Blood money is better

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I am glad I got that off my chest

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Nothing to be ashamed of

my wife services all the black guys in my hood; while i rage on Sup Forums

you guys think that by the time the full game is released this game will have a similar amount of content to blood money?

it isn't, but im glad you're enjoying those rose tinted glasses

Depends on what you call content

In terms of number of unique locations it will be less, but when you add in ETs and bonus missions like the new summer ones and the average size of the maps it will be more.

Blood Money is too easy, disguises basically make you invisible, at least in Hitm6n there are some people who still can see through disguises so you need to maintain at least basic awareness of your surroundings and practice elementary stealth.

Contracts is the best Hitman game. Bloodbabbies will dispute this because they can't get through a Hitman game where disguises don't give you de facto invisibility.

>when you add in ETs and bonus missions
Most of the ones we've seen so far have been shit.

The escalations however have not, having a blast playing through those.

They're hit or miss. Still, much better than just some asshole NPC walking from one room to the next.

Contracts had rehashed levels and the new ones it introduced weren't all that great.

Blood Money has one bad mission (Mardi Grass) assuming you don't count the tutorial.

Vintage Year was pretty underwhelming, as was the rehab clinic.

I mean seriously, you're playing as someone who once stole nukes from the Taliban and you're given a job to kill a drunk in rehab.

Hitman tm is not even out yet.

new hitman is brilliant

like blood money 2.0

naturally it would be better if it was a finished product but its real good imo

DALE

>no retail version out yet
>for some reason a collectors edition with statue and download code is already out
what the fuck, why is there no "standard" version with a download code.
god damn.
anyways, gonna get it eventually when the boxed normal version comes out.
hows the framerate on PS4?

>tfw didn't SA Busey
HOW THE FUCK SHOULD I KNOW SYRINGES ALLOW BODIES TO NOT BE REGISTERED AS FOUND NOW REEEEEEEEEEEEEEEE

solid 30

gud enuf.

You're an assassin, no target's too irrelevant with the right pay. So him killing some dude in rehab makes more sense than him stealing nukes.

A hit is a hit user

It's not like you're the only assassin working for the ICA, you're their best assassin hence it makes sense you get the most risky jobs.

At least in the new game you're given jobs where the cost of failure is so great that it makes sense the ICA goes for the very top.

Does anyone know if the auto unlock bug is on PS4 too? I know a lot of people on steam say it's buggy as hell but I don't know about the console version

It's worth noting that the 3 rehab guys are optional targets, from what I remember you only need to extract the secret agent that's being held in the basement.

Getting away with murder is still risky user. Im sorry every mission cant be turbo exciting

It's a failure of the BM writers and level designers that every single mission couldn't be exciting. So far with the 3 main missions in 6 we've got

>England's entire foreign policy in the middle east on the line
>A weapon to surpass Metal Gear falling into the hands of a pharmaceutical company
>Arab Spring/Military coup with long-lasting international consequences

I mean the whole premise of 6's story and the motivation of the bad guy is that 47 isn't just a contract killer who bumps off mobsters but he's someone who unwittingly changes the course of society as a whole by being hired to kill off critical people.

>agent 47 we have a job for you
>go ahead
>the hit is currently in rehab he is a to-
>WOAH repeat that hes in rehab,you want me to kill one man in rehab?
>47 if you would have let me finish explaining hes one of the worlds top
>youre speaking to agent fucking 47 not 44 not 46 but fourty fucking seven and you want ME to do a hit in a rehab? WHERES THE NUKES FOR FUCKS SAKE REEEEEEEEEEEEEE IM AGENT 47 THE BEAT YOU GOT DONT RING ME US THERES ATLEAST 4 NUKES INVOLVED YOU INCONSIDERATE SHITS

I'm sure his reaction was basically that when he was given the Mr Swing King job.

My experience with HITMAN is different from some people's because I turned off everything that gives a boost like marking Opportunities or having Instinct enabled at all. Here are my thoughts on HITMAN compared to Blood Money.

Pros
>superior AI
>excellent amount of dialogue from NPCs
>better parameters for disguises
>keeps hiding/dumping rules for containers from Absolution
>even the cardboard Soviet Base shadows most Blood Money maps in size and design
>alternate start points and other planning features keep maps fresh
>the rules for being compromised and preventing that state are up to par
>addition of many non-lethal and lethal weapons that dual function as tools
>amount of ways to assassinate targets in the story missions casts a shadow over Blood Money that is too immense to give an adjective

Cons
>lack of a real map beyond the minimap
>too many useful information conversations wait until the player is near to play for the first time
>lapses in target AI, i.e. target sends guards to investigate noises but goes to turn off a sink herself
>lack of weapon upgrading in favor of more unlocks
>unlocking mainstays of the series like the Silverballers is stuck behind very grind-y map challenges
>rules for Escalation targets range from near impossible on level one to piss easy all the way up to level 5
>permadeath rule for Elusive Targets makes the missions less enjoyable
>offline mode only has default Story Missions, no Escalation/Unlocks/etc.
>Summer Bonus Missions weren't free

There's a few more things, but all in all it can be summed up as HITMAN having the superior game design overall, but could have used a better Challenges system, a better offline mod for a goddamn single player game, and better missions beyond the Story one. Still, these aren't deal breakers for the game, and aside from the Summer Bonus Missions, the episodic format doesn't hurt game design or the game as a purchasable product for the consumer.

I haven't played 6 yet, but having every second mission be about saving the world feels like something that would get boring pretty fast.

A New Life in Blood Money was probably one of my favourite missions in the entire series, just because it took place in a small suburb and was a nice vacation from the dull office complexes and James Bond tier storylines.

It's better this way, they build the story missions about actually participating in politically significant events but they build the levels such that if you want to play a middle-of-the-road contract killer who bumps off tourists then you can play the contracts.

>lack of a real map beyond the minimap
Press F1 and there should be a map tab
Also hitmanmaps.com/

>play hitman 2
>japan levels
>every fucking ninja comes to stare at you if you are disguised and will open fire unless you kill them first

Also fuck Shogun Showdown, that 1 fucking faggot who always follows you to the top floor and you can't off him without having those katanafags in your ass

I mean, yeah, you're right. Blood Money is better.
Blood Money is also the greatest game ever released.
Contracts is also better, and it's one of the best stealth games ever released.
Hitman 6 is still pretty damn good even if it's only at the third place. I've been waiting a decade for a proper sequel to Blood Money, and I finally got it. Shame about all the kike bullshit surrounding the release

I paid £39.99 for the full experience, its s good deal.

By the time this game is finished, it will have 11 missions.
Blood Money had 13.
That's similar enough, in my opinion.

I pre-ordered for 60 bucks and I don't regret it one bit. I'm hoping they make a second season like they want and I'm ready to pre-order for 60 more bucks there too.
It's time to appreciate some fresh great Hitman content while it lasts, because I'm sure we'll eventually reach the point of a second drought.

It's just a shame that there are only a select few people that actually know how to make proper contracts. For every great one I've played, I've had to endure 20 completely shit ones.

I think it's pretty much universally agreed that Contracts has the best balance of difficulty of the series. However, Blood Money is still better because it has consistently better levels..

Agreed, thankfully the new game has Contract's level of difficulty with BM's level design philosophy

...

What do you mean? If you syringe someone, they can find the body and it doesn't count against you?

Why did they update it so that now everyone you touch for more than half a second becomes suspicious of you, in a game designed around constantly moving through crowds?

>A Murder of Crows is bad
>A Vintage Year is bad

The fuck is wrong with you people?

I miss the evidence system and the newspapers from BM though.

Those things really helped sell the whole assassin fantasy.

I SA'd Busey but didn't risk it with the poison. Had to abuse coins and distractions in the funerary house. It was a god damn pain in the ass.

And yeah, it makes no sense that poison is considered an accident. Shit's retarded.

>Retail version isn't coming out until 2017
>they probably won't redo any of the elusive contracts

Slow down and try playing the game, memers. Your mission is to extract Agent Smith.

Vintage year was bad though, the map itself was good but they didn't do anything with it, both targets are on really boring loops (the old guy literally just stays in one room and moves between the chair and balcony) and you couldn't change their routine.

>My experience with HITMAN is different from some people's because I turned off everything that gives a boost like marking Opportunities or having Instinct enabled at all
Mah nigga.

It plays so well without the HUD. You still get the sounds for when people are suspecting you, you just have to pay more attention.

>too many useful information conversations wait until the player is near to play for the first time
There's no way to improve on this. If they have conversations start immediately, then 47 couldn't possibly be there to listen to it. If you have them start at random, then you basically need to be on every area for 10 minutes each time to make sure you don't miss them.

Hitman has to be a bit more scripted if it wants to keep dialogue. And, in my opinion, the dialogue is a welcome addition.

After the most recent patch the lethal syringe works as an accident kill so the body being found doesn't count

>Poison that give you a brain embolism

What's suspicious about that, people can just collapse and die even if they're rich.

Isn't it smart of them to only have the physical edition come out for the normies when the game is actually finished?

Could be a huge backlash on them if some normies buy the game and then go "Wait, what, I have to wait a month for the next level? Fuck this shit"

maybe it's one of those untraceable poisons that gives people heart attacks indistinguishably from natural heart attacks?

Diana said he was rusty and needed some easy training. He was gonna go on a bunch of hard missions to deal with the Franchise, after all.

That seems like a mistake. Plus I thought this game required no bodies found for silent assassin? I remember this from doing clear accident kills in Paris.

Hitman 2 has so many fucking awful missions. Japan is the worst, but you're not gonna enjoy Afghanistan either. Especially if you try to go for SA ranks.

I think they patched it so that accident kills don't require the bodies to be hidden, and the syringe counts as an accident kill.

Fuck, when was that? I only SA'd two or three of the elusive targets because I figured if I had no way of stealthily disposing of the body, I might as well just shoot them.

>>>/reddit/

I love Hitman 6, and while it's true it's harder than Blood Money, it's still easier than Contracts.

I think the difficulty in this one is just fine, though. And I agree that the level design has been great. Especially in Sapienza.

Not him, but the NPC status icon is the one thing that I keep turned on. The sound is too quiet to be heard over people talking and it isn't a good enough indicator for how close you are to being seen, how many guards are becoming suspicious of you, and which ones they are. Having it in the HUD is a concession i wish I didn't have to make - I'm imagining some kind of visual indicator on the costume - but the alternative is pretty unhelpful.

He has a choking animation and you just fucking needled him.

I don't care about the evidence system, but I also miss the newspapers and all the special names they'd give you based on how well you did the mission or how you killed people.

And I miss the sniper briefcase and the dual silverballers.

Sniper case is coming soon™

>mfw didn't have to kill the wife in that level.
>but did anyway, stabbed her with her own kitchen knife and dumped the body in her own pool.
>because I didn't like the way she walked.


Seriously she walks like a retard.

>>they probably won't redo any of the elusive contracts
They would be really, really, really, really, really fucking stupid if they didn't have a way of replaying them.

They're just saying that stuff to try to convince people to buy the game early. At the very least they're gonna have to have them loop in once per week or some shit like that.

Seriously, it would be so retarded if they actually never came back. They wasted time and resources making models, lines of dialogue, patrol routes and briefing videos to only have that shit appear for a week and never come back? I don't buy it. They wouldn't be that stupid. Not to mention that you'd be unable to complete the game 100% if you bought the retail vesion, since there are challenges specific to Elusive Targets that show up on the main menu. No way.

she occasionally sips from a bottle, which may explain her wobbling walk

Can you actually SA these mission? The best I could do on them was to get a silenced pistol and headshot everybody who got in my way. Still got SA on the Russian bal and Indian heart surgery levels.

>not letting her take you up to the bedroom

step up your game, user

>fucking a disabled person

What the hell man

You must not be wearing headphones. The sound is louder than the rest of the game and it's incredibly clear in which direction the suspicion is coming from.

I think that's been like that before Sapienza even came out.
This whole "poison is an accident" shit is very recent, though. It might be from the newest patch.

Oh, trust me, my man, you can. You absolutely can.
I wasted hours upon hours repeating those tedious missions to finish them in a SA way.

I love poison in Hitman.
>no mess
>no struggle
>no fanfare or drama
>just a corpse and many questions left behind

I honestly think it fits 47 more than the fiber wire. It's just so clean and simple that it's a tool, not a weapon, and really hammers in the whole "ending lives is just business" bit.

Thematically I love that shit, and I'm glad it's SA viable so I can use it as much as I do.

>Promotional image has 47 wearing gloves and carrying a sniper briefcase
>To unlock the gloves for that suit you need to finish 13 (THIRTEEN) Elusive Targets
>no word on the sniper briefcase at all, last time they were asked they just said "no news"

The sniper case was in the fucking Alpha of the game in the Paris mission.
I've been expecting it in every new mission and I still don't have it. At this point, they're only gonna give it to us in Japan.

I am wearing headphones and only just noticed that it existed after already having played the game for about 10 hours. I notice it more now that I'm aware of it but I still don't feel comfortable relying on it as my only indicator because it's bad at conveyance. Being able to identify which guards will know you're not one of them without getting into their line of sight is necessary to prevent frustration at least while you don't know the level layout and guard positioning.

nice taste. i can't think of any other games where poison is useful or interesting, which makes me sad

The Absolution suit is better anyways. I'm rocking that shit all the time now, except when I go on massacres, in which case it's Requiem time.

Fibre wire is really UP in this, I don't see any reason to ever take it unless you're doing something with such meticulous timing that you need the extra 2 seconds you save over just snapping their neck

I SA'd Absolution on Purist so I guess my ears are trained for it. Either ways, it feels nice to beat the game with everything turned off in the Gameplay settings.

It's how I always finish the missions the first time I'm playing them. It still feels like the most Hitman way to kill targets, and it feels really satisfying to just straight up wire a motherfucker and immediately drag him into a body container within two seconds.

It's not just the quick kill, but that you're already dragging them when they die. It allowed me to SA the first elusive target by just distracting the guard in the first room with a coin, garroting the target on the other side of the door, and hiding him behind a desk before the guard makes his way back onto the route. Half a second longer and I not only would have not gotten SA, but I might not have made it out of the mission alive.

I know what you mean. I feel like with enough practise I could play with it off but I'm not really the best at these games to start with so playing mostly HUDless except for that option is good enough for me. I never played Absolution either, so I had never heard the sound effect before. To be honest I've only really played a lot of Blood Money and disguises in that game are OP as fuck.

Absolution is really really really fun if you play it like a third person shooter with evasion mechanics instead of a puzzle/stealth/exploration mix that Hitman is supposed to be.

Now that's playing it risky, I just threw him off the balcony after clonking his guard with a wrench.

my favorite gimmick challenge in Blood Money and beyond is to only use unsilenced firearms without going full murder mode

Popping a guy in his office then trying to make a hasty exit after chucking the gun is really fun.

When you're done with Hitman 6 and Blood Money and feel like playing more Hitman, you can always go to Contracts. It's pretty great and it also has the hardest disguise system of the series (without getting into buggy retarded bullshit territory like SA does)

"Really really really fun" is a bit of an over-statement, but I agree in general, it's a fun game, I was just really pissed off at it because there's not a single series in the world like Hitman and I was waiting for a new Hitman game for 7 years and I got a generic stealth action game that plays nothing like Hitman.

So glad we're past those dark days.

I like that too, the AI is actually pretty well done in how it handles different alert states. Very fun to just pop a target that's by himself, get out of the target area and then just head towards the exit with your gun drawn and because you're dressed as a guard and the other guards are on alert with their guns drawn you don't attract any attention.

So... is it worth it?

I'll reserve judgment on Hitm6n until they release a full version of it, on disc.

From what I have heard though, mechanics are pretty good this time around. It's just that currently it has eighteen minutes of content.

very much so

If you already finished Contracts and Blood Money and want more, then yes, it's worth it.

Although you might be better off waiting for 2017 when the full release is out. This is basically Early Access.

>It's just that currently it has eighteen minutes of content.
y-y-yeah. t-totally.

how good are the player made contracts?

I bought the game a few days ago and already have 20 hours played. I'm nowhere near done with a single one of the levels.

>304 hours
>'content'

I've only bothered playing through the Featured Contracts, the game still doesn't have a search, sort, like/dislike or favorite system.

Most of them are pretty alright.