What happened to the city building genre?
What happened to the city building genre?
Other urls found in this thread:
youtube.com
youtube.com
youtube.com
wsgf.org
youtube.com
youtube.com
twitter.com
Not even a nostalgia post huh?
Impressions died and Ubisoft gutted the Anno series.
Anno was never that good. The only cool part was transporting resources to your islands.
Look at this wicked battle. The sound effects were pretty crazy if you got heroes involved. Also seeing gods fight each other was cool.
dead like RTS
not pleb-friendly and therefore not a cashcow
F
I'd probably kill for a good, modern version of these sort of games. The greek/roman/etc styled ones.
Zeus/Poseidon was so good. I still reinstall it every 2 or 3 years. Maybe some day it will come back
Yeah and make it buy to play instead of pay 2 win garbage.
Most underrates OST ever :)
youtube.com
Played this game recently it's a shame Poseidon has only 2 fucking maps that take place on Atlantis and one of them ends up with your city being destroyed I mean are you fucking kidding me?
If you're really starved for it, look for Lethis Path of Progress. It's basically a try at a revival of the genre in a kinda steampunk setting.
Didn't really convince me since it has a few things that really annoyed me, but maybe you guys will like it.
This.
;_;7
>tfw you know how to create the perfect city building game but have no programming skills/money/team
are you saying that you're an ideas guy
Yea I've played every city building game that there is and I know a recipe for a perfect non-casual game but those are just ideas
post concept art
Please explain.
I will probably rate it based on it's similarities to and improvements on SC4,
since there can be no doubt that this is still the best city building game around.
If i had to explain entirely how the game mechanics it would take me a very long time but basically it's similar to Zeus but with a lot more content and some elements from the modern city building games
I think Emperor was probably objectively a little bit better than Zeus, but Zeus still my favorite. Ancient Greece is a hell of a lot cooler than China.
I think it became gameified too much and people started making city building games without enough background knowledge. The people designed, say, the original Sim City did so with inspiration from multiple books on city planning and government, written by academics, to grasp the fundamentals behind their mechanics. In addition to frankly being flooded with mobile games, the genre these days doesn't really have intelligence behind its design, the games are built according to gimmicky features, not to a real life understanding of city building.
Gameplay wise Emporer was better but the setting of Zeus was done incredibly well in my opinion.
The whole atmosphere of the game was just so jolly.
The voice acting in the game was steller. The narrator killed it. Really brought the game to life. And then the background music. Legit 10/10 game.
It's a shame it doesn't run on newer machines. The gods lag out and take a good 30 seconds to preform one action.
I think Simcity 4's success made people more willing to replicate instead of try to innovate. Combine that with the fact that people feel that there isn't a market and the devs of these games have been effectively killed, and you get a stagnant genre.
>All the best building games came out 10+ years ago
DAMMIT
Also, reminder that Zeus is the worst game of the series but it's still alright.
who /Pharaoh/ here?
also children of the nile is bretty good.
For what it's worth, I haven't had that problem. Try running with compatibility mode or in a window?
If there's ever another one, I hope they don't do it like Caesar IV, didn't like the 3D
This is one of the games that I really hope there is a remake of but at the same time I don't because I know they will fuck up everything good about it and casualize it for the common pleb
children of the nile is nice, but it always feels like you're managing a really small village instead of a city. Also trade is kinda wonky and combat is even dumber than in other city builders.
Pyramid building is great though
I've seen this on Steam, I think, but got put off from the shitty graphics that are worse than the original games.
Just look at that, one single model for each kind of building? My eyes can't take that.
>casualize it for the common pleb
desu the games already are pretty casual. For me that was always part of their appeal. Something to play to relax instead of having to think everything through or be fast.
This, you didn't need much forward thinking when projecting your city, just had not to make dumb mistakes like tons of intersections.
I'm not sure I like the walker system since they're as smart as a coin toss, but maybe a modern game could bring better AI to them.
>one single model for each kind of building?
i guess they did it because real cities started building like that in the beginning of the industrialisation. It's different for lower tier buildings. But i agree that it doesn't really look good.
Write a design document then and propose it to some smaller studios. If it's so perfect and thought out they'll surely offer you a designer position for this project.
Expect that won't happen because your game is shit, you understand fuck all about game mechanics and you're just a lazy fuck who spends time dreaming about being world's best game creator instead of investing time and effort into developing any actual skills and pursuing your empty ambitions.
This game had a fucking fantastic city builder with more content than the actual game. Too bad everyone hated it because "OMG they didn't include my favorite Pokemon Feebas how dare they"
same
Pharaoh's by far the best. Actually had some more difficult elements in regards to city design and management. Also had a lot of things the other games didn't have on top of that, like truly impressive monuments that took many people to build.
Reinstalled again a couple of days ago
I could never figure out how to get vegetables up the chain, always ended up with malnutrition everywhere
Yeah, I miss the monuments, Zeus had the temples, but they took nowhere near the work needed for the pyramids.
I thought Caesar III was the hardest, no roadblocks, things turn sour very fast if you had high unemployment and mission often had very high population requirements that you were forced to find work for somehow.
>Zeus is the worst game of the series
So which is the best?
I hated the rng in pharaoh and caesar. if a walker decided not to go down a 50/50 path 4 times in a row, half your city would devolve. I like the control you have in zeus, it allowed the devs to make pretty hard levels in poseidon.
I even halfway madea custom campaign for zeus that I thought was pretty good. Only wrote out and tested the first 3 or 4 episodes though
I'm pretty sure more people would hate it because it's a Mystery Dungeon game.
I'll bite though, sell me on the game. Is it worth playing?
havent played this since the years those games were released
do i need any fancy res shit to make this work at the high res?
any guides or tips to get it to work?
also
>fucking small houses that only hold 2 pottery/beer/whatever that devolve all the fucking time.
From what I remember, roadblocks made things dumb but there were ways around it. Roadblocks and decorative gates in Emperor make the game easier in a good way anyways.
>I even halfway madea custom campaign for zeus that I thought was pretty good. Only wrote out and tested the first 3 or 4 episodes though
That sounds pretty fun. I'd play it.
>roadblocks made things dumb
I meant no roadblocks, dammit.
Good bazaar placement usually ensures that houses won't devolve normally unless you run out of a resources. Granted that market squares are probably a better mechanic.
Emperor also took away the labor walker so you didn't have to have houses in every far flung area to make sure everything worked.
I can't really get into Pharaoh it's just harder than Zeus and I fucking suck at this kind of games in fact Zeus and Sim City 4 were the only games like this I truly enjoyed. How do I git gud at Pharaoh?
I will forever be disappointed that there will never b e a sequel to Pharaoh, Caesar, or Zeus that incorporates all the gameplay improvements of Emperor.
battles were embarassingly horrible and that's coming from someone who loves that game
Blocks
Make road loops of no longer than 42 tiles so that the bazar lady visits every house every time
Anyone else slay monsters with a mortal army instead of calling in a hero?
yeah loops is the way to go
I had a perfect district worked out in Zeus that I built every time, I think it was 16x12 and the laziest worker was the doctor from the hospital, his walk was the shortest
This game is tight.=
I tried, it didn't work. Are you saying I should have tried harder?
Learn about good building placement and road planning. Good housing blocks help, so does knowing how far walkers will go before heading back to their workplaces. If you're playing the campaign then make damn sure that you have plenty of resources in stock so pharaoh won't get pissed. Keep people entertained.
>Tfw no Mayan/Aztec game made by the same team with all the best things from each game
kill me.
>wasting soldiers on a monster instead of building a based Apollo temple
That's a euphemism for utter shit I'm unaware of.
game is pretty cozy at the beginning
Seconding the question from - anything special you need to do to play at 1920x1080?
Yes. There is a high res mod I found on reddit.
Cool, thanks.
I saw you in /twg/ you cheeky cunt
Download the Pharaoh & Cleo GOG version.
Download the zip from here.
Pick a resolution.
Replace the exe
Easy as that.
What? The only buildings in Pharaoh and Zuse that had more than one model where low level houses. Max level houses are always the same model.
Garbage fucking houseblock nigger.
And I am a moron that forgot the link.
git
Played through most of Emperor recently. Probably the most sophisticated one of em all but the campaigns were boring as shit. No interesting objectives, build the wall 6 times, grand canal twice, no mythological stories at all just dryly presented kingdoms rising & falling, No heroes versus monsters, takes 2-3 maps to get new buildings or mechanics, combat Auto AI was removed and controlling armies was even more annoying. If someone's gonna play Emperor skip the first couple of campaigns and just jump to like campaign 3 at least.
Thanks!
>the narrator killed it
When you play the Spartan campaign and the "new" narrator comes in a lose it every time.
I played Zeus to death and loved it. Couldn't really get into Pharaoh. Recommend me a game?
What's wrong with the graphics? It looks like basic flash styled graphics.
I think you mean you hate the style of the game.
Personally I love how the game looks. I like how they went with darker tones but still has lots of color to it and everything still really stands out.
It's a lot easier than Impression games and it's pretty unoptimized but I it's still pretty fun. Very comfy, lot of charm and the music is great. For me at lest it quenches my thirst for impression city games.
is this still possible to be played on win 7?
This was a city builder whaaaaat?
The style osm't bad, it's the 20 identical buildings next to eachother. It looks worse than commieblocks, Tropico had commieblocks but they had different heights and colors.
The city builder series had many different levels of houses, and they fused into larger houses deepending on the level.
Making nice looking, super rich cities in these games are fun. It helps that Emperor have a bunch of nice looking stuff for the extravagant builder.
Tropico 5, it's pretty fun.
Pharoah and Ceaser did. Zeus and Emperor didn't.
Lethis treats houses like in Zeus and Emperor.
Sounds like you don't know how to create the perfect city building game
>Make marble
>Sell statues for max drachmes
>Sell extra marble
>Become rich in under 10m of gameplay
my sandbox games in a nutshell
There is one, it's called Lethis.
It's literally got the same gameplay as zeus/poseidon.
>do this
>game isnt in 1920x1080p and there is an error about building files not being in sync
i guess its not meant to be
This is on GOG. Anyon else playing this?
the citybuilding genre is complete with simcity 4 and caesar 3 so there isnt really a demand for new city builders.
Beyond that you have things like factorio and df to keep the genre innovating, but really, there isnt a need for a new AAA city building game.
>''sandobx'' game
>you don't have acess to every single temple
There is also hearthlands, but look at these disgusting graphics. And I dare you to listen to the atrocious single music track
>Those piled-up bricks
It still give me the chill.
hows the feng shui in that city?
>there isnt a need for a new AAA city building game.
There was but then Cities Skylines came out.
That is a shit game.
I would usually reset until I had a map with nice marble exploits so I could do this quick. Fuck sheeps and olive oil.
Best music on the 3DS
youtube.com
youtube.com
10/10 story with the single best twist in video game history, meta as fuck
You get to build your own Pokémon city with new features constantly being added, farms, dojos, minigames, all sorts of shit
Gameplay's a bit repetitive so use the other three qualities to keep playing
This was my problem. When I tried to make a custom campaign I made it so the player could barely make money from trade, ex. you could only sell 24 carrot bundles and you had to import olives.
>player could barely make money from trade
How to make decent money, then? Inb4 taxes