Why doesn't Bethesda Game Studios just ask id to make them a new engine...

Why doesn't Bethesda Game Studios just ask id to make them a new engine? I know idtech isn't typically used for the types of games like TES or 3d Fallout, but I'm sure they could come up with something if they threw enough money at them. Just make a modified idtech that supports the levels of interactivity with the environment and modularity that people are used to in Bethesda games.

Becuase they would have to pay for it and cut out todds profit as well if they made a new engine they have to pay for it in manpower aka wages.

Because they'd need new, actual tools for making games in that engine. They couldn't just use the Oblivion/Skyrim mod tool kit to make their games anymore.

>manpower aka wages.
more like break time wages

Why bother? People lapped up their games regardless.

I know they technically use "Creation" now instead of Gamebryo, but it's based off of similar code so I'm assuming they still license it. At least id is in house so it wouldn't be as expensive in the long run.

I think TODD is forced to do something new for ES 6 thats why we heard its in works and its not. I think there in the very far beginning stages.

I made that bitch famous

idTech 6 is the new Doom engine.

At least they made some improvements with Fallout 4, although the lighting and materials still look like shit.

Because developing a game engine is exceptionally difficult, expensive and time consuming.

Developing one that enables them to make that kind of open world game is also incredibly hard; one that then offers the same extensibility for user-developed content even moreso.

A lot of the gameplay problems they have aren't particularly due to Creation/Gamebryo, but how they are using it. Having a new engine wouldn't fix that.

Because Id has no idea how to make engines since Q3. And even back then, they didn't have anything near Creation Kit tools.

Yep, retards don't understand that making engine where you can just copy/paste content in open world is on other level of complexity and visual quality compared to games where devs in 100% control of stuff which can possibly get in screen.

>A lot of the gameplay problems they have aren't particularly due to Creation/Gamebryo, but how they are using it.
No, gamebryo is really shitty and it doesn't have much to do with the gmae being open world.

Obsidian wanted to make fights with a lot of NPCs but Gamebryo couldn't handle it no matter if it's in open world or small interiors.

They wanted to implement power gloves consuming energy cells and ballistic fist using shotgun shells but it's literally impossible in Gamebryo.

They spend a lot of development time to implement proper reloading in lever action rifles while Bethesda didn't even bother with it in F4.

Modders contantly find out they can't implement some features because it's too hard or even impossible.

Gamebryo is shit, plain and simple.

What does Todd even do with all that money? He's always shilling on Sup Forums, why does he need so much money?

>They wanted to implement power gloves consuming energy cells...but the engine makes it impossible

Well that's blatantly wrong.

>Modders contantly find out they can't implement some features because it's too hard or even impossible.

I think you're having a hard time separating what is not possible in the game engine versus what has been rendered impossible by Bethesda's use of it - or use of a particular sku/release.

>They wanted to implement power gloves consuming energy cells and ballistic fist using shotgun shells but it's literally impossible in Gamebryo.

By "literally impossible" you of course mean the code wasn't already written for them and they weren't going to do it themselves.

>They spend a lot of development time to implement proper reloading in lever action rifles while Bethesda didn't even bother with it in F4.

They modified the existing code from F3. And in typical Obsidian fashion it's now bugged up the ass.

>Modders contantly find out they can't implement some features because it's too hard or even impossible.

Modders don't have access to source code, of course their options are limited. Obsidian did have access to the code.

You don't know shit.

There'd be significantly less mods to fix the game.

>Well that's blatantly wrong.
Yeah I guess the devs with the access to source code just couldn't find a way to do it. Get real or sohw me proof that it is possible.

>I think you're having a hard time separating what is not possible in the game engine versus what has been rendered impossible by Bethesda's use of it - or use of a particular sku/release.
Again, Obsidian had to work with it too and it made it clear how shitty the engine is by itself.

>By "literally impossible" you of course mean the code wasn't already written for them and they weren't going to do it themselves.
Yes, because that would require a lot of work and effort.

Why not make a non-shitty engine at this point? As it stands it's shitty.

>They modified the existing code from F3.
And it took way too much effort than it should.

>And in typical Obsidian fashion it's now bugged up the ass
But it's not? I never had an issue with lever actions in NV and no one seems to have them either, stop pulling things out of your ass.

>Modders don't have access to source code, of course their options are limited. Obsidian did have access to the code.
And even with the access to the source code a lot of shit couldn't be done without way too much effort than should be needed.

>You don't know shit.
At least I have arguments supporting my case, all you have is being a retard.

>At least I have arguments supporting my case, all you have is being a retard.

You don't have any arguments, you just have baseless declarations.

>I never had an issue with lever actions in NV and no one seems to have them either, stop pulling things out of your ass.

This just makes you look like a delusional fanboy. The reload bug is a very well know and critical bug in NV and despite releasing 7 patches Obsidian never bothered to fix it.

>You don't have any arguments, you just have baseless declarations.
The fact that Obsidian had to work with Gamebryo as well and couldn't implement features they wanted to is a pretty good argument.

Obsidian was never known to be good at technical aspect in developing game in the first place.

Oh yeah, because Obsidian have such a good reputation for being brilliant developers who consistently release flawless games.

It's not like the president of the company has ever said he doesn't consider gameplay or bug fixing as important to a game as the story or anything.

Engine is fine. Rather than bothering iD for the engine, they should ask bethesda to bother arkane so there can be proper combat in the next TES game.

Dark Messiah of might and magic still has the best first person combat in a single player game and that game is about to turn 10.

>Dark Messiah of might and magic still has the best first person combat in a single player game

Not as good as Condemned.

Frankly, DM melee combat is severely overrated. All you do is back away from the enemy "charging" your attack then dart in and release, repeat until enemy is dead. People talk about it like it's first person DMC or something when it's really just not absolutely awful is all. If in TES games you only did the power attack on releasing the button instead of having it happen automatically after the button is held down for long enough it wouldn't be all that functionally different from the melee of DM.

What's wrong with her face?

>Dark Messiah of might and magic still has the best first person combat in a single player game and that game is about to turn 10.
Yeah it's kick ass.

Drugs.

is that supposed to be fucking shrek and farquaad?

What difference does it make if there is a better engine when the game is still garbage?

He gives most of his money to charity.

>Why doesn't Bethesda Game Studios just ask id to make them a new engine?

That would imply Todd would have to waste his hard earned money, now we wouldn't want that would we

Because the people who dislike the engine are such a small minority in the grand scheme of things that they have absolutely no reason to.

They still have duct-taped code going as far back as Morrowind. Gamebryo needs to be abandoned.

Even if they did get id to make them something it would be OpenGL and I doubt beth has any experience with anything not DirectX

>Because developing a game engine is exceptionally difficult, expensive and time consuming.
Yes
>Developing one that enables them to make that kind of open world game is also incredibly hard
No harder than normal
>One that then offers the same extensibility for user-developed content even moreso.
No. It's wildly improbable any studio with more than one person would ever make an engine that does not have basic mod capability in it. It's basically how games are made. When you see a game with crap mod compatibility it's because they deliberately fuck up the release version of the game to make it difficult.

why would they? they have been using essentially the same engine for 10+ years and their games sell unbelievably well. Whats the point of spending the money and time to change something that doesn't seem to be an issue?

They will keep using gamebryo as long as they can.

>buy one of the most respected engine developers in the industry
>don't use them
>continue using your ancient engine made out of duct tape, chicken wire, and chewed gum instead

Nobody said Bethesda was smart.

>Just make a modified idtech that supports the levels of interactivity with the environment and modularity

Ebin, simply ebin.
This thread is an example of Dunning-Kruger.

Carmack is gone and id has never made an engine will tuned to an open world with lots of characters and persistant objects and quests. They make Shootan. Rage doesn't count.

>He's always shilling on Sup Forums
No I'm not.

>he believes the lie that it's a new engine.

Gamebryo is also not a good engine for open world games. There is no good reason to stick with it

Creation isn't a new engine, it's a modified Gamebryo engine, and even then not a very extensive one outside of shader quality and half-assing Papyrus scripting into it.

Rocksmith was made in gamebryo, it's more shitty devs than shitty engine, modern elder scrolls would be lacklustre on any engine