It's an underused genre, I can't remember a single game since BW2 that used it.
Why aren't more god simulators made?
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Normies can't handle religion in games.
First game would have been so much better without the pet.
At least B&W2 had a moderately useful pet.
No endgame.
>YOU CAN DO ANYTHIGN!
You actually can't to anything.
Also
>You are mountain you are god
For realistic deism simulator
lacked a skirmish mode
Also, a multiplayer.
i would have been happy with just skirmish, the way you have to import user maps is fucking ridiculous and i cared more about the base building than fighting anyways.
>I'm going to invade the shit out of those assholes... but first I need to fortify my position so I have something to fall back to
>win by impressiveness
Every fucking time
Game also could have used a random map generator
And the sheep
B&W2 was great but the game got really shit around the time of the 2nd Japanese island.
I only ever play a good god and giving me a starter zone with literally fuck all resources was retarded as fuck
i modded the impressiveness down on all buildings and i hated that you needed to unlock wonders with points that you weren't going to get before you played the game several times... modded that out too.
You're just shit,
BW1s pet was a decent AI
BW2s was a robot with sliders
BW1's had much more depth, wischik.com
And it could actually grow to an impressive size.
>having to grow it to impress that one hermit
Was there even a way to do that in a timely manner? My creature was always a manlet up till around the third island.
>You think you can throw me around, huh?
>it could have been a classic if it had a map editor , skirmish mode and multiplayer like Warcraft 3
>instead you can only play the same maps against the same enemies over and over again
HATE
MOLYNEUX
they actually did release a map editor, it's garbage.
hate ea too.
The hours I spent trying to unlock this room's secrets.
>The future room was originally intended to be used by Lionhead to hint at future updates for Black & White. As the only releases were 2 patches for the game and Creature Isle, of which none were announced in the Future Room, the Future Room is not used and simply displays the message "The future is still uncertain..."
It would have been nice to know that at the time.
is this better tho?
I think it was better not knowing, you could always thought it was some kind of secret or some kind of thing was going to happen, I don't know, more magical you know
yeah cause molycucks would just have put something very shitty there instead
But the retrospective disappointment is what gets me.
>The invincible man can be used to defeat Lethys almost immediately. Grab the invincible man. Pause. Navigate to Lethys' temple, and choose an altar. Quickly, unpause and click to place the man in the altar. (This part eliminates the need to toss him across the landscape all the way up to the temple.) Now you have a small area of influence at Lethys' worship site. If you're willing to be evil, you can either kill all of his followers as they come to worship, or attack the temple (a pile of burning rocks works) and thus destroy all his buildings. Or both!
I love that dude.
OH WE'VE GOT THIS NOTION
THAT WE'D QUITE LIKE TO SAIL THE OCEAN
OH MY GOD, YOU KILLED KENNETH
>Was there even a way to do that in a timely manner?
Define "timely". Because you could leave the game on over night and your creature would usually have grown enough to impress the hermit
Also be totally evil now because leaving the creature alone for some reason usually means he goes around doing dumb shit unpunished
Lionhead - Great ideas, shit execution
>bw without pet
You will/would suck as a parent. The creature is the most impressive behavior AI I have seen so far, so it was too compli ated for a lot of people to pour time and patientce into it.
>Why aren't more god simulators made?
because molly knew
Favorite game of all time, followe by Populous 3.
Because that time and patience poured into training the creature was longer than the damn game itself
BnW really needed someways of extending gameplay besides fucking around
Because all the old pc-only genres have moved to mobile for the most part. Now it's just indies or recycled console garbage.
RIP Bullfrog ;_;
and the creature was just that. He fucking felt real man. He felt like a person.
Holy shit I loved both B&W games so much.
Fuck you Peter, why'd you have to fuck up Godus so hard? I trusted you.
If I ever win the lotto or someshit, I swear I'll make another god game.
>He felt like a person.
>teaching someone not to eat their own shit
You've lived an interesting, but not enviable life, user
Look up Godus and see what happened.
It's so easy to imagine BnW as a wizard-king game instead of a god-game
you got your spells, you do city planning, you're a lazy wizard so you never leave your tower, you get cultists to generate mana, you're not really a god so your sphere of influence is pretty small, you got your giant golem made to look like an animal...
Though a wizard king game probably would have been cooler as it could have had something Dungeon Keeper 2 had that was awesome: leaving the tower walking around your fucking settlement/dungeon
You could also teach it to sleep and wake up at specific times, make its own food, lift weights while running around your villages to impress them and thats just a basic setup.
But if teaching him not to eat his shit was hard, I suggest you stick to 2.
Populous 3 for the real time version.
Age of Wonders Shadow Magic for the turn-based version.
You're welcome fampai.
>Populous 3 for the real time version.
Was that the SNES game with terrain manipulation?
Who here loved growing forests? Besides teaching your creature and expanding your villages, planting and watering vast forests was my favorite past time.
Compfiest feature of all.
it should just have been a fantasy simcity game
1 and 2 also appeared on SNES but weren't exclusive. 3 is quite different and 3d and you play a Shaman on the way to ascending to Godhood, thus Populous 3: The Beginning. Final Mission is post-ascension and you get to unleash your godly powers on your enemies one last time.
I liked foresty and skyscraper-building
Though I felt bad for anyone who choose to live there given the ample mansions and shit
I think you got it mixed up, the creature in the second game is completely superfluous and more of a detriment than anything
Because it was released unfinished, thanks Peter
The creature was exactly the same. It only had the sliders visible, that's it. The first one had sliders too, we just didn't see them.
>Script in poison mushrooms
>Have pet drop them in enemy food supplies
>Laugh as whole towns slowly died and would be littered with bodies
Good times
BW2 ticked me off because I could only play as the Romans. Didn't even like the Greeks in 1.
But you're also Greek in 2
And Norse later I believe.
You don't get the tibetans I think.
You didnt play a lot of one of these two games. I am assuming its 1. Yes they did have sliders except the ai in 1 was much more indepth and thus led to a lot of unwanted behavior.
You play as the Greek god in B&W2
A shitty RTS without any god elements is why god games died out?
>thus led to a lot of unwanted behavior.
Such as?
I wasn't referring to the AI (which is not exactly the same, it doesn't observe the player's actions or learn).
B&W2 already can't decide if it wants to be a god game, citybuilder or an RTS, throwing a virtual pet in there only makes the game even more of a mess. Unlike the first game where the creature was a big focus of the game and practically mandatory, it's generally not all that helpful for anything other than collecting resources or using as a glorified battering ram, i.e. it's superfluous and only there because it was a thing in the first game.
My first creature.
He'd wander the level for fucking miles, pluck a little bush or tree or something, and bring them all back to a spot near my tower and plant them in a pile.
Taught him to water them, it still looked like shit though.
Played a lot of both. It's just that my love for the games doesn't cloud my judgement. If anything, the creature in 2 was smarter because you could finely tune its behavior. whereas in 1 you would just apply positive/negative and hope it works. And most of the time, it didn't, you'd have to funnel the thing into a very specific pattern to make it even somewhat usable.
> Try to make my creature kind to my village and cruel to my enemies
> Because I encourage both good and evil behaviours, my creature ends up doing fuck-all besides wandering around and eating people from time to time.
I managed to stroke my rhino while he was 'feeling odd', leading to him doing it more often, whatever it was.
I'd often find him stood stock still in the middle of town with his eyeballs spinning wildly, when I prompted him it just said 'your creature is feeling strange' and he'd start staggering about before collapsing and demolishing everything where he landed. After a few minutes he'd get up clutching his head and go about his usual duties of eating children and watering crops.
> Creature is hungry
> Give him a bunch of grain, put it into his hands
> He stares at grain in his hands like a retard
> Try to rub his tummy, because I've read that it makes him eat things
> He continues staring
> Throws grain away.
> Okay, fuck, you don't want to eat grain? Fine.
> Try to give him a cow
> Then a human.
> He continues staring at his food like a braindead drooling moron.
> Dies from hunger.
Why.
>But if teaching him not to eat his shit was hard
You really like injecting your own narrative into other“s arguments, or is it to hard to adress their actual point otherwise?
The creatures in 2 were more sensible because they'd purged them of all ability to act stupidly, they were grossly simplified to the point of being a redundant automaton.
>Not training him to eat only enemy villagers
So was it possible to be evil in this game? The aesthetic was great, but everyone died young and no one wanted to breed so my army was pathetic.
When I played good I could conquer whoever the fuck I wanted.
Yeah man, if you went the bad route you could use some sick miracles/spells/whateverthefuck without any repercussions, like burning entire villages to the ground with your fireballs.
>they were grossly simplified to the point of being a redundant automaton.
Another way it's easy to think of them as golems
You couldn't do that while good?
I thought all that happened was your town's aesthetics shifted for a bit
>no one wanted to breed
That's because you weren't spamming enough hovels everywhere, people only breed if there's excess living space
>teaching someone not to eat their own shit
My fucking dog man, I don't get it, he just loves shit. If we're on a walk and he spends more than three seconds sniffing a spot in the dirt, he's probably about to take a mouthful of shit.
I tried prying his jaws open once when he had a log dangling out of his lips, knowing I can't do that to a dog I stand back and he literally slurped it up.
I was gagging all the way home.
He just gives me this shit-eating grin like the little cunt he is.
My villagers always got pissed off if I started doing evil actions while doing a good playthrough and they'd cause trouble. Fuckers.
Really?
like what?
I didn't know they could revolt.
Yeah, I love pretending that the giant anthropomorphic tiger in my town is actually a golem, it's really immersive.