What is a video game where inflicting status effects actually matters, and isn't just a huge waste of time?
What is a video game where inflicting status effects actually matters, and isn't just a huge waste of time?
Any game that's not turn-based
Etrian Odyssey
>tfw EOU2 hexers
>what is Pokémon?
Uh, Pokemon?
Any Etrian Odyssey
...
Shin Megami Tensei, the first one for the SNES
Well, the Nerve status at least
The Nerve Bullets are overpowered
Also, any Etrian Odyssey
"I understand nothing about vidya": The Post
Diablo 2
>Baby's first turn-based
Putting basic thought in Pokemon proves your autistic or incredibly inept to not just plow through shit with the low difficulty of the games.
Final Fantasy V
>Almost all bosses can be slowed
>Several bosses can also be stopped, including one of the superbosses
>One segment of the final boss is vulnerable to instant death
>Literally every single encounter in the game is susceptible to Level 5 Death assuming they otherwise meet the criteria
Bait
Maplestory
Dark Souls 2
Pokemon
7th Dragon
Any Etrian Odyssey
>tfw knew this was from dark cloud the moment I saw it
Final Fantasy 12
Any Etrian Odyssey
>Bait
>Gyms and trainers aesthetically advertise what type of Mons they use
It's easy as shit. Pokeautists please.
If a game is too easy, status effects may as well not exist.
Xenoblade Chronicles
Riki can inflict a bunch of them, and with the right gems, they can down enemies insanely fast.
>dark souls 2 poison
and then a-team realized only quality builds are allowed to be played and made poison useless again
>status moves work on bosses
>random encounters are actually hard enough to justify using status moves
>tfw the Boss gets paralyzed
Not when fighting human players
>Healing spells damage undead enemies
Gee, If only there was a way to make capturing Pokemon easier instead of chucking Poke Balls for hours.
>Ctrl+f "South Park"
>0 Results
How?
South Park: The Videogame was the one game where status effects meant everything.
Stacking bleeding effects was by far the most effective way to do a ton of DPS.
>status effects work on bosses, but are far less likely to hit
this is basically the worst, it makes boss fights a RNG fest of whether you can hit the status or not
Stick of Truth
Stack Gross out and Bleeding up to 4x, block healing and cause massive DoT
>Dupe masterballs
Wow, so hard.
>boss gets stunlocked
>healing spells don't work on mechanical creatures
Atlus games in general
>cheating on a game for children
Wow, you sure showed me!
LISA
>cast Slow on the boss
>it hits
>makes your Hasted party get even more turns in
Darkest Dungeon is definitely one. You literally HAVE to stack effects on one of the bosses
because it nerfs melee damage extremely fucking high.
>Cheating
It's not if the fucking devs never iron it out.
FF XIII trilogy.
Sab & Syn classea are almost OP.
>tfw debuffing literal gods and Poisoning them on top
>tfw beating the final boss in 1.5 minutes
Final Fantasy XIII, surprisingly. Virtually every single boss has something they are vulnerable against. Except maybe Sap, fuck Sap, I've never seen such a useless ailment before.
>Jew class
>every ability inflicts status
>Recover 50 HP when dealing damage
>Recover 500 HP when recovering health
>every attack is multi hit and heals you to full health
Whatever helps you sleep at night.
And anyway, duping only works in like 2 or 3 games.
>boss gets sleeplocked
>buff and debuff to hell and back in the meanwhile
Was there any other enemy in that game that inflicted the Screwed effect upon you? Because I know that it's actually an OHKO.
>boss gets petrified
came here to post that.
blight, bleed, stun, and debuffs are essential in all combats after easy
>class can inflict status on themself
Pokemon.
>class can give their status ailment to enemies
>tfw I tried beating Veteran Flesh twice without stacking bleed/blight
I can never get over that grief
Etrian Odyssey
Monster Hunter
>boss is immune to poison, but summons fodder enemies to eat them and restore HP
>you can poison the fodder enemies
>getting him to eat poisoned enemies will poison him
One of my absolute favorite moments in Strange Journey.
>class has ability which reflects status
Tons and tons of games? This post and this thread is shit.
Just to add to the thousands of games already mentioned: Path of Exile, there are a number of poison builds and the appeal is that they don't take good gear to do decent damage, and for Status effects in general Blinding things is very powerful, not to mention almost every build uses some kind of Curse
In Final Fantasy 13 its essential.
>Boss has a move that can grant him extra turns
>Extra turns can be used to gain even more extra turns
Etrian Odyssey
I remember the first FOE wrecking my shit over and over and then my friend told me to just poison him.
Name a boss other than Mot
Fuck Mot, unfun as fuck boss
No Dragons Dogma? Okay here we go...
Topor can literally make most bosses move 50% slower. You can douse bosses in oil, then set them on fire to do a shitload of DOT damage. I believe you can fully freeze some minor bosses.
>Poison the boss before he starts giving himself shitloads of turns
Fucking The Last Remnant
Divinity: Original Sin. You will get your shit pushed in if you don't have an elemental wizard or something of the like.
>Ctrl F
>only 1 Monster Hunter....
really guys? There are multiple Blademaster and Gunner builds revolved around status inflicting...
Hell, they even introduced a brand new set that comes with every skill you need to para/poison a monster 4-5 times per hunt
First things I thought of were Stick of Truth and Darkest Dungeon. Bleed is also really OP in these games.
guild wars
lots of skills only work conditionally, so the foe must have a hex (magic debuff) on them or must be crippled in order to work; you can build up a chain of dependent skills for a greater effect than just a hand full of skills that say "skill does x amount of damage"
Jade cocoon
i should clarify that hex and crippled are just examples. there are many skills that depend on every effect in the game
It is, actually. And they ironed it out years ago.
>class has ability that makes it strong with a status
Ragnarok
Status is pretty useful or scary against you in Darkest Dungeon.
>You can stack certain status effects.
>Watching that huge chunk of HP drain from their bar.
It's just so satisfying.
>there's a status ailment called lust
>there's equipment that makes you stronger when inflicted by it
>just started playing dark cloud again
>forgot about repair powders and all that stupid shit
it's so much fun but god DAMN do I hate the stupid durability system. It's just such a fucking chore.
Also forgot how many pricklys you get in dran's cave, ii'm already at like fucking 8000 gold. Unfortunately I forgot about completing gaffer after paige too so that kind of fucked me. No glitch for me.
Is that from Dark Cloud? Looks like it.
>game has 3 types of poison and 5 types of paralysis
Actually, blowing through the games by way of level grinding just shows your own ineptitude
>two frontline houndmasters with stun+stun trinkets
>stun for days
>even stun some bosses
Shit's dope.
>class has a skill that increases damage when inflicted with a status
>has an ability that doubles damage in exchange for health
>which counts as a status and procs the other skills
Are you seriously saying capturing Pokemon is hard?
Wild arms XF.
>second real mission out of the tutorial
>enemy has a debuff to unequip your weapons
>then another enemy has a sleep debuff
>then a third has a nearly full-screen OHKO if you take too long in reaching the goal
that game's fucking bonkers. favorite tactics game bar none, better than FFT.
>Reflect works
>Boss uses devour attack
>Boss devours self to death
I'm not, but that user was implying that there was no reason to use status ailments in pokemon, and if you try to capture legendaries without using them you're pretty retarded.
...
>Half way through the game, bosses become immune to every status effect
>instant kill/petrify moves work on bosses
Fucking Sonny.
You're actually describing a scenario in which status ailments *don't* matter. Having the ability to inflict stop or instant death on almost any boss or enemy actually trivializes all status ailments besides stop and instant death, since those two are pretty devastating to land in most cases, especially compared to something like poison.
Its my understanding that they're very useful in Dragon Quest.
FF13
Poison alone can do well over 1 million damage to some of the endgame enemies
Status effects are useful throughout the entire game once you get access to them against both normal and boss enemies.
Pokemon
>only 1 monster hunter
Because effects only work consistently the first time
Since Pokémon was already cited four times: Siralim 2
Dragon's Dogma, torpor and silence can make most fights a cakewalk
ARPG's usually have great statuses.