>play Sonic Generations >physics are better but still messy
>play Freedom Planet >physics are messy as well
Is it really that hard to recreate physics in a Sonic game? Why do people have to rely on autists digging into Sonic 3's code to make the physics not ass?
Jonathan Brooks
Yes, physics are fantastically complicated.
Julian Murphy
How come it was done 20 years ago yet hard to recreate today
Jeremiah James
Wait for sanic mania which uses the classic 1:1 physics
Justin Johnson
Because that was a $60 full budgeted game being developed by the same company as the $300 console it was being developed for. As opposed to some $20 download only game.
John Reed
People these days think 2d games are inferior and cheaper to make. This is why 2d is ded smfh.
Christian Price
You say this user, but fans have recreated those physics several times in there games. That games code is a work of art but it can be redone and even improved upon if sega wouldn't be so fucking lazy. Then sonic mania showed it beautiful face, and my dreams have cum true.
Ethan Morgan
Highly doubt that taking the physics system and making it not shit adds that much money to the budget.
Especially since Freedom Planet uses a modified version of World which has been proven to emulate the classic games perfectly
Leo Flores
Yes, considering no one has managed to successfully recreate it decades after the original trilogy.
Brody Davis
No since Mania is being made.
Landon Flores
>who is Christian Whitehead
Justin Taylor
You just don't like different physics. You can't prove anything is objectively wrong with them. No, acceleration from falling onto a slope isn't an objective improvement.
Owen Morris
He's the exception, not the rule. Thank god Sega realized this and hired him for Mania.
Levi Brooks
World is not 100% accurate. I would say it's about around 80% - 90%. Still very good so, but a custom engine (i.e. like Taxman did) is always better.
Leo Smith
Its easily a 90% Its a little bit floaty but Sonic BTS/ATS feel damn close to classic games
Freedom Planet is around 60% accurate
William Gutierrez
>Why do people have to rely on autists digging into Sonic 3's code to make the physics not ass? it's because if a company does it people will complain that they aren't innovating. "why are they just reusing the same concept over and over?"
of course, the alternative is people complaining that they are innovating too much. "why can't they just keep a winning concept?"
Aaron Martinez
>play Freedom Planet >physics are messy as well I don't get why they did this. They built the engine off of the Sonic Worlds Delta fan game engine, which has had improved physics over the years, and the build they were using was already top notch. They deliberately made the physics more like Sonic 4... for some reason.
Alexander Wood
No, you dipshit
They're trying to recreate the classic gameplay but can't get the physics right and had to hire an autist who reverse engineered their old games
they literally could not recreate their old works after trying multiple times
Luis Richardson
There's a newer version of Worlds out that's more accurate, but only Freedom Planet, Sonic Zero Remastered, and I think a couple of other fan games utilized it.
Chase Moore
>Sonic 4 A budget game made for mobile platforms.
>Generations A game made to pull nostalgia heart strings, not be accurate
>Freedom Planet A game made by complete amateurs
It's not that difficult. A bunch of smaller fan projects have done exactly that and done it accurately. The same autist you guys make fun of are responsible for those projects.
Those same autist care enough about the small details of what made the games work that they went an recreated them as accurate as possible. Sonic Team programmers are just in it for the paycheck. All the talent left the company years ago. The only ones that remain are people who think "Sonic = Fast" but they never asked how Sonic went Fast.
Samuel Roberts
>Its a little bit floaty but Sonic BTS/ATS feel damn close to classic game
The fuck they do. BTS and ATS are sluggish as fuck.