theverge.com
BAHAHAHAHAHAHA
>Slim out in ten days
Not surprised at this price cut, 360 had this too. They'll say it's for a "limited time" but it'll be permanent. Ah well, $50 to go before I'd get one.
The bill of materials couldn't have dropped that much in 3 years. The loss must be extraordinary, all of those unsold bones sitting in a warehouse.
Dumping Kinect probably helped
Cool.
Any must have games on Xbone besides Halo collection?
Whats funny?
The S is about to come out, this is normal
Console war fags are the worst
>The bill of materials couldn't have dropped that much in 3 years
It has. Not taht has anything to do with it, Xbox is going through a rebrand and these units need to be dumped fast.
well the Slim is starting at $300
they're just trying to get rid of the stock
the bone v1 is using cheap off-the-shelf parts, they cut the price in half and still profit from it
SO THIS IS THE POWER.... OF THE XBOX....ONE!
engadget.com
$75 dollars for Kinect. A decent discount, but the other $175 has to come from somewhere.
Forza, Gears Collection, Sunset Overdrive
The S is out next week, and that fat Xbone is the last remnant of Don. It's either fire sale them or recycle them. Phil said he wants a new vision for Xbox from now on, I doubt the gigantic piece of shit Xbone helps that whole process.
Why laugh? this is a good thing for costumers.
Horizon 2, Gaylo 5 and Raiden V, but pick that one up in a half price sale when it pops up.
Literally next week? No exaggerations? Jesus Christ
August 2nd, so 9 days. Hence the price cut.
news.xbox.com
Who would buy an S instead of getting the original or waiting for Scorpio?
Well fuck me. This feels too soon
They havent released xbox sales numbers since 2013 and if you think the console moved anywhere near 20 million you are fucking dreaming.
Microsofts continuous desperation is all the validation you need to know how fucking badly the xbox one bombed.
I put it at 6~10 million consoles sold at the most.
If you haven't bought a next gen console yet, and can't wait a year or for a cheap 4k bluray player. That, and we have no idea how much the scorpio will cost yet.
Not really, 3 years last gen we had the PS3 slim. August is a weird date though, dunno why it isn't November like usual.
Any must have games on Xbone including Halo collection?
Exactly. Amazon had some great bundles during their Prime Day sale that included 3 games + bundled console for $300 (even one that had 2 games and an extra controller).
The PS4 will see similar sales and bundles as the next iteration of it draws near.
i want to marry an asian woman
Scorpio could be expensive, and we now know M$ plans to keep the Xbone around as a low end PC to the scorpios high end PC setup. KInd of your 750ti to my 1060 if you get me.
>Scorpio is 4 times more powerful than the PS4
BAHAHAHAHAHAHA
I'm not talking about the slim but rather the Scorio coming out 3 years later, in the summer.
you really don't
how are they not giving these away by now?
Scorpio is fall 2017, 4 years after the Xbone, only a year behind a console generation. Plus has a point. Xbone technically isn't getting replaced straight away.
RAIDEN V
Quite telling when MS has better tastes in Japanese vidya than either Sony or Nintendo.
you're right, i just want to put my dick inside them
do we even know the Scorpio is actually coming out next year?
So it it worth getting one at that price point??I have a ps4 .
>I have a ps4 .
Do you have a PC as well? Because everything the Bone has is on PC the Xbone is still a hard sell even with all that
What is it with you fucking people and calling the Xbox One an "Xbone" or just "Bone?" That is not the fucking name of it. It is the MICROSOFT XBOX ONE, NOT BONE, NOT BONER, SO FUCKING CUT THE SHIT OUT NOW. People don't fucking go around calling the Playstation 4 the PISS 4 even if it is PISS, so show some fucking respect to literally the greatest video game company that has ever existed, you fucking troglodytes. I fucking mean it.
are their games coming out for it you want?
if you don't have a Windows 10 PC then go for it
Rare Replay if they've fixed all the bugs.
I have a laptop?
Data from EA confirmed it was 20 mil
Shut the fuck up console warrior.
>I fucking mean it.
Or what?
Japan calls it the Xbox Bark because One sounds like "Wan" there and "Wan" is the sound a dog makes in Japanese.
If you love 343 Halo or imagine Hideki Kamiya crawling in your bedroom window at night. Or you're rich and $250 is like a candy bar.
Is this fresh?
Yes, Phil on Twitter confirmed it.
screenrant.com
Put Halo 1-3 on PC (or MCC, since that's all four of them, albeit broken), put Sunset Overdrive on PC, and put Raiden V on PC. Get rid of these and the Xbone has no reason to exist.
>6 tflops of performance
>coming out at the end of next year
>tfw by then we'll have the 1080ti and nu-Titan XX with 12 tflops and 18 tflops respectively
Will consoles ever go back to being stronger at release than high end PCs like they were when the OG Xbox released?
What games will there be that utilize such powerful hardware?
Dude, the console's hardware is absolute garbage, plus they only have 8GB of DDR3/GDDR5 RAM, and 500GB of HDD.
Batman Arkham Quarter Pounder that still runs at 30FPS with drops.
Poorly optimized console ports, which is most of them.
it's dead gym
Not meme ports programmed by interns, actual examples. Why upgrade to that level of performance?
Paid 320 2 years ago.
Surprised it's not at 200 yet. Last gens long cycle fucked everything.
not a chance. the scope of personal computers and their hardware has exploded since 2001. unless we get more FIVE HUNDRED AND NINETY-NINE UNITED STATES DOLLARS consoles, it'll be like this for the foreseeable future.
4k at 60FPS+. Granted, most people would probably be fine with something weaker for 1080p or 1440p gaming, but then again, the requirements for games only keep shooting up. A card like that would probably last you a while.
>Japan
>Xbox Wanwan = Xbark
Fantastic.
>Will consoles ever go back to being stronger at release than high end PCs like they were when the OG Xbox released?
That was because actual engineers were in charge and knew how to market the product. Even the xbox 360 was bad mouthed back then, and knew MS had no clear strategy.
The kinect was the worst, 6 years or so in development only to be scratched. To be honest I think it had a lot of potential, damn shame the dream was busted exactly a couple of years before VR took off, if anything the time of the Kinect should had been about a few years from now. VR turned the motion controll gimmick into an actual neccesity because fuck playing VR games sitted or stationary.
>Xbark
I like that more than Xbone.
no consoles are dancing to the pc's tune now and will always be behind budget cards on release. An example can be the neo using a supposed 4 tflop version of the rx 480 when the desktop version is around 6 tflops. The card is also 200 bucks as it is.
Before they matched them well on their own custom hardware. I guess it's getting too expensive to do it these days.
Power company's calling me from the future. They said this was a bad idea.
VR games.
Early Acess / Niche games
Bad console ports.
Really, just look at the trends.
Sup Forums will of course call people without one poorfags, but the reality is that cards such as the GTX 1080 are called enthusiast cards for a reason. You are supposed to pair them with 4K monitors or multiple monitor setups. 1080p will remain the standard because there is nothing pushing the 1440p.
Yet despite the fact that consoles hardware is now behind the curve, it continues to offer a level of stability to developers where PC can't. Then you have console parity and optimization which is always closing the gap between consoles and the new range of GPU's released every other month.
Consoles may be dancing to PC's hardware trends but PC's are dancing to the tune of publishers who are and always will be dancing to the tune of consoles.
Power requirements don't shoot up at the same rate as the speed of the card does. This gen's cards don't draw that much more power than the 900 series. I don't even think the 290x has been surpassed in power draw yet.
>you can now buy this thing for less shekels
>this is somehow bad for you
this
console war shitters fuck off
Energy efficency is now a thing with Nvidia. A 500W PSU is enough for a 1070GTX.
>it continues to offer a level of stability to developers where PC can't.
But that's not even close to true though. There's so many "next gen " games that run at 30 with drops. Consoles are still having problems with screen-tearing and vsync, and devs still haven't realized that if you can't hold a consistent 60fps, then lock to 30. Nope, let's just bounce from 60 to 30fps, because that's fun. Console gaming is honestly a shitshow this gen, devs do not have their shit together at all. At least with PC gaming you can brute force performance, with consoles you're lucky if you get a patch to fix the awful launch issues.
They basically want everyone who buys an Xbox One to buy Live and that person to have Live for 3-4 years atleast to bring back the profit
Is it just a hardware issue, or a sign of today's programmers not being skilled enough?
>Before they matched them well on their own custom hardware
>Yet despite the fact that consoles hardware is now behind the curve,
No consoles fucking didn't match the PC, what the fuck Sup Forums. Where did this meme come from? Consoles have always, ALWAYS been way behind the curve vs raw PC power. The difference has always been:
>it continues to offer a level of stability to developers where PC can't
This is it. It's the stable, standardized platform and appliance-nature that has been the major feature of consoles (better DRM, not perfect but worth a few months/years, has been another from a dev perspective). That's what has historically let devs do crazy levels of hardware optimization, it's not a technical issue it's an ECONOMIC one. It's not that a skilled dev cannot do insane levels of to-the-metal optimization on a PC, it's that such a level of optimization might well only work on a a fraction of a percent of their audience and thus be a complete waste of money/time to do. Furthermore, a dev cannot count on every single potential buyer having a given level of hardware. Sure, the top or mid range of PC hardware is fantastic, but go look at the Steam hardware survey and realize vast numbers of people play on garbage Intel IGPs.
But since consoles present a uniform platform, devs can economically do optimizations that wouldn't make business sense on the PC and then amortize the cost across every sale. They also KNOW, for sure, what every single customer will have, and can build the game around that. That's what has given consoles more staying power despite shittier hardware, not any special magic sauce.
If devs can't properly code their games for low end PC's like consoles then dumping more hardware on the problem is not only a short-term solution but incredibly unsustainable. In a sense, console hardware keeps programmers in check and keeps their skills somewhat relevant.
If devs are forced to target the same spec it makes development a much more streamline process. Look at Uncharted 4 and Ratchet and Clank on the PS4, they are both locked to 30 with very little dips if anything and push amazing visuals.
Always the latter. There aren't nearly as many pre-requisites for a programmer as there used to be, part of this is attributed to the move from assembly to C, and Sony allowing literally everyone a dev license.
Price cuts =/= sales
The Xbox processor is actually physically larger than the PS4 one and it has far more transistors.
It's not off the selves parts, it's a custom designed processor which microsoft paid a lot of money for both design and production.
PS4 and Xbone bith run off of x86 architecture, same as PC so I'm not sure there's a problem there. For optimization, the demand for better graphics is just too high. Despite both Sony and Microsoft wanting games at 1080p/60 devs just keep pushing graphics more than the hardware can allow. Downgrading resolution is easier than optimization. As for the scrfeen tearing/vsync issues, I have no idea, that seems like something we should have solved by now. It's hilarious hearing about some new PS4 game with double buffered vsync, so it there's a framerate drop it crashes down to 20fps or even 15fps.
is it bad that I still don't want it?
I've learnt whenever a thread starts with an obnoxious all-caps laugh it's going to be autistic as fuck.
You do realize older games benefit from new hardware because they run better? Pretty much all last gen games will see jump in benchmarks if you slap gtx 1080 on it.
Uncharted 4 is literally one of the very few exceptions. Console optimization no longer exists. I think Doom is one of the very, very few games that actually runs better on console CPU's than the aftermarket PC equivalent. If you think low-end PC gaming is bad, console gaming is just as awful, which makes sense considering again, 8th gen consoles are basically PC's.
Holy shit you're right lol. All consoles beside the wiiU aren't even running on some weird custom architecture, so technically it should be easier than ever to program and optimise for consoles?
You're wrong on that.
The Wii U has more in common with a normal PC than the other two consoles.
>350CAD
Well I am unimpressed. I'm sure this will be their crap ass same for all retailers sale this holiday season again too.
>The Xbox processor is actually physically larger than the PS4 one and it has far more transistors.
Only because it has 32MB of on-die memory. The actual GPU logic on the PS4 die is larger and the PS4 uses much faster and more expensive system memory, which is why it beats the Xbox One in almost every multiplatform title.
Are console exclusives the answer? Do you see us trending back towards them, or simply piling more hardware on the problem until it goes away?
>Only because it has 32MB of on-die memory.
That memory still costs a lot of space and money. Which was the point of the argument.
>The Wii U has more in common with a normal PC than the other two consoles.
Not even close, Wii U uses a PowerPC CPU with a rebranded ATI Radeon 4000 series GPU. The PS4 and Xbone both use AMD APUs that have x86 CPUs paired with GCN GPUs.
Ah that's strange, I thought it was the other way around
I think x86 might actually be the problem. Back in the day porting actually took work, you had to deal with the ridiculous differences in hardware and optimize for each one individually. Now you just make something in Unreal Engine, port to the platform you want, and done. Porting is easier than ever, which also means optimization no longer is an issue. Which might explain why console games are running so poorly. I get the whole "consoles are easier to optimize!" argument, the problem is we're not seeing that anymore. Devs simply aren't optimizing for console or PC, so it comes down to how much money you want to spend.
So when is the Wii U getting a price cut?
The Xbone is many times more powerful than the Wii U
You're right in a sense. By match I meant they were at least mid tier. For example the 360 had a gpu one tier behind the latest card or basically mid range. Now it can't even match budget cards and falls to low tier. That's the price you pay when you buy designs based on pc and not make your own shit.
CPU family is irrelevant. The system architecture is far more like a traditional PC with the cpu and GPU separated.
PS4 and Box's memory hierachy is anything but PC-like.
>That memory still costs a lot of space and money.
And Sony pays more for the GDDR5 memory, than MS pays for its DDR3. The on-die eSRAM was used instead because it's a bandwidth mitigation effort to make using cheap DDR3 feasible. The PS4 launched using 16 4Gb GDDR5 modules, which was not cheap in 2013.
When the NX is revealed.
That could be years from now
I think you're exaggerating. When gddr5 us being used on even low end video cards it can be considered cheap.
That might work, exclusives generally run better than multiplats. Unfortunately it doesn't look like we're headed that way with both Sony and Microsoft focusing one making their consoles much more powerful. So they're both essentially brute forcing the problem, which is how PC gaming has historically solved problems with performance.
>PS4 and Box's memory hierachy is anything but PC-like.
Tons of PCs exist using APUs / integrated graphics. Every Intel powered laptop ever does.
In 2013 what graphics cards on the market had 8GB of GDDR5? At that time Nvidia only put 3GB of the GTX 780Ti.
Oh I was wrong. The 360 had a card comparble to the gtx 7800-7900
That's literally one of the high end cards of the pc at the time in 2005
That's why they lasted so long.
Now you have the neo trailing a fucking rx 480 by around 1.8 tflops less and the scorpio will be 6 tflops.
How many tflops do you think the rx 580 will have nearing that time? Here's a hint around 8
>I think x86 might actually be the problem. Back in the day porting actually took work, you had to deal with the ridiculous differences in hardware and optimize for each one individually.
This is a really stupid argument, the PS3 wasn't better than the PS4 because porting games to it was a shittier experience. The best console is the one that developers can support with the least effort.
If you want to see the most technically impressive software, play first party games.