When I played The Last of Us, I went in completely blind. As I am by all means only a casual player...

When I played The Last of Us, I went in completely blind. As I am by all means only a casual player, I had quite a hard time progressing in the game, as I forgot the listening function existed.

As I reached the library I couldn't find the exit, so I thought I had to kill all enemies to progress. Suffice to say, when I reached the hotel, I was running low on ammo and supplies even though I was only playing on normal difficulty. The game is already a fairly tense affair, and after 4 hours of stumbling through Bill's town my nerves were already pretty much shot by the time I fell through a floor and ended up in the pitch-black, water-logged basement, surrounded by stalkers and worse.

Exploring that basement was just terrifying. Creaking pipes and and odd scrabbling sounds make up the ambience track, causing me to think there was something there when there wasn’t. I had no idea what to do and got lost, dying multiple times without even knowing what I was supposed to do. My save point had me with 1 shotgun shell and only a handful handgun bullets. I hadn't picked up the riffle earlier in the game, so I was unable to win a outright gunfight with the infected.

After long and fruitless searching I finally understood that the only way to escape involved making a lot of noise, causing more enemies to appear. The screams you hear after activating the generator chilled me to the bone. I remember dying a lot, and finally making a run for it, past the bloater, watching the strangely elegant animation of Joel using the key card to open the door. This level was by far the most intense, agonizing level I ever went through, I even had nightmares about it.

I don't want to claim The Last of Us is the greatest game of all time or that it's a flawless masterpiece. But I do think that all the "cinematic experience" and "game" shitposting that it receives comes from people who have never played it.

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metacritic.com/game/pc/hearts-of-iron-iv
metacritic.com/game/playstation-4/the-last-of-us-remastered
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ok.

Alright

The plot and the enemies are very orgoginal

last of us is cool, we know

I usually hate this meme, but this post genuinely feels like it's from reddit

The game is pretty solid, but overhyped as fuck. It's leagues above your average AAA game, but still nothing spectacular.

zombiu did it better

I got this game from a flea-market couple weeks ago, and I must say that who ever considers this crap a "game of all times", or a "cinematic masterpiece", or even a "good game" is literally a motherfucking moron with shittiest taste I've ever seen.

The controls are from ass. The acting and writing are from ass. The game's linear pipe. Everything's predictable as fuck, and an endless QTE fest.

Even for 7€, I felt ripped off, and totally lost my remaining faith to mankind.

>I don't want to claim The Last of Us is the greatest game of all time or that it's a flawless masterpiece. But I do think that all the "cinematic experience" and "game" shitposting that it receives comes from people who have never played it.

Although the rest of your post is garbage,why did you try to downplay how much you like TLoU,every post on Sup Forums about TLoU ends like this.

I don't even hesitate in saying The Last of Us is indeed a masterpiece and there's plenty of proof for that statement available.

Nice life story faggot

Why we can't have games good as The Last of Us on PC?

I have to ask, what game do you like that has better writing?

Also there's nothing wrong with linear, not every game has to be open world. On that same point you're saying it's predictable however it didn't have many twists in the story so your point falls pretty flat.

"we" have hundreds of games FAR superior to TLOU-tier crap on PC, son.

Because games cost money and you refuse to pay more than 20 bucks for a game

>I do think that all the "cinematic experience" and "game" shitposting that it receives comes from people who have never played it.
This is self evident.

>I have to ask, what game do you like that has better writing?
top of my head? Silent Hill 2.

>Also there's nothing wrong with linear, not every game has to be open world.
I agree. HL2 is still one of my favorite games, and it's all linear. However, it does not also restrict your movement and gameplay for some silly exposition moments.

>it's predictable
>but it didn't even have twists!
...uh-huh? Is that an argument?

Your grammar is from ass.

>it does not also restrict your movement and gameplay for some silly exposition moments.
>HL2
You are literally stuck in rooms listening to exposition at multiple points in HL2's story.

What "games"? Every PC game worse than TLOU.

Hearts of Iron IV

You're literally not stuck moving at snail's pace and made to turn to some "shocking" directions while at it when playing HL.

on the contrary: every PC game is BETTER than TLOU. That shit's literally just a merge of Uncharted & I Am Hero.

Worse than TLOU
metacritic.com/game/pc/hearts-of-iron-iv
metacritic.com/game/playstation-4/the-last-of-us-remastered

What I'm saying if there were no twists then what were you predicting? They're going to kill zombies and then go to another area and kill zombies.

Unless you predicted the 4 or so twists of the game what you're predicting isn't really anything. Like I can say Quake 2 is predictable because I gathered I'd be shooting shit with my gun and this wasn't going to become a racing game halfway through.

You mean every PC game is WORSE than TLOU. PC can't achieve greatneass of this masterpiece. PC have only shitty movies.

>stuck in a room while NPC's talk to each other
>but hey, you can look in ANY direction you want!
Wow.

Weren't there a handful of cutscenes where you were actually restricted on movement and camera angle? The teleporter and Dr. Breen's office come to mind.

The game is on PC, so it doesn't count.

Nope. Superior.
As in a whole mile above that overhyped crap known as TLOU.

>and throw random objects at people
>and stare at monitors, revealing tiny plot elements
>and bunny hop to places hiding stuff
>etc
It's also funny that people unironically compare HL2 and TLOU like they'd be made out of the same wood, when the latter has these slooow as fuck exposition sections with no other "gameplay" than moving forward around every other minute, and tend to last for minutes.

wow, amazing TWO scenes, and in those you're put PHYSICAL restrains, not in artificial "Huh, I guess I just can't jog and jump and attack like usually now, because this sounds important!" way.

TLOU is one of the two games I can perfectly fine live without it being on PC. Literal Gone Home-tier normie hipster magnet.

>when the latter has these slooow as fuck exposition sections with no other "gameplay" than moving forward around every other minute
They usually involve searching the environment for simplies, very similar to the
> stare at monitors, revealing tiny plot elements
>bunny hop to places hiding stuff
that you mentioned.

Every PlayStation game superior over shitty PC crap like Hearts of Iron IV or Stellaris.

*supplies

Nope.

HL2 still has stat stuff in far smaller dozes, in shorter sections, and never truly changes the gameplay style.

>Metacritic
>A metric of anything

>acting is bad
This is a ridiculous argument that undermines your whole post.

>the one most important thing in a cinematic storytelling and making characters believeable
>does not matter
you must love some shitty movies too.

Clarifying: It's ridiculous because the acting is top notch.

I gotta ask because this thread peaked my interest, what movies do you like?