)

I felt that way about DS2, I had no idea why I was going where I was going the entire time.

Dark Souls 1 - 3. Shit makes no sense.

I really regret not playing more of this game. I play like 20 minutes then stop without really getting anywhere, but the battle system is really cool and fun

Dark Souls 2.
The fact that they mention the linking of the fire but then you go to just sit on some throne confused the fuck out of me.

Final Fantasy Type-0

Things just happened with little to no exposition. It would fast forward only to flash back to events that could have been set chronologically anyway.
You miss out on character and plot details if you dont talk to NPCs as a specific party member on a certain day and time. Characters show up only to die a few hours later with little to no reason to care for them. Larger plot is only shown from your fragmented perspective in which you have to play the game multiple times to get a fuller understanding of whats going on. Otherwise you have to read tons of datalogs.

ITT: Stupid people

This thread is good for reminding me not to argue with idiots.

Bioshock infinite.

Honestly its the gameplay that I dislike in the early titles that kept stopping me from continuing.

MGS4 was simplified enough that I got to 99% and then just left Ocelot ontop of the sub because fuck that stupid fucking battle.

Just played ground zeroes the first time yesterday and it'll probably end the same way, abandoned halfway.

It took a few years for me to mature or whatever, and a few playthroughs, but I finally understand what the fuck was going on in Killer7.

Now if only I could understand pic related

Nier

The game does little to actually explain what caused the apocalypse, what the initial prologue scene was about, or how sacrificing yourself saves Kaine. After reading some of the interviews, stuff related to the book thing, and watching the one ending to Drakengard I think I understand most of it. But just going through that game and reading the basic notes given to the player isn't really enough. It's a weird enough game as is and it's made worse by its refusal to explain anything. Still a fantastic story and world, but goddamn it's hard to understand just from what the game blatantly tells you.

Bloodborne.
But holy shit playing through it again and piecing everything together is the most mindblowing shit and I love it.

4 is absolutely the worst introduction for new players, the whole thing is basically something for people who have played the other games to wank over (which is fine)

ITT: Stupid writers

This thread is good for reminding us that Japanese story telling lacks appropriate exposition and relies too much on the audience to "figure it out/come to their own conclusion" so much so that the story overall comes across as shallow or heavily flawed.

ftfy

seriously what the fuck

It makes sense when you know the lore. It's just that they're really stingy with it. I still have no clue where most of it even comes from and I sure as fuck had no clue what was going on during my first playthrough.

Fate Extra for the PSP.

I would just like to say i've not played or eatched anything else related to the series.

Drakengard.
I got it at release because ooh cool dragons.
Paid fuck all attention to the story.
A year ago I replayed it and holy fuck. That was some strange shit.

DS3 without the side missions completed.
>That 180 personality switch
>Fuck that bitch fuck her let her die
>No Issac we're better than this give him the device

Tales of the Abyss, literally what the FUCK is even happening in that game.

half life.

You have played 999, right?

>SPELL EVERYTHING OUT FOR ME YOU HACKS!

There spoon feeding (which you are implying) and then there's foraging for missing base ingredients because the writers are hacks and didnt bother to put together a well structured narrative.

>he thinks that keeping important plot elements from the player isn't shit storytelling
How many fedoras do you have stacked on your head right now?

Nashandra(Namco Bandai) wants Vendrick(Miyazaki) to raid the giants(enter the PC market) and ascend the throne (make Dark Souls 2)

>Vendrick(Miyazaki) did cross the sea(make pc port of DaS1) but he later refused to ascend the throne (didn't become the director of DS2)

>Breaking of the curse is left to his subordinates and brother, Aldia (Miyazaki's colleagues)

>Some of them fucked up along the way and are left roaming the world as the Forlorn (Shibuya, the first director is now in limbo)

>Aldia(Tanimura, 2nd director), researched the first sin (Dark Souls 1) and tried to use his knowledge and experiments to setup the whole bonfire system, emerald herald, dragons, etc. so that one powerful cursed one can become the next monarch (He made the DLCs reworked DaS2 based on what he learned from DaS)

>Throughout the game, the Cursed One has to wonder what his motivations are and what will he do when he ascend the throne, or otherwise. (Player have to make sense of wtf they are doing playing this game)

Yes, in fact I just replayed them to refresh my memory before I dive into ZTD. But some of the endings in VLR confuse the fuck out me, and seem to contradict each other.

Ever Katamari Game

jesus christ i opened a reply box to this to begin explaining the plot and general endgame and then i realised i fucking can't
i think the game outplayed itself

you can't link the flame as the kindle of the first flame is in lordan, not drangleic. this should be pretty obvious.

the main quest of DS2 (or at least SOTFS) is that the linking of the flame doesn't do shit and greed of man etc etc. it continues by developing the idea that the curse of the undead can indeed be broken, so the king of drangleic devoted his life to researching, and you have to find the king to resolve the curse.

as far as i know, this only really becomes prominent in the DLC, which makes it more confusing as to what the plot was in the base game, where there was no aldia, and no three fallen kings for you to finally find a solution to the curse using their power.

i realise this is very obtuse and unhelpful but i havent played in years and only played SOTFS. still kicks the shit outta DS3 though.

Isn't the chicken death or something?

The game was about showing Aya's delicious body.

Everything else is filler and non-canon.

Fuck, now I want to go back and play PE and PE2

Trauma Center
some shit about mutant viruses or someshit

PE2 was shit.

Chrono Cross

Knights in the Nightmare
I beat the game and I'm not even sure I understand any of the mechanics properly

The entirety of saints row 4

I didnt technically finish it because it counts the shitty optional side levels as proper levels, unlike all the other games which were better

>The Evil Within

Transistor, only had a vague idea about what was happening.

Also like half of Max Payne 2, like why Vlad just randomly tries to kill Max

Bloodborne
FF type 0

Darksiders. Yikes.

Mass Effect 3
Dark Souls 2

i finished 13 after playined 13-2 and lightning returns

and it makes no sense

its meant to be the pillar of the 3 games story and it felt like none of it carried over?

Bayonetta

Baroque is absolutely top-notch. I really wish the remake preserved the atmosphere of the original.

A third version of the game would be amazing.

Halo 5. Every other sentence added some bullshit meaningless word that they then used a million times over in a few missions until it died out. I'd rather they get rid of whatever they're fighting right now and do a trilogy on the flood. Which we have yet to truly see.

What didnt you understand? I thought it was all pretty straightforward

Left up to each persons interpretation. There's no official canon storyline.

It's pretty straightforward though, whats not to get about the fire cycle shit?

>abandon a literal 15 minute game halfway
Nah, ground zeroes is good.

Path of Exile

This world is an illusion exile...

mkkaaayy uninstalling

MGS4 was the first one i played and i loved it

Played only Dark souls 3.

Ys origin

These are the only valid answers in the thread. Every other game mentioned so far has a fairly straight forward and well detailed plot.

Well the first game shows and explains how it all began, the second game reveals that it's a cycle in the first place, and the third game is about renewing the cycle (or ending it, depending on the ending you choose). All the twisted nightmare shit only really starts happening when the fire is dying since "Dark" becomes prevalent, and the dead start rising since they are of the "Dark" and that is their domain, and supposedly the true nature of the world too since the flame wasn't always a thing

wat

Mother 3
There's so many loose ends it was obvious that a sequel was needed. The ending was M. Night Shayamalan-tier "what a tweest!" stupid bullshit and fans defend the fuck out of it with hurr durr open endings are 2deep4u. It had a bad story and not nearly as many towns to explore, and in the end all that's left are fanbabies who liked the combat. That's it.

I agree, except for drakengard, while convoluted, it's been explained and dissected before

Since you started the bait i can say i only realized to have left snowdin by undyne's battle, discovering later waterfall was a different area.

Had to have Sup Forums explain it to me.

>FF type 0
Shit is easy, everybody dead
or
everybody not dead.

KOTOR 2

Something something force void, greenstone planet and shit.