I think the saddest part is that we'll never know who actually made that animation. SNK had boiler rooms full of literal slaves hammering out art assets full time.
Michael Martin
Because the amount of effort and manpower needed to create sprites of that quality on such a large scale is unreal, and always will be unreal. This too:
Gabriel Rodriguez
Cuphead might cut it close.
Jaxson Morris
Cuphead doesn't have sprites. It has a really nice animated look, but it isn't pixel art.
Leo Flores
...
Ethan Long
> tfw you can't unsee it
Matthew Bailey
I wonder if SNK will make another Metal Slug since "hard" games like souls is hip now. >3D metal slug NO not like that
Jace Collins
Why is that crab making spaghetti?
Caleb Gray
Because it's something that is entirely reliant on talent and completely independent from technology?
It's like saying why after all these years we haven't gotten a better Sistine Chapel
Kevin Taylor
This, and the fact that even with such genuinely gorgeous spritework, mainstream audiences would consider it "cheaper old-school graphics", despite the fact that these days it's way easier to make 3D models than it ever was to make high quality sprites.
Especially considering SNK's last batch of sprites involved creating 3D models as an early part of the process.
Kayden Brooks
Metal Slug 2 best slug
Isaac Perez
i miss metal slug
Luke Richardson
They had an entire Japanese staff with a good budget. While indie shits are made by one or two people in the west with the sole intention of making a ugly looking mediocre story and nonexistent gameplay that is used as a liberal mouthpiece.
Hudson Taylor
How about first-person shooter
Carson Long
>Mika will never give you such powerful head why live
Logan Sanchez
Sadly they fucked up terry bogard. It didn't look like he was wearing jeans but, very baggy pants.
Cameron Stewart
because you need professional animators, artists and designers to create sprites of that level.
You don't just spend 2 hours following a youtube tutorial and be a master artist/animator. It takes decades at even 8 hours a day. For either.
Noah Scott
>with a good budget They went bankrupt after MS3
Levi Clark
Wasn't Metal slug made by Nazca?
Connor Myers
More sprites plz.
Mason Sanchez
...
Colton King
Now SNK is Chinese owned, and plans to make 3DPD games, cellphone games and Pachinko machines. Say goodbye to good sprites forever.
Blake Garcia
JIm had such great animation shame the actual game wasn't all that great
Ryder Taylor
The level of detail is awesome, I loved how in MS games there was always a lot happening in the backgrounds and several small details. Your character breath being visible in snow stages, the bullet cases being ejected from your gun, your characters reloading it.
Even in this picture, beautiful underwater background, amazing detail on the giant eel and they even went the trouble to give it a name.
Also, the death animations of those crab flying locusts you fight in the first stage where the stuff of gods.
Dylan Cooper
Oh shut the fuck up.
They're just shitty indie games with a shitty dev team. Good ones are good, bad ones are bad.
Has nothing to do with liberals, just your fucking boogeyman so you can yell KEK at everything.
Jaxson Davis
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Henry Murphy
When I played KOF13 i always had the feeling the sprites were converted from 3d into sprites, kind of like they did with diablo 2's sprites. The movement always seemed too... smooth for sprites.
Justin White
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Caleb Gray
anyone else loved this game? I remember beating it for the first time as a kid
damn the details never cease to amaze me specially in the first level and the torpedo trail effects
Dominic Hughes
This guy gets it
Logan Scott
forgot to mention the name of the game: in the hunt
Owen Hill
i think they got absorbed by snk after the first metal slug game
Juan Barnes
...
Brody Ross
>in the hunt
Made by the same devs of Metal slug: Nazca corporation, they always made a pretty good Golf game on Neo Geo whose name slips me at the moment.
Connor Hernandez
Sup newfag, you know you're allowed to say cuck again, right? Or does saying that hurts your feelings?
Christopher Gomez
Are you kidding it's the one of the best platforming game on the SNES
Samuel Reed
I AM SINISTAR. I HUNGER.
Andrew Sanchez
Metal Slug was a big budget AAA title at the time, the one man indie devs aren't big budget AAA projects. 2D is more risky to make now than 3D due to cost (see skullgirls and kof12/13).
Dylan Perez
ROYAL FLUSH
Joseph Nelson
What game released in the last 5 years has the best sprite work from all games released in that time?
Isaac Moore
Is the PSP Metal Slug Anthology as bad as people say it is? Are the load times better if I rip the UMD to the memory card?
>why neet basement dwellers can't provide triple-A quality jesus christ just say honestly you want a sprite dump thread and don't pretend to be a fool
Joseph Young
>why can't indie dev teams made of 1-5 people make sprite and animation on the level of a studio with 100 people dedicated to art alone?
Lincoln Flores
...
Levi Flores
I have a bunch of these.
Landon Williams
...
Camden Brooks
Modern devs don't want to work hard. Which is why AAA games have hyper inflated staff made up of mostly nu-males and nu-females and each member has to complete a tiny little job between their 9-5 job with the 4 breaks, 2 smoke breaks and 1.5 hour long lunch breaks. Plus laws not letting people work longer than 35 hours a week. That is if they're not on maternity leave or having emotional issues.
Cooper Howard
Terry bogard's jeans look like baggy rapper pants rather than jeans, they fucked up.
Thomas Nelson
For you
Gavin Campbell
Massive Jap Talent
Lincoln Campbell
Maybe they're just baggy jeans
Jaxon Sullivan
Just what the world needs
Matthew Edwards
>want to live in big gorgeous city and see the skylines at night >know that I will get murdered by black people since i'll have to live in the low income neighborhoods
what the fuh
Brody Hill
TOP KEK
Connor Rivera
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Brody King
It would take effort. A fuckton of effort.
Jason Torres
3D is literally so much easier than sprites its faster to make a 3D model and draw sprites over it than to make sprites Its just not cost/time effective for what people expect these days. People will buy a gamewith sprites at 10/15 dollars but SNK level stuff is essentially a AAA production. Street Fighter 3 almost ruined Capcom itcost so fucking much.
Ryder Rivera
nice fuckin' bladerunner
Jackson Morris
...
Lincoln Reed
...
Leo Kelly
you don't understand anything about how games are made, do you?
James Stewart
Because the average person literally has no eye for quality. There's no market for a pixel artist in games because dev companies realize this and instead they hire the cheapest shittest most "efficient" spriters possible for their indie games - or even better, they don't hire anyone at all and make the whole game out of programmer graphics and claim like it's a "style", it's "retro". Hence, all the 2D art in vidya is being done by people who probably don't know the first thing about visual design, and all the good 2D artists are drawing yiff shit on tumblr and deviantart to supplement their crappy income
t. Guy who does graphic design for websites as his day job and attempts to dev (C# and spriting) on the side
Levi Ramirez
...
Henry Cooper
...
Justin Lopez
pretty sure no one gives a fuck or regulators labor laws in the video game industry, I've heard some pretty shitty horror stories about working for video game companies
Chase Roberts
...
Jaxson Jackson
because he likes you a lot
Alexander Ramirez
It's ok, he's too young to know that baggy jeans where a think in the early 90s.
Daniel Robinson
I can kinda confirm this, one of my best friends is a graphic designer/art person and he always makes comments about graphic designs because well he is really into that field.
Then i realized how little i actually cared for graphics. Often times i only really noticed the quality of certain designs after he commented on it. I mean i could clearly see what he meant myself, i just what have never been involved enough to notice/care.
And what he said was mostly true. But i dont really care all that much if the game overall is good.
Most people dont really have an eye for it, so investing money into superp art is a waste from a business point of view.
Kayden Jenkins
well, hello there other me
James Sanders
A E S T H E T I C
Brandon Gutierrez
It's either they don't care and abuse people to shit or the other way around where they hold your hand. Not even hollywood is that bad all the time.
Jaxon Jackson
Sprites aren't just pixelart. It's any 2d render. If you mean pixelart, say pixelart.
Asher Foster
Because 3d is cheaper and easier than high quality pixel art. >What was the wizardry employed by those SNK devs to make such good looking sprite work that is still relevant almost 20 years later? Assloads of money.
Jackson Taylor
This is the only thing that comes close.
Camden Howard
>Ghost Trick >Sprites
Hudson Hernandez
I don't think they use 3d models for that shit, the DS isn't made to handle such smoothness in 3d
Samuel Ramirez
Rotoscoped 3D models. It's a technique that's been used for a really long time. The original Prince of Persia was done like that, I think.
Justin Sullivan
>on the SNES You do realize the Genesis and PC versions are vastly superior right?