Games with low damage numbers and health (
Games with low damage numbers and health (<100), medium amounts(100-1500~), or massive amounts(thousands to millions)?
I prefer low. As in starting out with like 1 damage and 5 health or something like that.
Medium. Low's too limiting and huge numbers are unnecessary. 100-500 health is about right with 50-150ish attack.
Low numbers are best. Every difference you make to your own stats feels like more of an actual impact which makes you actually want to experiment or plan out how you want to play.
This is what I love about Banner Saga
i perfer the mediums around 7-15k
like how wow was in tbc
Humans have trouble appreciating and comprehending high numbers in general. High numbers also just aren't necessary.
Paper Mario's numbers are perfect.
Start out with 10 HP, 5 FP, dealing 2 DMG per turn on normal attacks, against enemies with like 2-5 HP that deal 1-2 DMG, and go up slowly from there.
High numbers are terrible. They exist to stroke the penis of people who grind for the sake of grinding and offer little sense of progression beyond "well, you are now exponentially stronger, but so is everything else".
And two games I know that go overboard with them, Borderlands 2 and PSO2, also both happen to share the same common problem of shoving those huge numbers into your every orifice to the point that an overpowered enemy can literally hide behind them and kill you because you couldn't see him.
Low
I've always been bothered by inflated numbers like that. For example, if the least amount of points you can get in (game) is 10, why is it 10 and not 1? The same goes for health and damage.
Low. Makes bigger hits and damage reduction appear more meaningful
Its all the same shit really, but most people only pay attention to the first two digits in larger amounts
Large amounts. It's feels so satisfying to see your attack do 9999 damage, let alone a chain of that
>PSO2
PSO2's numbers are the fucking weirdest
Your average level capped character has under a thousand HP themselves but dishes out millions and millions of damage
Low is better.
If it's an action game/shooter without any kind of player/enemy "leveling" then as low as possible is best (1 to 20). If there's leveling, then up to 100 should be enough for most of it.
Although it works fine at Level 50 in Borderlands. You can just disregard the last 3 digits of all numbers. It gets dumb after that due to exponential scaling.
That's just Japanese videogames in general. Flashy attacks that show high numbers is what matters, so you gotta bloat enemy HP in response.
Check Super Robot Taisen games, for example. The GBA ones start with every stat in thousands, your enemies have just a couple thousands HP more than your soldiers at first, and some mooks may even have less, but it all comes to enemies having HP in the millions and passive abilities that grant high resistance and regenerate HP.
>Humans have trouble appreciating and comprehending high numbers in general
Oh, right, that is totally why we still use horse powers instead of watt.
Depends on the game for me.
Low numbers in slow paced games, like Darkest Dungeon and shit is nice.
If I'm playing something like DIablo, Medium to high is nice because it's satisfying seeing thousands to ten thousands of damage going out.
Not every Japanese videogame focuses on big numbers, fire emblem being the obvious example. Too bad the game is going in the direction of bloating stat numbers.
Beyond the Beyond did this. You start off with 10 hp, and enemies in first dungeon hit for 1-2 hp.
Your first two levels give 1hp each.
Starting at ~100 and ending at 10.000 (9999) is the sweet spot
Lower numbers are easier to remember.
The problem with Borderlands (in particular 2 and TPS) is that weapon display huge numbers, but enemies are bullet sponges so the effect isn't there. I don't feel like I'm dealing devastating damage, I feel like someone just changed the numbers.
Old WoW before the dmg squish, literally hated it, mostly because of shitty content (started playing pre MoP). Still shit so dunno why I bothered, kinda just went with the flow
Exponential scaling is the worst. It gets to the point where the numbers are absolutely meaningless and devs do it only to fool dumb people into buying their game as sense of power since they don't understand math at all.
>I started off doing 2 damage
>Now I do 2 trillion
>Yea I'm super buff
>playing Wolrd Of Warcraft before stat squish
>Mortal strike has crit for 342,331!!
WoW is a perfect example of power creep shit they put themselves in a corner 1-60 vanilla with their numbers and they just had to keep going higher it's fucking laughable what numbers they're at now.
Low
I like darkest dungeon's numbers
Massive amounts are only good when they start off with massive amounts. Or else we get shit like the 12 million HP boss in Final Fantasy XII
Runescape has it perfect I think, High numbers are rewarding and not easy to hit. You also don't get ridiculous crits that you can't even read.
low because high numbers aren't even relevant, it also means anything can affect the outcome
Really low is good for games where you really have to consider every move carefully, medium for ones that are more actiony.
Never go full Disgaea.
the stat squish was pointless since they're already back up to players with 300k hp
Millions. TvC is the shit
Double digits is the patrician number range, maybe some triple digit very rarely.