Would you play a Sci-fi souls?

Would you play a Sci-fi souls?

If it was gritty cyberpunk then yes

No.

There have been too many Souls games and their
gameplay and atmosphere has been done so many times before that it's become very stale.

>Trek Souls
>literally every random fuck around the corner is either a random fuck with a phaser, some kind of disintegrator, or a Klingon with a close combat weapon which takes 5000+hp to stop

no

>too many souls games
>5 games and 1 Western knockoff

There are also too many Monster Hunter games and clearly people aren't getting tired of those.

Dark Souls themselves have become stale. Bloodborne was a breath of fresh air.

>There have been too many Souls

There's 10 original Mega Man games. 6 Souls games.

Probably not, Dark Souls is one of my favorite games but none of the sequels or other games inspired by it been particularly impressive so far.

I might check out a scifi action game that tried something new instead of trying to be "sci-fi souls".

No, after bloodborne and dark souls 3 im officially sick of souls gameplay. Let From Soft move on PLEASE

Monster Hunter always brings great new features to the table each new iteration

>mh4
>vertical movement
>mhgen
>arts and styles

Call me crazy, but I've always wanted a Souls Megami Tensei or at least a Shin Monster Hunter Tensei.

I'm more than happy to have a cyberpunk souls game, so long as it's not like the pic, wasn't a fan of Bloodborne

Changing the setting accomplishes nothing. Despite what some retards tell you, nobody cares about lore in Souls, especially not the devs.

The maps would feel and work the same way, as would weapons, as would bosses. There's not point.

No.

I mostly like Souls for the settings. Medieval Europe and Victorian England are fab.

I hate Sci-Fi. I'd go for full blown Brothers Grimm fantasy though.

No but I'd play a sci-fi Demon's Souls.

Apparently FROM wants, or wanted, to do a sci-fi Souls game after their three Dark Souls games contract was up.

As long as it made by From right guys?

Google the Surge

Because they all do the same fucking thing. The premise includes long cycles of life and death, yet the devs decide to never even advance the goddamn technology. They could've made miracles if they actually worked with what they had instead of just copying DS1.

>great new features

>Devs of Lords of the Fallen

Looks like shit.

this desu senpai

Would definitely play a souls game set in the future where guns are mostly obsolete because of some new tech/armor and only blades made out of specific material can cut through that tech. There could be guns with ammo made out of same material but it must be very very rare.

This is the case with almost every series though. Honestly, I haven't even bothered touching Dark Souls III because it looks exactly the same as it's predecessors, except a little prettier.

And if you have that, and lore that's laughably ambiguous, there's really very little reason to play other than the challenge of winning the game, which is overplayed anyway. Souls games aren't that difficult.

Story-heavy games like some RPG and adventure games can work with keeping same-ish mechanics iteration after iteraction. Games like Souls where the gameplay is 99% of the game, they cannot.

Just make use of magitech shields around persons. Require the proper penetration of these shields to have magitech involved, which by all means is too difficult and expensive to place in ammunition usable in man portable weaponry.
Expand on the usage of sorceries and pyromancy as technology has advanced and actually focus on world building.

It is pretty much the same game. They're honestly just cashing in with the DS name.

>bonfire is wood and not unead bones like it's supposed to be

Yes. Keeping the formula the same but changing the setting would be easy enough and a nice cash grab for the devs.
I'd buy it

Businessmen in charge of the vidya industry. They go after money instead of innovation.

Sure, why not.

Yeah humanity discovers magic, mixes it with tech and everything goes tits up like it went in ds1. Could be a nice storyline/lore. Too bad no one is gonna make a game like that.

You could have the undead curse on a global scale, with modern weaponry. Suddenly the dead don't stay dead, they go insane instead and start violently fucking up everything. Could coincide it with a deadly pandemic for maximum undead shenanigans and proper explanation for why everything's fucked beyond repair.

I thought the setting of Dark Souls was that society can never progress past medieval level becuase they're constnatly going through what amount to apocalypses.

Why is there a picture of Adolf on the wall?

Why wouldn't there be?

>undead are put into asylums and coralled into the North
>rest of the world just fucks about whilst the Chosen Undead rekindles the flame again and again
Why wouldn't they advance again?

It's out of place.

Not if you're just gonna use swords like in your pic. What's the point of a new setting if you're just gonna use it as window dressing?

No honestly im sick of dark souls. Dark souls 3 was such a dissapointment

It would be more awesome if the curse was because of the source of the magic that we mixed with tech/augs and the story happens a few decades after all this went down also the magic should enhance human engineering capabilities to create stuff/bosses like in OP's pic.

I would play a Touhou Souls.

...

Too many people turn undead and entire kingdoms collapse. Dark Souls 1 a few kingdoms ended, but many were struggling, but surviving.

If the flame is not rekindled long enough, it reverts to the blank slate for thousands/millions of years and it's back to Hollows, dragons and arch trees until the flame spontaneously recharges itself.

Vertical movement wasnt new to mh4u, and mh4u had really bad cluster fuck maps that screwed you over and wasted time

Maybe, but it would be based on blame and i never read it

>There's 10 original Mega Man games

yeah but at least they weren't the exact same game with different bosses like souls games

people that did that souls rip off, forgot its name but it was pretty decent, are doing a sci-fi one when mechs and robots

...

I think dark trek would be better name

>didn't mention underwater combat in his list of great features because it is in fact shit

nice

You literally just described megaman

1-6, and 9-10 are either the same engine, or very simlar recreation of that engine. They basically are just the same game with new stages.

>more shiny metals and neon colors on the textures
>now it's sci-fi!

i want this meme to die

Yeah, but canonically the flame was linked.

No underageb& allowed.

>demons try to finally take over/destroy our world
>shit happens and they're winning
>nuclear bombs are launched, issuing in a nuclear winter
>after the world is habitable again, certain areas have certain kinds of warped monsters (trolls, etc.)
>magic becomes known and widespread but relatively uncommon as far as usage goes to the average citizen
I call it the Shannara series

How about matte metals with military aesthetics and dark colours?

I have actually thought about this too. Especially one based on SMT II.

I just love to imagine traveling to the area where the elevator to Old Tokyo is then descending for ages with it to open up and show a destroyed land.

where's the science basis for this?
it's still pure fantasy, just because it's neon lights and advanced technology doesn't make it any different

>being a lorefag
>calling others underage

I want a high fantasy souls game

>techborne

I want this so bad. As long as it was a new IP of course.

They're all robots fighting each other. There are no humans.

either you guys are fucking stupid of i am

The lore is the main reason I play these games. The gameplay became stale by the end of the first Dark Souls. I like seeing new areas, finding crazy terrifying bosses and enemies, and trying to piece together what the fuck happened to make all of these places fall into such disrepair.

Who honestly plays these games for the gameplay primarily? It's fun, for sure, but it's matched by many other games that are as fun and less grindy.

you're retarded

DOOM Souls: In the future demons have invaded and it is up to a lone undead space marine to journey to hell and kill the Spider Mastermind

Holy shit are you defensive about this. You actually are underage as I thought, aren't you?

no i meant the idea that sci-fi is just an aesthetic or setting, stuff like Star Wars being sci-fi just because it's in space.

Yes. I would play the living shit out of it. As long as it was still mixed with the H.P. Lovecraft style.

Except with swords n shit obviously

>Who honestly plays these games for the gameplay primarily?
99% of the player base

>matched by many other games that are as fun and less grindy.
>dark souls
>grindy
You're doing it wrong

Nah i just got some time to kill before getting back to work

Violent, insane cyborgs as enemies?

I want a Dark Souls with the horror element cranked up to 11

Good to see you kids are getting summerjobs.

like dead space?

I don't think Dark Souls games can be scary. There's parts of Demon Souls (the prison) and Bloodborne that feel like horror games. But they're not scary. I think it's because there's too much combat, and death is meaningless.

>vertical movement wasn't in the first game
Holy fucking shit lol

tfw no Blame souls

Did you even play Bloodborne?

it's more like fallout 4 than a souls game

They've been making dragon quest games for 30 years and they are still good.
They should stop making shooters, they should stop making racing games, they should stop making sand box games, they've made heaps of them.

They made a game once, ones enough lets go back outside.

I'd play blame souls!

Sci-Fi Souls:

Humanity is sent away from planet due to horrible natural disasters. Unable to preserve the bodies on the trip over, or even keep a decent population, the consciousnesss of important people and a very select few civilians are stuck in coffins that store your consciousness.

The station going to an Earth-like planet, preceding the player's involvement in the story, has been thwarted, by curious robots being enthralled by odd signals of both life and attempts at 'contact' from within meteors, which the station has now connected and stranded itself on.

You are the consciousness of a childless, spouseless civilian from earth. Gender affects voice clips from robotic body you inhabit. Given the power to move about mechanical vessels, you can die and re-deploy as much as you want!

To replace 'humanity' or 'ember', is 'PERMISSION'. 'Permission' gains access to 'consciousness bank terminals', basically, little ATM looking things that function as bonfires, and summoning signs. Even without permissions, the player can 'log in' to the bank, to disconnect from their vessel, and await to be picked up by another player, to be deployed as an extra robot to accompany the summoner.

With permissions, the play can actually pick which consciousnesses to 'deploy' from the bank. These consciousnesses are simply 'deployed' in pieces; if killed, the extra vessel deployed will NOT lose its 'permissions'.

'Souls' or 'Blood echoes' are replaced with 'Data'. In a hubworld of a sort, a cute robot servicewoman with special privileges can convert collected 'Data' from slain robots or other enemies into raw data that the player's character 'learns' to better fighting style, how advanced of weapons they can wield, intelligence on using highly technical 'experimental' devices and weapons, and a stat referred to as 'Mind' (to replace faith) that improves resistance to 'uncanny damage', and also provides a better connection to 'alien' entities.

CONT.

scfi-melee combat is bullshit
it would be just fantasy with futuristic aesthetics

>Data
Why not Storage? You use available storage space to learn new things.

Anyone else here have no interest at all in a sci fi setting? It's just so boring

To 'invade', a player must acquired 'Corrupted Permissions Card' or 'Malformed Permissions Cards'. 'Malformed Permissions Cards' have only one use, but are refunded if the player fails to join a session. It works like this; player character goes into terminal for area. Placing their 'consciousness' into the terminal, except they force their way into deploying into another player's 'simulation'. (simulation replaces world.) to take precious Data and Permissions that aren't corrupted!

The bosses and overall enemies would include consciousnesses driven mad, or split into pieces, and scattered among different robots. Some enemy robots will have identical speech patterns and sound, and either threaten they player, plead with them, or simply ask if they're there.

Weapons include: Fucking scrap. Tools used to repair/scrap things now used to mangle and destroy other robots.

Bosses come into question. Wouldn't they have the same vessels as the player? Ha ha, NO, YOU DUMB NIGGER. The bosses are leaders or important members of factions, divided by the ideals of their home world, a place they slowly forget, and strain and scream to try to remember, by either obsessively tending to and worshiping records as mundane as when 'Back to the Future' (replace with some fake film name I guess for copyright!) was released, or the etymology of slang words and the like. Some factions wish to maintain their strength of the immaculate human form and the 'good old days', and create horrific, synthetic people-suits, less horrific 'normal-person clothing', rather than being a naked robot, allowing Fashion Souls to still take place, as players can don the uniform of a fucking chef, whose likeness was to signify a fine cook, now used for a mechanical husk, that plays the part in a sad fantasy of a bunch of Totally Normal Human Beings pretending to eat at a restaurant...forever. Imagine, robots dressed in outerwear, marred and scorned by oil disguised as 'pie'.

CONT.

BLAME! thread?

Storage is what the Data takes up!

Your mother became stale, too, but you still love her, don't you user?

I want an animelike Soulborne

NO

EYE thread?

If they changed up the basic a lot, and maybe took some notes from games like devil may cry, that would be nice.
Bloodborne did a fair bit to change it up, but I wasn't satisfied with just that. It was just fast-souls.

MH and Souls are pretty much the same shit

What an outrageous thing to say.
You must really hate both.

Thing is; people who play Monster Hunter clearly enjoy grinding and repetitive gameplay since that's the foundation.
Progression is the heart of the experience.

Souls games are good because of their variety, and ability to keep things fresh, presenting a new environments and more elaborate obstacles.
The franchise has run up against a wall of creative bankruptcy now so the only way for them to continue is revising everything.

No. Stop making the same fucking game over and over.

All the Dark Souls games were nothing more than glorified DLCs for DeS.

I would play blame souls

>teleports behind you
YES PLEASE MIYAZAKI SENPAI

Yes.

I would like to see a giant Sorayama robot somewhere in the game.

Sort of like the Dancer, but not really.

Oh, as well as some nice cyborg body horror..

YES