Why didn't any newer systems have one?
Why didn't any newer systems have one?
Because gating certain games behind specific hardware or hardware upgrades is a bad business idea.
Same reason why only a handful of games use custom controllers and those rarely bring in a load of cash.
Outrageous idea.
I put money down for the console. Developers should not need additional hardware to make a better game.
What the fuck did MM even do that couldn't be done in OoT anyway?
Just better graphics really
>What the fuck did MM even do that couldn't be done in OoT anyway?
Pretty sure they needed it for the whole time mechanic thing. It might not seem like much now, but I figure it took a lot of wizardry to get that whole thing working back in the day.
didn't the saturn have extra RAM carts?
Because companies found out you could literally sell two of the same console to a person by slapping a "2.0" in it.
The N64 used a pretty new type of ram at the time so they intentionally didn't put much in there to keep the price down knowing it would become cheaper to add more later and would serve as a way to increase the console's value later in it's lifespan.
They don't do it now because ram is no longer an innovative and important part of game performance and is pretty cheap, and every other part that would actually help improve performance is a bit too complex to have an attachable improvement module or at least have it be as easy as the memory expansion pack
The N64 had twice as much RAM as the PS1.
Yet it needed more.
Also the N64 has unified memory, so the ps1 had 3mb in comparison since it has separate video and system memory.
The N64 CPU was something like 3 times faster than the ps1's so only having 30% more memory is a waste
Cartridge based systems don't need as much RAM because they can stream data directly from the cartridge. Disk-based systems like the PS1 first have to load everything from the disk into RAM beforehand, and that space needs to be shared with all the variables in the game.
The expansion pak allowed the N64 to run games the PS1 could only dream of.
The cartridges were ps1 ram speed (actually they were about half as fast as ps1 ram but whatever) but they weren't n64 ram speed.
They -could- be used as memory but it was much slower access memory in both bandwidth and latency. Think DRAM vs L1-L3 cache in modern hardware.
The point is if nintendo didn't think the system could leverage more RAM they never would have put an expansion slot on it, it was a limitation they were aware of at the time and they didn't want to put the additional hardware in cartridges again like the snes.
Yes. 1 meg and 4 meg versions.
So the PS4.5 and XboxS?
The saturn also had like 20 cpus.
What a cluster fuck.
Still the footage of shenmue of the saturn shows the thing wasn't entirely without merit, it was just too hard to develop for.
Because later systems weren't really designed to be upgraded that way, because the console upgrade fad passed and finally because after 2000 there wasn't much point to have more ram if the rest of the hardware doesn't follow.
That was mostly because most systems in the 90s and before were a little or very starved of ram.
CPUs had been quickly improving but RAM was still pretty expensive, it evened out a bit in the 2000s and then in around 2009 (i can't really remember specifically) RAM suddenly halved in price and now it's the easiest component to over stock on.
The xbone and ps4 probably have a bit more RAM than necessary for a console of their performance grade, and the Wii U has like 3 times more than necessary but that makes development easier.
motion blur
that's not a hardware upgrade, that's straight up replacing one system with another.
it's not like adding more ram to your pc, it's replacing your pc with a different one.
>DSi, N3DS, Xbone Scorpio, PS4 Neo
They just realized they can sell a whole new console instead of a $40 expansion pack.
idk bro.