Does the Fallout game series have a future?

Does the Fallout game series have a future?
How would you design the next game, if it was up to you?

remake 1 in 3/NV's engine
remake 2 with proceeds from that

>gamebryo

Pretty much fallout 4 sequel

I'm interested in making money and paying my employees, after all

Gamebryo is utter garbage and the first person view fucks everything up (see all the people who go hurr durr why dont headshots one hit kill)

No. The series should have ended with Tactics

so make it so headshots one hit kill

>remake 1 in 3/NV's engine
>remake 2 with proceeds from that

It really doesn't. 4 has almost nothing to do with the series already, and it'll probably only get more and more detached as we progress into the eventual MMO.

remake NV in 1's engine would be much better

For a game about a whole lot of nothing in a wasteland, Bethesda sure managed to make it feel empty with F4.

Also where the hell are the RPG mechanics or item degradation?

Fuck you Bethesda, catering to the retard generation.

>How would you design the next game, if it was up to you?
Turn based game with microtransactions. Buy your moves.

THIS

I could never bother to finish New Vegas because of how god awful gamebryo is.

>get obsidian to use their isometric "engine" from Pillars of eternity to make a Modern isometric Fallout game
>if successful remake 1&2 in the new engine with the money
>????
>tell todd to fuck off

Every time Bethesda puts out a new RPG they dumb down the mechanics starting with Daggerfall. Daggerfall fans bitched about the lack of NPCs and how small Morrowind was and the simplification of skills. Morrowind fans bitched about Oblivion because it was comparatively smaller and shit all over the magic system and the change from dice roll combat to guaranteed damage every attack, and quest markers and fast travel. everyone agreed that Shivering Isles DLC was good though Oblivion fans shit on Skyrim because it was even smaller, the dungeon design was shit, the lack of weapon and armor variety, and the oversimplification of skills and general lack of interesting quests and boring plot.

...

Why the fuck would you be mad about this. There is literally fucking nothing to be mad about. This was the most fitting end to this interesting character.

How did he get to East coast?

Took a plain you dumfuck

He began traveling across the states after mariposa and gecko. I was pretty glad he was in 3

I mean I'm pretty sure an ageless fev ghoul could travel that distance in that 30ish amount of year gap between the games

I'm pretty sure this was largely requested. I'm no shill, but what the hell, I don't remember anyone complaining about fallout 3 when it first came out. Everyone was just stoked to see a new fallout. Do you people realize you're bitching about an almost 9 year old game

Hell yeah they still haven't done one in NY. I'd like to see a faction occupying the statue of liberty

You missed that shitstorm? Oh boy.
Need Fallout: Lone Star before that buddy.

Which shitstorm?

>playing Fallout 2 for the first time
>after a few hours of getting the hang of things and exploring, I have a gun and sulik
>random event occurs
>saved at the start of it in case I want to make a get away (sulik next to me, not in combat)
>combat is clearly not gonna go well, too many enemies and we;re both getting murdered
>reload save to turn and run
>sulik is now closer to the enemies and immediately runs into them
>every time I reload the save its the same
>last save was not long after the start of the game

FUCK SAKE

I THOUGHT this was done properly

I think the master is scarier with the soulful eyes.

For future games I'd try to have unique character models. I hate how 99% the beth fallout games recycle the body models for all spit out their face through presets in the editor.

Everyone stands military perfect when doing things and moves exactly the same. NPCs don't take cover and will always stand straight up to have a dialogue. Its all terrible and souless.

In the first fallout alot of the bosses were special sprites and it was someone sitting behind a desk or in a command chair or something. They were unique sprites designed to fit the character. Apparently designing a fatass who shoots a sawed-off while never leaving his desk is just too hard for Bethesda.

I want to say NY is completely wiped off but if shit like DC survived I don't know.

BUT maybe the Chinese didn't hit DC that hard because they knew that the POTUS wasn't there becuase the fucking Boston Bugle reported that he was on an oil rig off the coast of California (how the FUCK did they get that information; it seems like it'd be TOP fucking secret)

Just walk out of map

If I remember correctly, New York was hit however most of the city proper was not all that damaged (air burst?).

At the same time though, New York in 2077 had like a huge wall encircling Manhattan, so it ended up concentrating the residual toxic radioactive cloud within the walls.

>tl;dr New York should still mostly be standing, but it's uninhabitable because anything from street-level to around 3 storys up is a concentrated toxic cloud

But how can you increase/decrease a skill or a stat to make that better/worse?

He traveled? Is that particularly strange?

10 points in agility and book it

*lugermorph

>do as obsidian did to 3 and ignore 4 and go back to the series roots,
>also put the fuck back in karma reputations and skills like someone who isn't a shiteating retard
>and also obviously take out a voiced protagonist and dialog wheel because i don't huff paint in my free time
>???
>Profit No Less than i would otherwise

>Apparently designing a fatass who shoots a sawed-off while never leaving his desk is just too hard for Bethesda.

It would seem weird if he never got up, even if you jumped onto his desk AND THEN ONTO HIS HEAD, and then behind him, and he couldn't turn around to shoot you.

>Ideal dream Fallout game I want
Set in London with the WWII and postwar aesthetic and tone with a few anachronisms here and there like punk rock and Arthurian legend and such.

>Realistic Fallout game I want
Set on the gulf coast, either Louisianna or Florida, but with later DLC for whichever wasn't covered, and maybe Texas coast.

For Florida could imagine some amazing stuff with resorts (Not-Disneyworld, though Nuka-world might have shit on that idea), the Everglades, and NASA, among other things. For Louisianna could imagine some amazing things as well like New Orleans, along the Mississippi, and Bayou country.

Actually make the next one an rpg

Anyone who says fallout 4 is an rpg and not an action fps is an idiot

I would go heavy on different play styles. Like, I would call down my godly powers of hypotheticality and have the different styles be more rigid. Slightly more rigid. And in this rigidity, the game would play differently. Want to be a sneaky ninja? Well, if you set your stats for that play style, the game would feel like a Splinter Cell or Metal Gear Solid. Or Thief. Want to be a heavy hitter and set the stats appropriately? Now the game is Call of Duty. Want to be a diplomat? Alright, now the majority of the gameplay is visual novel

Obviously the game would get hairy any time your play style didn't jibe with the story. And that, I think, would be would be fun. Oh no, I'm a smooth talker and this situation does not call for talking! RUNNING AWAY & PRAYING!

Part of my problem with stats increasing as you use them, as opposed to leveling up wholesale every few thousand XP is that this does not allow you to play specific roles. What if you wanted to play as a guy who loved guns but was fucking terrible at using them? This kind of person is theoretically possible, so why would I want to play that character for about 30 minutes and then suddenly he's good at guns? If I should so choose, why couldn't I keep his gun skill at 13, all the way through to the level cap?

Also, Random Encounters are coming back, to provide what I call "Emergent Storytelling." Times when the game says there will always be 1 type of enemy in 1 area. A raider or 3 or a few mutants, and right near that spot there is a random encounter spawn-area, and maybe on the first play through, you see a Deathclaw kill the raiders then come after you. Then on another play through, a friendly caravaner spawns, then you and he momentarily team up, pool energies and kill the raiders. And on yet another play, an Enclave or Brotherhood or any other power-armor faction guy spawns and maybe he's hostile towards you AND the raiders

It's shit like that that made me like Fallout 3, and that game is a piece of shit

Don't bring back karma, shit was dumb especially with how they handled it in NV iirc

Anyone else playing Fallout 1.5?
Apparently the main story is like 25 hours, I've been messing around with the mexicans in north setica

I still fucking hate bethesda for what they did to power armor

Reboot the shit with the name "FALLOUT", starts the game off with pre 2010 year nuclear apocalypse then during after the intro the nukes dropped you're the son of a dweller.

What's the aesthetic and tone?

I'm guessing by your post you wouldn't make it 50's Americana.

That's not the point though. I can run fine, but Sulik dies and there's nothing I can do

It's been a series staple since the start and it was handled the best in NV

fuck no, im pulling it off the 50s "timmy good americana" and 80s gen-x "retro and rock" era from wasteland.

Moving towards post 2k era where tech actually advanced to a more closer reality to ours.

That sounds visually and thematically boring.

so you'd take away what makes it fallout and just turn it into a generic post-apocalyptic RPG/Shooter depending on which style you're going for?

How did they get the master so wrong in this picture. He's not a mindless goddamn beast

Well stalker wasn't boring to begin with.
I didn't realize i'm dealing with retro hipsters.

>gained good karma for killing ghouls
shit man, defending myself suddenly made me a "Good guy"

Then go play stalker for that.

C'mon dude its not a 'hipster' thing. Fallouts entire shtick is the 50s + mad max 80s thing

Stalker is a late 80's early 90's post-cold war hellscape littered with rusting ex-soviet debris.

I wouldn't buy a game about a bunch of millennials wandering around a shitscape complaining that they aren't getting cellphone reception.

Honestly I have no ideas for a next mainline Fallout game, but I'd like a side game taking place in China around the Yangtze river

The main political structure of the region would be a clash between two sides, one being the fortified settlements of the descendants of the american military that were invading the area at the time of the Great War, tone-wise being a middle ground between the Enclave and Brotherhood of Steel, very militaristic, isolationist and extremely xenophobic.

The other side would be a patchwork of regional warlords following doctrines ranging from communism to republicanism to even a couple with aspirations to institute a new Imperial dynasty. Basically a story based on the sino-japanese war with the americans serving as a stand-in for the Empire of Japan and future 50s tech added into the mix.

I think the setting has potential for there being a bunch of side games exploring the various parts of the world and what THEIR version of a future 50s would be like.

>Fallout: Chicago
>Mutant tunnels are opening throughout human settlements, destroying them
>the master is behind it
>he survived the nuke, more mutated than ever
>you, the Hero of Shady Sands must venture into the mutant realm through the mutant tunnels and shut them down
>you must also find the long Lost heir of president Tandi, only he can lead the NCR

Isn't that good you gotta shoot them while role play as a old vietnam vet ? A 80s or 90s retired rocker etc. Role play nigga, all the complaints and lack the imagination.

You guys lack imagination.

Well, find me a good stalker sequel, direct successor sequel. I'll shut up about stalker, at the mean time rebooting Fallout is the only way to settle both side of the complaining faggots once and for all. NMA and Reddit.

The thing about mad max was their setting was subtle, they don't super enhance the whole theme it was the 1980s, as the movie moved on it showed different and modernized timeline.

Keyword, subtle. Fallout 1 had 1950 blaring like a neon sign, 2 and tactics tried to bring it closer to our reality, beth just jumps it back. Is it a good idea to be going backwards ? or stuck in time ? or just reboot the whole shitstorm and start anew ?

>reboot
How exactly would this please any party? Rebooting is the shittiest and laziest possible thing to do. If you want to make something new make it a new IP, don't butcher something into what it is not.

Holy fuck this

So you'd turn it into just another one of many games which are modern post-apoc? As in, a genre which already saturates the market?

I suppose you'll also want zombies in it too.

>Rebooting is the shittiest and laziest possible thing to do.

Says you ? When beth bought fallout IP, the best move they can do is to reboot it. They're not even sure wtf are they going to do with the whole series especially it went shitstorm during tactics's and BoS story. Ask any so called " Fallout" fans, they disregard BoS and Tactics non relavant.

This proves not only it desperately needs a reboot of story, lore, characters, settings and theme.

Well, they kept going and you think NV and obsidian can save the series ? Not even close.

>Does the Fallout game series have a future?
Yes, but not a pleasant or positive one.

>How would you design the next game, if it was up to you?
I'm horrible at working with people or correctly implementing my own ideas, so I wouldn't.
I'd have people who really know the series work on it.

Fallout: Alaska

nuclear winter snow
radioactive snowstorms
canadian mountie faction
tribal eskimo faction
chinese/russian remnants

Actually you lack imagination.

A retro-future Americana post-apoc setting is genuinely more imaginative than just a current real life post-apoc setting.

Just saying. Your idea is "Present day real life/world post-apoc" which will never be more imaginative than "Literally anything else post-apoc".

>Path of Enclave

>zombies

Well ghouls are technically zombies, or you wanna call it "Rage" zombies based on beth's description ?

You probably made a point, might as well called them another failed "FEV" project.

Way to either ignore or miss the whole point of the post.

It doesn't have future as its under Bethesda.
Less focus on big factions, ea. BoS, NCR n' Legion. Go back to when Junktown and such were being made, and put more focus on raiders, slavers, cultists and all the wasteland junkies. And no more god damn vault "special snowflake" dwellers.

>Does the Fallout game series have a future?
Yes. Until you stop buying it.

Now this is fucked up, the so called hardcore fans says Fallout universe doesn't have silicon microchips exists except vacuum tubes. This not actually limits creation and also bring mind fucks on how the fuck did they even went through 60 years after WW2 without even discovering or creating modern microchips ?

Oh wait, they have more imagination at 1950s.

>which will never be more imaginative
You lack imagination, lets face it. If you have good imaginations, the limitation is limitless.
You need to read more instead of just playing games.

Alaska was obliterated by 12 nukes and it had no vaults.

You're the one missing the point Mr. Millennial i presume. Because you sound awfully like one.

Nevermind, lets get back to the "Point" if you think im off. Fallout universe ghoul can exists without turning them into romero zombies or rage zombies.

You're the one trying to ignore or totally see with blind eye.

Except your idea has no imagination. You're essentially looking out the window in real life and putting a post-apoc spin on it.

If you said something like "A modern day post-apoc setting where after the apoc everyone bans guns and goes back to using only melee weapons" that would be imaginative.

But you didn't. You specified modern day, and realism. That's not imagined, that's just looking at the world. You may not like the 50's retro Americana style of Fallout, but at least they had to be imaginative and creative about how to make a world based on it and how science and technology advanced without certain inventions and such.

A lot of thought went into that. No thought went into yours. Unless of course you expand on your idea, but you didn't. You just expressed a want for modern realism.

Out of all the downright retarded bullshit Bethesda did with the Fallout lore you took the least offensive one, good job retard.

You must be functionally retarded. The point wasn't if there are or could be zombies in Fallout-verse. The point was zombie games saturate the market, as do modern day apocalyptic games.

You're wanting to make a game like tons of others that already exist just like it. So why not make it a zombie apocalypse then, if you're not looking to make any waves and just flood the market with more of the same shit?

Well it's not like bethesda has never fucked with the lore so Fallout Alaska can still happen.

You mean how it was ignored almost entirely? Faction rep was a great idea, karma was not.

>you will never play an isometric fallout 3, the way it meant to be

You kept saying same shit, i bet you mean the MMOs that saturated the market. Those are not the SP experience RPG post apoc games, also don't include the "Indie" made post apoc games, they don't mean shit on the table.

No one wants to a zombie apoc game faggot, look at your friend here , he lack imagination like bringing fallout into modern world like how wasteland was in the 80s and fallout took it backwards into 50s. He thinks it's impossible.

So you two should talk, one of you guys keep thinking post apoc is zombie apoc, another one thinks only 1950s theme post apoc exists exclusively.

You guys need Jesus.

>Does the Fallout game series have a future?
Commercially?
Yes, they will just make more games with the name and probably still sell numbers, for at least 2 games.
Thematically? It does not even have a present, so nah.

I would love to see a remake of Van Buren (the original concept of Fallout 3 that Black Isle was working on) with an updated/optimized version of the Fallout 1 engine.

This may sound stupid, but did anybody consider for a future feature a protagonist with a voice modulation that could be attached to a certain frequency (EG the Terminator vox from Warhammer 40K).

This would bring more effect, more interpretation of tone and easier to process dialogue for mods so it's not as constricted.
If there is a software for it, maybe some sound mixer made public through the GECK or something.

It would keep voice acting effect and still the modders wouldn't have to use simple, few word responses and wouldn't have to rely on a borderline mute main character and NPC exposition to a drooling nodding wasteland demigod.

Maybe a vault experiment with preservation of the human form via Deus Ex type tech as seen with Synths and Enclave genetic experimentation, Big Mountain Lobotomites and such before the war and after. It's definitely a feasible and decent concept, maybe have them be a Synth hunter even after the wasteland finally realized "holy fuck what is their purpose even get rid of them" and they're a shining example of how bad human-machine integration and living company could be.
This is assuming we just don't acknowledge they exist.

> I hate how 99% the beth fallout games recycle the body models
The one part that is actually faithful to the originals.

Swivel chair!
Your move, motherfucker!!!

How did they manage to make the Master look so generic in this pic?

>Anyone who says fallout 4 is an rpg and not an action fps is an idiot
B-b-but it got a character creation, the most important part of an RPG.

Consider the following:

>the main character of Fallout 5 is a psyker
>you can be a electrokinetic-dominant psyker, telekinetic-dominant psyker, pyrokinetic-dominant psyker or a receiving-telepathic-dominant psyker (like the people in FO1's Cathedral)
>this allows Bethesda to bring Skyrim style spells in the game

This would reignite the RPG spirit of Fallout and let Bethesda use their experience with the Elder Scrolls to make Fallout a better game

Thoughts?

fuck no

Why not? Psykers are canon and Bethesda has the experience.

fuck
no

the next game needs to be a U-turn.
something like the entire game is spent inside of a vault, in underground tunnels and caves, vast sewer sections and you don't touch soil until the very end of the game and then the open world begins and it's based only 2 years after the bombs dropped.

basically the surface is a ravaged apocalypse, with horrible mutations, constant nuclear winter, radstorms, acid rain, ash storms, going in water pretty much kills you without a special suit. no sentient ghouls, only feral, and they are fresh feral, so they're basically hysterical, disfigured, insane, screaming humans with their flesh falling off and organs falling out.

the game would be based around returning to the vault frequently, the vault would turn into a hub after you finally left it.
the world would be so harsh that you would need the vault to sustain you, but at the end of the game you finally find the "first" human settlement.

god that would be sweet. i would write it.

>you play as the Vault 8 survivors
Could work

Sounds pretty terrible. That shit shouldn't be the forefront of Fallout. Make a new IP if you want wasteland psychic adventures.

>>>/underrail/
>>>/metro/

But Fallout 1's entire plot revolved around stopping a psyker from doing insane shit

Master isn't a psyker

Y E S

i hate when i need to say learn to read, but learn to read.
the entire game won't be spent underground, but the intent is to shock the player once they leave the vault.
unlike previous Fallouts where you walk outside of the vault and there established shit and traders walking around. no more of that.

Of course he is, you need the psychic nullifier to block his psychic attacks