ITT they did nothing wrong

ITT they did nothing wrong

>Went to area looking for survivors
>inhabitants start shooting trying to kill them
>they shoot back to survive and find their survivors

I don't see how they did anything wrong.

They were in a shitty game. That's what they did wrong.

Actually, weren't their orders to stay back and observe, report, and wait for backup?

I mean from a military standpoint, insubordination is doing something pretty fucking wrong.

>Game forces you to do something bad
>Game: YOU'RE A BAD PERSON
>But I had no choice
>Devs: Yes you did, you could have turned the game off.

Fucking retarded. If I paid for a game, I should be able to fucking play it.

Fuck them for trying to make me feel bad for that shit. Idiots.

Within the first 30 minutes of the game they go off-mission and start gunning down United States military personnel like it's going out of style instead of turning back and trying to contact command outside of the storm wall.

Walker then goes nuclear and becomes completely incapable of reliable leadership, being that he's actively hallucinating and having all kinds of PTSD and schizophrenic symptoms.

In the end though, Dubai was fucked with or without Walker's help. The fucking CIA was actively trying to do what Walker ended up doing himself - Kill every fucking living thing in the city just to cover up Konrad's major fuck up in the handling of the situation.

The sequence of evil shit goes like this:

John Konrad majorly fucks up the entire situation and causes massive civilian casualties. This is less "evil" and more the man just being a victim of circumstance.

Next is the CIA deciding that the best course of action is to wipe the whole place out. Pretty fucking evil, but like he said - It might be better to kill the city than to cause World War 3.

Finally, Walker unwittingly carries out the CIA's plan after a series of really unfortunate events surrounding his squad causes him to go fucking mental.

Walker didn't stand a fucking chance as soon as he decided that his own judgement would be better than that of his commanding officers while in the field. There's no way any soldier would be able to cope with the things happening in the city and keep things in perspective. Hence, his slow descent from "target neutralized" to "die you fucking traitor."

overrated and pretentious

this

>YOU'RE A BAD PERSON

You are not Walker.

Fuck me, gamers are so defensive.

And yet, so many people who praise the game do so because they say it claims to talk to the player.

Devs saying that you should have stopped playing is still fucking retarded though.

did they ever actually say that though?

Walker is an idiot. After the Cia guy section starts, the whole situation is way out of his control (because he goes nuts), but he's ultimately responsible for yhe deaths of his team when he should have left and radioed back the first encounter.

Their orders were recon. If you paid attention to the intro, Walker admires Conrad, the man who saved his life and disobeyed orders to stay in the city. He was emulating him, trying to be a hero when it he just made things worse.

Friendo you're not Walker. One of the game's loading screens outright tells you "you are still a good person" for fuck's sake.

In hindsight, trying to criticize compare people who play shooters to people like Walker... it's an analogy that falls on its face pretty badly.

Does the fact that my sole survivor in Fallout 4 kills the Chinese sub captain mean I, the player, am without the ability to recognize there is humanity in my enemies' own struggles in life and insist on violence?

No, it means I'm trying to flex the rare moments where fallout 4 is an actual RPG and roleplay my SS as someone angry and traumatized.

No, you aren't , but it seems like the game constantly tries to compare you to him.

>"How many Americans have you killed today?"
>Default camera angle in several cutscenes where Lugo and Adams proclaim the situation is your fault has them point PAST Walker and at the player.

He said it as a joke. Something like "If you aren't enjoying what the game is asking you to do you can always just stop playing."

The writers are retarded. Initially they just said the game was a general commentary on the desire to be a hero that games like to pander to. Not so much a condemnation but just a "what if this was the real world" thing. After the gaming press starting sucking their dicks in a pathetic attempt to make video games seem like "art" they went along with it and started spouting all sorts of inconsistent shit.

The main writer also apparently said shit like “We were hoping that that choice would be mirrored in the players. They would look at this game and go, wow, is this actually a game that I want to finish playing?"

seems kinda silly

I agree that some people praise Spec Ops too much and get overly pretentious about it, but that's no reason to stop yourself from enjoying it. It's a good game for $20 or less.

And like other people said, they fucked up the moment they didn't pull bakc and report on the situation after the first encounter, the game tells you this many times.

Like other's have said, you're not Walker. I never felt like the game was telling me I'm a bad person. If anything they just kept reminding me that I wasn't a hero, for my actions as Walker or for playing the game. You're just playing through Walker's downfall.
Stuff like the WP scene is meant to show how Walker is losing control, not you the player.
>Cognitive dissonance is an uncomfortable feeling caused by holding two conflicting ideas simultaneously.
The two conflicting ideas are Walker and the player. Only in the end is the player back in control of Walker.
Sorry for the rant
No I'm not

I 100% took that to mean the character, you, were still a good person (which is bullshit and makes you feel worse for being delusional).

It never crossed my mind to think that hey, me, a human being not playing this game, is a good person.

I got it for like five bucks. Might have gotten it in a Humble Bundle or something.

How did those fuckers even get through the stormwall to begin with? I'm sure they told us but I can't remember and thinking back on that game I can't imagine them not trying to get back out after the first time.

I rally liked the level design. Many encounters were tedious but the level design was great in aesthetics and also layout.

>facebook
>rally
>awkward English

...who are you?

They came in by helicopter. The stormwall hit them, they went down.

Hahaha your so funny! x'D