Trackball controllers would fix most of the industry. Debate.
Controller innovations have produced a lot of gameplay.
Trackball controllers would fix most of the industry. Debate.
Controller innovations have produced a lot of gameplay.
...
How?
Halfway there
Analog sticks limit whole genres from properly existing on consoles. Consoles are where a majority market is, so improving them improves the industry.
if you weren't such a dumb console peasant, then you wouldn't be poisoning this industry in the first place
bump for discussion
What about the gamecube controller? That was satisfying to hold and fun to use.
Why trackballs if trackpads exist
You mean like, to make aiming on a gamepad comparable to aiming with a mouse?
Find me a competitive fps or rts player who aims with a trackball.
No. The triggers are awful.
how so
Because trackpads aren't as functional as a trackball.
I could find a competitive FPS player that plays with an analog stick. An appeal to tradition isn't a relevant point.
the reason you have more precise camera control with a mouse is because of the ball AND the mouse, not just the ball. you've got your whole hand on it, if you just had your thumb on it, it wouldn't be nearly as good.
do you think people whose sole interest is being the best are holding themselves back in adherence to some kind of tradition?
Why trackpad if circle pads exist
...
Analog triggers have hurt the industry more than they've helped, prove me wrong.
I don't like how trackballs feel, I've tried a trackball mouse and it just didn't CLICK for me
I'm not appealing to tradition, I'm appealing to function. Competitive players don't use trackballs for aiming because it's not as good for it.
And sure you could find a competitive FPS player who uses an analog stick, on console, where that's what they all use. Find me a competitive FPS player who uses an analog stick or trackball and holds their own against opponents who use a mouse. You won't, they'd get destroyed every time.
By doing what, making racing games more immersive? You hardly see cool uses for them like in Mario Sunshine but I wouldn't really call them a cancer.
The springs were too stiff. You had to really pull to get them to go in. They weren't very sensitive.
Not that guy but
>CLUNK CLUNK CLUNK CLUNK CLUNK CLUNK CLUNK CLUNK CLUNK CLUNK CLUNK CLUNK
Not to mention how deep you had to press in order to get the click.
I still thoroughly enjoy having a GC pad in my hands but I would only ever use it for the games of its era.
I just like to use it while playing smash 4
D-Pad
Trackball
Microswitch
Dualshock pressure sensitive buttons
Gamecube analog triggers
Scuff style controller levers on the back
It would literally be the perfect controller.
Not him, but at the end of the day a trackball is still more acccurate then a stick, so it'd at least be an improvement for controllers.
Pressure sensitive face buttons is easily the biggest meme I've seen. It rightfully deserves to be dead.
Anyone who isn't a pleb uses a wheel for racing games.
Mushy analog triggers do nothing but remove tactile feedback and add delay to your inputs.
Trackball mice don't have a laser.
An appeal to tradition is form of argument that's non-logical. It's non-helpful claiming that trackballs would or wouldn't be viable based on if a mouse or an analog stick comes up in the competitive scene.
>do nothing but
Except not. That's like saying analog keyboards do nothing but.. There's function there promoting advanced gameplay mechanics.
>Trackball controllers would fix most of the industry. Debate.
but that's literally the steam controller. The right trackpad can simulate a trackball with different friction settings
Not an argument, but welcome.
>I'm not appealing to tradition, I'm appealing to function. Competitive players don't
Wew.
>use trackballs for aiming because it's not as good for it
As an analog stick? Of course trackballs are better than that.
>Find me a competitive FPS player who uses an analog stick or trackball and holds their own against opponents who use a mouse.
Trackball controllers don't exist. There's a problem with appealing to the tradition of what already happens.
Steam Controller
It's not a trackball, but it emulates one, works really well.
>There's function there promoting advanced gameplay mechanics.
No games actually use it though.
Good news, OP. It's already done.
I haven't used a Steam controller, but trackballs have more function than a trackpad for pixel on pixel.
The prototypes had trackballs
How so?
>Trackball mice don't have a laser.
yeah and they suck ass
Laser optical vs what's basically a phone touchscreen.
trackball mice you dumb fuck
How does that make them more functional? What function does a trackball have that the touchpads on the Steam Controller don't have?
You're just saying it functions differently, not that it's somehow more functional.
Real talk, I'd drop another 50 burgers for a "version 2" steam controller with a d-pad and trackball replacing the trackpads.
Reminds me a bit of Gamecube.
>analog triggers
>very few games use the analog part at all
>Super Mario Sunshine is the only one that uses it meaningfully
>this whole niche of mice suck because I don't like it
Trackball mice aren't thumb based, nor the proper size for gaming. Like , the huge trackballs would be awful.
What's more precise, a trackball or trying to play phone games?
Trackballs can be set at high sensitivity while also sustaining pixel accuracy.
>Super Mario Sunshine is the only one that uses it meaningfully
Don't forget Melee.
Thiiis, though.
(You)
Nice.
>What's more precise, a trackball or trying to play phone games?
The touchpads don't work just like a touchscreen.
The surface is different, they're concave and most important, they give haptic feedback, not just visual.
Also like I said already, it can emulate the functionality of a trackball among other functions and is pretty damn accurate. Trackballs might be potentially more accurate, but you won't be achieving that with a thumb anyway.
Armored Core does. So that's like two games from a few thousand.