Play Sonic 4

>play Sonic 4
>physics are ohgodwhatthefuck

>play Sonic Generations
>physics are better but still messy

>play Freedom Planet
>physics are messy as well

Is it really that hard to recreate physics in a Sonic game? Why do people have to rely on autists digging into Sonic 3's code to make the physics not ass?

Yes, physics are fantastically complicated.

How come it was done 20 years ago yet hard to recreate today

Wait for sanic mania which uses the classic 1:1 physics

Because that was a $60 full budgeted game being developed by the same company as the $300 console it was being developed for. As opposed to some $20 download only game.

People these days think 2d games are inferior and cheaper to make.
This is why 2d is ded smfh.

You say this user, but fans have recreated those physics several times in there games.
That games code is a work of art but it can be redone and even improved upon if sega wouldn't be so fucking lazy.
Then sonic mania showed it beautiful face, and my dreams have cum true.

Highly doubt that taking the physics system and making it not shit adds that much money to the budget.

Especially since Freedom Planet uses a modified version of World which has been proven to emulate the classic games perfectly

Yes, considering no one has managed to successfully recreate it decades after the original trilogy.

No since Mania is being made.

>who is Christian Whitehead

You just don't like different physics. You can't prove anything is objectively wrong with them. No, acceleration from falling onto a slope isn't an objective improvement.

He's the exception, not the rule. Thank god Sega realized this and hired him for Mania.

World is not 100% accurate. I would say it's about around 80% - 90%. Still very good so, but a custom engine (i.e. like Taxman did) is always better.

Its easily a 90%
Its a little bit floaty but Sonic BTS/ATS feel damn close to classic games

Freedom Planet is around 60% accurate

>Why do people have to rely on autists digging into Sonic 3's code to make the physics not ass?
it's because if a company does it people will complain that they aren't innovating. "why are they just reusing the same concept over and over?"

of course, the alternative is people complaining that they are innovating too much. "why can't they just keep a winning concept?"

>play Freedom Planet
>physics are messy as well
I don't get why they did this. They built the engine off of the Sonic Worlds Delta fan game engine, which has had improved physics over the years, and the build they were using was already top notch. They deliberately made the physics more like Sonic 4... for some reason.

No, you dipshit

They're trying to recreate the classic gameplay but can't get the physics right and had to hire an autist who reverse engineered their old games

they literally could not recreate their old works after trying multiple times

There's a newer version of Worlds out that's more accurate, but only Freedom Planet, Sonic Zero Remastered, and I think a couple of other fan games utilized it.

>Sonic 4
A budget game made for mobile platforms.

>Generations
A game made to pull nostalgia heart strings, not be accurate

>Freedom Planet
A game made by complete amateurs

It's not that difficult. A bunch of smaller fan projects have done exactly that and done it accurately. The same autist you guys make fun of are responsible for those projects.

Those same autist care enough about the small details of what made the games work that they went an recreated them as accurate as possible. Sonic Team programmers are just in it for the paycheck. All the talent left the company years ago. The only ones that remain are people who think "Sonic = Fast" but they never asked how Sonic went Fast.

>Its a little bit floaty but Sonic BTS/ATS feel damn close to classic game

The fuck they do. BTS and ATS are sluggish as fuck.

>What is Sonic Megamix

Megamix is a rom hack