How hard would it be for Capcom to make DMC5? I mean really-

How hard would it be for Capcom to make DMC5? I mean really-
>Rehash a bunch of assets from DMC4SE
>Focus on making a good campaign
>Use still-frame cutscenes like Bayonetta if absolutely necessary

Wow, a modestly produced sequel that would probably sell like what, 2 million? None of this "DMC4 sold 2.5 million but that wasn't good enough!." horseshit.

Other urls found in this thread:

youtube.com/watch?v=iSOXMi7uXlk
youtube.com/watch?v=qt4DIs4vXEw
youtube.com/watch?v=mUnqW7wA9fg
youtu.be/3P9d51OB8NY
gamespot.com/articles/capcom-profit-jumps-100-thanks-in-part-to-devil-ma/1100-6429308/
capcom.co.jp/ir/english/data/pdf/result/2015/1st/result_2015_1st_01.pdf
youtube.com/watch?v=cye6HOJ36Qo
twitter.com/NSFWRedditImage

How about we go one step further and replace the campaign with bloody palace and focus on making more characters?

...

>Capcom was watching sales of Bayonetta 2 to gauge public interest in cuh-razy action games.

Didn't it do pretty good?

Bayonetta 2 sold well though didn't it?

Not at first, but her inclusion in Smash and PewDiePie (?) playing it gave a surge in sales.

youtube.com/watch?v=iSOXMi7uXlk
You want prey DMC game? Here mobile fuck you.

That shit is literally a Chinese knockoff.

DMC is as dead as Clover Studios
give up already

>>Rehash a bunch of assets from DMC4SE
>>Focus on making a good campaign
these are not compatible

i really like that design senpai

Nintendo were aiming for about a million sales, and it got to about 750,000 in the 6 months or so following release. Smash and whatnot probably has tipped it over since.

>mon hun cashing in
>sfv +dlc
meh why bother.

Thats not too bad, considering what it took for bayo1 to hit 1mil

DMC is Capcom's 4/5th biggest franchise.
Having already done the sequel rotation to Street Fighter, Dead Rising, Ace Attorney, Monster Hunter and of late Resident Evil 7... it's inevitable that it would go into production sooner than later.

Dante only, focus on making fun enemies, improve the camera, make a fun campaign with no repeating content.

Yeah, people often seem to forget that it took quite a long time for Bayo 1 to get its butt into gear, and that was after it had been given a price cut and was a budget title in most Western countries.

It's not really surprising that practically no one was interested in funding a sequel to begin with.

nah, series is dead with a glorified tech demo that is a less than half finished as its swan song. nothing left for DMC except to milk it harder with Pachinko

>these are not compatible

Use DMC4SE combat as groundwork.
Build on existing combat with new weapons, moves and enemies.
Focus most of the new work on making better levels.

I don't see the problem, DMC4 Dante is almost only just refitted DMC3 moves. Practically identical animations.

>nothing left for DMC except to milk it harder with Pachinko.

Mate older DMC games got pachinko machines aswell. If anything a Pachinko game shows there is still value in DMC as an IP.

It's like with Star Wars, just because they make most of there money on stupid merchandise shit doesn't mean that the movies are less valuable, the movies is what creates fans to buy the merch in the first place.

Wouldn't really care if they just reused enemies from DMC4 and touched up their models for new gen consoles. I just want another Devil May Cry game.

DMC4SE left a really sour taste in my mouth and wasn't enough to hold me over.

It's not hard at all, that's why they're doing it.

It's not even a DMC knockoff, it's some sidescrolling MMO or whatever.

>tfw DMC5 is the only video game I'm waiting for

>If anything a Pachinko game shows there is still value in DMC as an IP.
just like Metal Gear Solid
oh wait

I just find it hard to believe that Capcom would just drop one of their biggest franchises.
I mean what are they going to work on after Resi 7? Keep on pushing Monster Hunter rehashes?

Not him, but you've basically doomed this discussion to arguing in circles. Just a head's up.

>work on after Resi 7?
do what Team Ninja is doing
milk SF fans hard with costume DLC
make and release their own version of Dark Souls (Deep Down)
occaisionally make musous (sengoku basara)

>team ninja
>capcom
?

He's using Dead or Alive and Nioh as comparisons of what Capcom should be doing.

I'm retarded, sorry.

>of what Capcom should be doing.
no, that is what Capcom WILL do

>just like Metal Gear Solid
>oh wait

You think you're being clever here but Konami started hiring for a new AAA console/PC Metal Gear pretty much directly after Kojima stepped out the door.

Brilliant

Well, if Deep Down ever actually appears

;_;

I know that Ono and Yoshida insists that Capcom and Japan Studio are still working on it, but it's been what, 18 months since we last even heard official mention of it? Pray that they decided to scrap the F2P aspect if they were telling the truth.

What I want is a crazy Vergil/Nero DMCV with character switching on an adventure through hell, is that too much to ask?

I'm still confused at the lack of Devil May Cry 5 when DMC4 was massively successful moneywise for Capcom.

>DMC4 was massively successful moneywise for Capcom
why waste money on making a game when you could make money by reusing shit for a pachinko?
youtube.com/watch?v=qt4DIs4vXEw

I wouldn't be capcom if they don't repack shit with vergil

>I'm still confused at the lack of Devil May Cry 5 when DMC4 was massively successful moneywise for Capcom.
Because DMC4 was a fucking massive project.

State of the art graphics
Insane optimisation
Crazy production values.

DMC4 was one of the best looking games back in 2008, AND it ran at 60fps. It was a massive project that was planned to be even bigger. Hence why 2.5 mil wasn't good enough.

Also some say Inafune convinced Capcom DMC was too weebshit and needed a western spin.

Really it still locks fucking good today. Probably holds up the best out of anything in that generation, especially considering the time it came out.

I think in the long term it made back the investment (At this point it's closer to 4+M than 2.5), but at the time it was a little sour.

>What I want is a crazy Vergil/Nero DMCV with character switching on an adventure through hell, is that too much to ask?
Well they already put a ton of work into DMC4SE Vergil. Can't imagine all that work was for nothing.

Going back and working on a 8 year old game for no other reason than a special re-release seems weird to me.

It's not about how hard it would be, it's about having money, having the team, and having the time. It's also about wanting to do it at all, and as we do not work at Capcom, it's fairly impossible for us to actually know if anyone there wants to make it more than something else.

>Dante, Vergil, Nero, Lady, and Trish playable
>style switching with cuhrazee combos
>Vergil has style-switching
>Dante has 5 devil arms and 5 firearms; all the other characters have 3 devil arms and 3 firearms except for Lady, who is pure firepower
>21 missions, but each mission has different branching paths with different bosses and enemies that all connect for the finale
>level design is set in a city, yet invokes gothic atmosphere and architecture
>most lesser demons that aren't scarecrow tier are on par with Shadows and Blitz
>bosses that aren't tedious and two cuhrazee Vergil/Credo tier fights
>Nero's revving mechanic applies to his devil arms

>It's about having money, having the team, and having the time.
The guy who made DMC3, 4, DD and now DMC4SE is working on something. So the right team and right time is there.

Money is the only thing that worries me, and that SFV's launch might have fucked with DMC5.

So you mean to tell me the "Itsuno project" announced earlier this year was just that P.Machine!?!?

You forgot character switching. All 5 at once.

It wasn't. Pachinko is an entirely different thing.

"Sorry, we can't make another DMC, but we can continue to make shitty Warriors game call Sengoku Basara. Please understand." - Capcom.

No one actually knows. People have been arguing over whether or not there actually is a DMC5 in the works, he's doing a Dragon's Dogma sequel, or Itsuno is helming a resurrected Deep Down (Which never actually had a director officially announced, iirc).

I'd be fine with just Nero and Vergil. Get a Dante special edition for once or something.

I think the one above all of boss fights would be Vergil versus Nelo Angelo.

Then who was the director of those new cut scenes and stuff?

Hey fuck you dude Basara is the only good musou game

Just some choreography guy?

>rehash a bunch of assets

They already rehashed the content in the second half of DMC4. They can't do it again.

Get out

I think he means combat assets, not level assets.

It was for the mobile game announced during E3.

youtube.com/watch?v=iSOXMi7uXlk

>DMC fans defending musou trash
All whole different meta here. We are at the breaking point.

Nobody was dumb enough to fall for this then, definitely not now.

>They already rehashed the content in the second half of DMC4. They can't do it again.

That's bad rehashing, good rehashing feels natural, like the backtracking in DMC1.

Oh, you.

Looks like a 2.5D Vanillaware game.
youtube.com/watch?v=mUnqW7wA9fg

>Nobody was dumb enough to fall for this
>50,000+ views
>Tons of dislikes

Ahem.

>when she sees your dick

He's right though.

Since DMC4SE didn't break sales records, no, I don't think that DMC is a high priority.

I'd rather a new IP with DMC's general mechanics, though.

The dislikes are obviously from people who hated the hoax.

Anyone who viewed the video and didn't know it was fake based on the guy's design alone would be a fucking retard.

Forgot, IGN, Destructiod, GameInformer, and Gamespot made an article on that game then deleted the post once they found out it was fake. Best E3 troll ever? I can't even think of something better.

>Expecting a remaster to break sales records

Did you hit your head often as a child?

>musou trash
spot the guy who has no style
youtu.be/3P9d51OB8NY

Inafune literally convinced Capcom that if Western developers made games with Capcom IPs, it would sell really great in the West. He's not wrong in that America is literally the best market to aim at, but he gave the IPs to a group of literally who developers with little to no experience under their belt and we got the worst game in every franchise and he helped kill Lost Planet in the process.

I also know for a fact that he only pretends to be a westaboo because he thinks he knows what the American audience wants

Capcom expected a remaster to break sales records. They don't do niche products.

Dude they released DMC4 after one year of dev, it wasn't massive at all. The engine was made earlier and not related to DMC at all.

Hmm... now why are you pulling shit like that out of your ass huh? Post source of your retarded claim.

>Since DMC4SE didn't break sales records

Dude, it's a 8 year old game.
gamespot.com/articles/capcom-profit-jumps-100-thanks-in-part-to-devil-ma/1100-6429308/

Also Reuben Langdon said it sold way better than they anticipated.

>I also know for a fact that he only pretends to be a westaboo because he thinks he knows what the American audience wants

Did you find out he publishes a nationalist newsletter under a pseudonym or something

We are at an all time low gentlemen. You know, I don't care how many hours that guy put into making those combos, that shit has no flare at all and these combo last longer than combos in BlazBlue which isn't a good thing at all.

Didn't it result in like a 100% increase in profits for that quarter?

They at least said it "sold well" in their financial report, which is more than DmC DE got.

capcom.co.jp/ir/english/data/pdf/result/2015/1st/result_2015_1st_01.pdf

You don't know capcom at all, do you?

You have a big imagination don't you? Post the source that suggest that Capcom expected DMC4:SE to break "sales records" or be outed as the lying shitposting deranged whoreson you are.

>You don't know capcom at all, do you?

If you haven't noticed; Capcom being greedy with sales has almost led down the company into ruin.

Meanwhile look at From Software, another Japanese company. Modest titles, knows their audience, and as a result they have been rewarded handsomely.

Capcom tried to play the big boy western game, Capcom failed. They go back and re-release old favourites like REmake, Dragon's Dogma and DMC4, and they notice they actually have a lot of loyal fans who put up with a lot of bullshit because they like their games so much.

COME ON SAY IT WITH ME BOYS!

Sup Forums SHALL NEVER SURRENDER

youtube.com/watch?v=cye6HOJ36Qo

>Capcom tried to play the big boy western game, Capcom failed.

Not him. They're still continuing to Westernized their games user. Where have you been?

lol, there isn't much western memes in RE7. It's very similar to the first games.

That title is clever enough to make me think they won't pass up the opportunity to make DMCV the Vergil game.

Damn... DMC4's operatic metal soundtrack is absolutely majestic.

Blows the fuck out of DmC's wubstep nu-metal that barely passes for fitting background music.

>Not him. They're still continuing to Westernized their games user. Where have you been?

Resident Evil 7 is the perfect example of how Capcom changed in the last 4 years though.

RE6
>Big blockbuster action game
>Insane production values
>4 campaigns
>Over 200 man team.

RE7
>Small-scale horror game
>Much more modest scope
>Much smaller team

Capcom can't afford games like RE6 anymore, too huge and too risky. It sold 4 million on launch and was still considered a disappointment.

But it's still westernized user. I can 999.99% guarantee you that there will be no Jill sandwiches or anime matrix men in this one. And from the looks of it it wants to be a F.E.A.R reboot more than anything.

>anime
This meme is the worst.

>F.E.A.R.
>not Condemned

You're the worst meme.

I wasn't talking about westernization in terms of style, I was talking about it in terms of budget and scope. Huge AAA western games like Destiny, GTA etc etc.

Try to get some inspiration for your life from somewhere other than anime. It tells more about you than what you're saying.

Do you guys want to know my perfect DMC game?

DMC3 remade with DMC4's engine and gameplay improvements.

Add in MGR cutting mechanic and there you have it. The ultimate cuhrazy game.

You replied to me and I was talking about westernization you fucking idiot.

I'm not that user.
But of course you couldn't imagine it. Or maybe you're too used to reddit.

>MGR cutting mechanic and there you have it. The ultimate cuhrazy game
replace MGR with Ninja Gaiden (sigma) 2 and I'm on board.
DMC needs some gore

In truth that's probably why they're pushing DMC further back than even series that sell less like Dead Rising, because DMC has a high production value barrier. Most of what people like about it comes down to both tightly tuned gameplay and combat, and crazy extravagant cutscenes with a lot of choreography. It's also expected to look great and run at 60 FPS.

On top of all that, the medium has changed a lot since DMC4. They might not be sure action titles are still very viable sellers. Even the best like Bayonetta do sort of middlingly, and also added a lot of high impact shock and awe moments in gameplay that must be tough to pull off for developers. Can you imagine them doing a dull, static fight like the Savior after everyone's already seen shit like the Cardinal Virtues? It was already seen as embarrassing back then, but you could tell they were trying, these days it just wouldn't be acceptable.

Currently they're probably in a fix of figuring out if it's even viable with any type of budget, and what they need to focus on or cut down on.

>Try to get some inspiration for your life from somewhere other than anime.
That's what DmC did. Such a good idea

>You replied to me and I was talking about westernization you fucking idiot.

And you replied to me before that, so clearly you misunderstood from the start.

>sigma 2
Why would specify the version with worse gore? It had less blood, removed a bunch of dismemberment and couldn't even run properly on PS3 so enemies would just vanish when they died instead of remaining on the floor. Replaced blood with purple mist, a lot of the time.