As far as traditional fighting games go, why people don't see Guilty Gear XRD as better than Street Fighter V?

As far as traditional fighting games go, why people don't see Guilty Gear XRD as better than Street Fighter V?

It looks alot better to me

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Fuck off namefag

it also plays a lot better and has more variety, the thing is most people dont like to associate themselves with anime and the game looks kinda convoluted.

ASW games feel like they are complicated beyond adding depth.

I gave Guilty Gear a lot of chances to win me over and it never did because I never felt like I had grasped how it was meant to be played. Too many mechanics and not enough substance or justification to them.

Like are IKs anything more than fancy?

It's a game everyone expected to come out...

since fucking 2002, 2014 was too late for it to be released that most people who loved it back in the day lost interest in fighting games altogether and it didn't help either how they released 50 versions reusing XX assets

GG isn't a traditional fighting game in the sense that SFV/KoF are

GG is an airdasher/anime fighter which is a different subgenre with a different gameplay style.

There are people out there RIGHT NOW who act like this game isn't the pinnacle of graphical design in the genre.

Well im more of a Smasher so to me it looks like a traditional fighting game.

Guilty Gear and SF don't look that different to me in their core, i see them as clearly belonging to the same type of games. things don't have to be a complete SF clone you know

I tried GG but couldn't get into it, but I also tried UNIEL and I liked it. Never played airdashers before. Mainly just SF and some KOF13.

They do belong to the same genre but they are extremely different in how they play, what gameplay styles they focus on and what specific strategies they reward.

I think SFV is shit btw but I don't think it's that fair a comparison. You'd be better comparing GG and Marvel.

>tripping
stop

SFV and Xrd are completely different videogames in different stages of development. Street fighter needs a good several hard reads to win a round, anime pressure is generally more complicated but failing against it 2-3 times is enough to lose. Street fighter doesn't expect to accomplish much on neutral and meter-building is a lot more relevant in that part of the game, because the initiative is just chancey and you will deal with the approach, or being forced to approach, as it comes. Anime is all about forcing them to block something that is a lot + on block by spacing it correctly.

SFV is broken in its current state, and WAY too simple to attract people.

By the way, Xrd was also quite broken on launch (I'm looking at you, Ky's 1-frame cancels).

I like ASW games mainly because they give you so many tools not just for offense, but for defense as well. I never feel helpless as I do in more rigid games like SFV which is ironic considering that anime games are known for their aggressive rushdown and long combos.

But they still take too much pride in shit like jump install and other shit to fluff APM/add mechanics to feign depth. There's a difference between having a deep combat system and having one that's flooded with shit.

Anime.

Its fancy, but people can pull them off practically in-game under specific conditions.

Brand recognition. Also not a lot of people are willing to sink their time in a game with lots of mechanics. Even if GG has the best tutorial in the market right now along with KI, it just doesnt pull in casuals.

Well then you don't understand ASW games because they are all pretty much 'lmao you got knocked down now you literally have to guess and if you guess wrong I get to it again'

I think it's such a shame ASW has this subgenre completely cornered because they can't balance for shit and every game they touch turns into a braindead oki fest

Im trying to decide on which fighter to get, but im a little confused.

I played sf4 for 100+ hours a few years ago and really enjoy blazblue with friends, even if I dont fully grasp everything about it.

Does sf5 really suck that bad? It was my go-to. Is mkx any good?

Not really, some characters are indeed better than okizeme than most, but the system mechanics make it so that you have a number of options to get out of the pressure. Okizeme is pushed sure, but you have numerous ways out, not to mention the only really oppresive ones are from Miia, Zato and I-no

>lmao you got knocked down now you literally have to guess and if you guess wrong I get to it again

Sounds like fighting games in general.

P.S. I hated MvC3 and Skullgirls. Long, boring combos and too much shit on the screen.

No Ryu. No Ken.

It is boring, did you watch evo this year? did you notice how there was literally 0 "hype"? That's the kind of game you will be playing, it isn't like SFIV when it came out, it's a game nobody wanted, but they decided to launch anyways in a really bad state with bad decisions altogether

MKX is even worse

your the nigger from reddit

So which fighting game should I get, or should I just avoid them for now?

Game is barebones as fuck content wise, however it is easy to get i to.

People generally get hyped about the personalities playing the game than the game itself.

It's not a traditional fighting game, but it's great

youtube.com/watch?v=dGyR5RFuHj0

I like Melty more, and BB.

I think there's a lot of people that would argue that UNIEL is not an airdasher. I mean, there's only a forward airdash and it is pretty unsafe. Footsies are also key in UNIEL, even if they are all fullscreen.

I'd avoid them until SFV either gets fixed or REV shows if it is good or bad

Any fighting game is better than SF5.

killer instinct.

Heres a list of games that are better than SFV but will take dedication to grasp even at a basic-mid level. These also dont pull in the same numbers as SF

KoFXIV
Tekken 7
Guilty Gear Xrd Revelator
Killer Instinct

Now, SFV is ok if you want traditional fighters that's universally well known and easy to get into, but it has lots of things wrong with it. They'll probably patch it in time, but with Capcom's wave of shitty decisions, it might take a while.

this game doesn't let me rebind arrow keys, so I play SF5 instead

it's that fucking simple, you do a piece of shit port, I speak with my wallet

I only play GG's SP mode. maybe people also prefer it that way instead of playing it competitively.
M.O.M is grindy as fuck

>smash 4
hell no
play melee, top tier characters only

No, not really. It's always a thing to some a degree but KoF98, Alpha 3, KoF2002UM off the top of my head lack strong oki games for example.

'Training Mode' fighting games are largely a new generation thing

SFV is boring and slow. It's street fighter though so it'll always be on top. Dumbed down everything from 4 so casuals can get into it.

KOF, Blazblue, Guilty Gear and Tekken are better games.

SFV at evo would have been even better if the usual top 8 made it on there preventing 3 Nash players from being there.

Even then, there were plenty of good matches. It's just that there were more mirror matches then there usually are.

Don't listen to this guy.


Play SFV as it has the most players.

Don't listen to this guy

Play Call of Duty as it has the most players

no no no, dont misunderstand
melee is fun but yeah get SFV for the players

Oh it's that redditor Smash 4 autists. I'm out.

stun into IK is legit

IK as a hard punish (if you baited burst) is legit, as shown in youtube.com/watch?v=3wqS7Q_jWOc

>you will never get blown the fuck out this hard

Don't listen to this guy.

Play BattleBorn as it has the most players.

Don't listen to this guy

Play Overwatch as it has the most players

A game's difficulty always comes down to the playerbase in any case. People forget the human element.

It's like Fuudo said, SFV is harder than VF because there are way more people pushing him to reach the top. That explains why the Americans get raped in SFV.

I understand why you say sfv is too simple and that it cant attract players, but the numbers prove it untrue. Sfv at evo 2016 was the largest and most watched fighting game tournament ever. They are doing something right

Don't listen to this guy

Play Pokemon Go as it has the most players

To put it simply, IK at a competitive level are when someone is going into stun, a hard punish, or when you feel like a normal combo won't kill.

The only thing missing is vs mode and arcade mode. VS mode exists in some form in SFV already and Capcom have already said vs mode is coming back. Apart from that, I don't see how it's lacking content now with the story mode out.

Melee has alot of issues though. the character balance is terrible, half the cast is seen as not viable at all and Fox is so overpowered that 4 out of the 6 top melee players in the world use fox. and add to that the fact the game is full with broken hitboxes and multihits that don't chain properly.

Man, i don't even dislike melee or anything, but smash4 is a far more polished game and has less ridiculous broken things.

If you still want to get into melee more than smash4 i 100% respect it though, everyone have their own preferences. i've seen people who prefer melee's speed and amount of abuse-able glitches over smash4 despite all the broken things it comes with

Outside of comboing into it (where they must already be low health and you require at least 50% meter after activating) you will rarely see them.

There are actually very few situations where you can IK their dizzy and they couldn't shake out.

Hey. How's the new balance patch for Revelator? It's out right? Any consensus on tiers yet?

All the S tiers are now B-A tiers.

New top tier is Zato, Faust and Millia (even though she recieved nerfs herself)

Dizzy, Jam, Raven, Kum and Slayer all got buffed but nothing to a general consensus yet as to where theyre placed at.

GG and Xrd have a lot of tech moves built in and it looks flashy but hard to understand what's going on to new people

I'd say it's a different approach and I like it better.

SG combos aren't as long anymore since undizzy became a thing

You couldn't be more of a retarded faggot if you tried. Go play your trash with the other nintendo kiddies.

Where exactly would you say Johnny is located on the tier list now?

now im reminded that the only character i will ever have a decent grasp to be moderately good at is peacock.

i just wanna laugh and throw skulls at people though.

10/10 user best contribution to the thread, you sure showed me!

KI and Arc games are good. MKX and SFV are trash unless you're a fan

it's not out on pc yet

Street Fighter has been coasting on brand name for a long time now. 4 may as well have been called SF2-2

peacock is great

why did skullgirls have to be a team fightan? i dont want to play literally anyone else but peacock but i have to have a team if im going to have a chance against others.

at least i still got my bone man.

Can't you play solo with one really powerful Peacock? Fuck tiers, why not just try to make it work?

>solo peacock versus val/fil/cer teams

i can but im at a big disadvantage with no assists. peacock can lay some serious pressure alone but not nearly as much without assists.

It's better than SFV, but it's also dead as fuck unless you live near a japanese arcade.

I respect this opinion, but I personally don't enjoy the combo game of smash 4. I mostly play pm dk though, and there honestly isn't much in melee that compares either

youtube.com/watch?v=dG1q66h3RvQ
Relevant video, shit like SFV is wayyy too slow to be considered a good fighting game anymore. Guilty Gear is one of the few fighting games left that requires actual skill.

Someone add this one to the "Sup Forums talks about fightan" image

awful CG that tries so hard to emulate 2D that it ends up looking choppy as shit

I'm current practicing with Elphelt, may I have some good Elphelt plays to get me hyped during my practice?

add virtual fighter 5 to that list.

Solo Cock just doesn't work as well as other solos, due to her pretty glaring defensive dead zones and the general trouble she has once someone isn't blocking her fullscreen.

Stuff like Beat Extend or Napalm Pillar does wonders for Peacock, and really she doesn't do the unga damage that other solos do.

What does that even mean? Yeah, SFV obviously takes no skill. That explains why the Americans are on par with the Japanese despite no arcade release.

Listen to yourself you faggot.

and it still manages to look worlds better than its competitors, minus t7fr

>airdasher/anime fighter
These terms were both coined by people in the "fighting game community" with a bias against eastern games in general. Which is ironic considering Street Fighter is eastern too.

hell the only two western fighters are KI and MK.

Doesn't matter, there's a clear difference between airdashers and traditional fighters and the name reflects that

Skullgirls as well

This has been arcsys issue for years. They over complicate games while wanting a wide market. It's one or the other, folks.

i ignored skullgirls because of the minuscule playerbase. but yes.

...

You heard me, SFV is too slow, and thus too easy to perform combos in for example.

Have another relevant video.

youtube.com/watch?v=dbfik5Qxjz4

Is this a strawman?

as a long long time street fighter player, im trying to learn guilty gear but its so hard. Love playing it though

Skullgirls competitive scene has been growing
youtube.com/watch?v=mKODqd_HlME

But they are, though. Lots of famous japanese players got eliminated by random americans because the game has consistency issues and hopeless matchups, and they got shit out of luck. Guy does a 50/50 mixup, have fun DOWNROAD KOMPUREET him within the two games you are going to lose by choosing which way to block on a whim.

The only truly high level people in the top 8 were Infiltration and GO1, and GO1 doesn't even play SF.

Not that I didn't enjoy Mika in grand finals, but if the result of the matches was less random, a Mika player should have never gotten all the way there.

And you heard me nigga. Why the fuck aren't the Americans doing shit in SFV? If it's so easy the results should be much more random. They should be having the time of their lives instead of getting bodied.

Combos aren't what determines skill in SF. Otherwise Desk would be bodying everyone.

Too many gimmicks.

3D was a mistake for Capcom

street fighters is also anime

>But they are though

lmao

Justin Wong, the guy that has won every American major, has only made top 8 at SFV premier tournaments. Only 1 American made top 8 at EVO. Only 1 American made top 8 at CEO.

Americans are getting bodied. They have yet to make grand finals in a premier tournament.

BTW, GO1 does play SFV. That's his main game now and he stated that before SFV even came out. You think he's just flying out to all these overseas tournaments for Melty Blood or some shit?

Dizzy is cute!

...

You couldn't be more wrong. All mechanics were carefully considered and put into place to create a unique experience. The way how tension is built by moving towards your opponent, how faultless defense costs meter, how IB can be risky but rewarding, bursts being a trump card, negative penalty punishing passiveness, roman cancels giving tons of freedom, etc. And then you have more subtle things, like despite FD being useful to push out your opponent, it also gives them an opportunity to reset their pressure. The end result in GG is a fighter where players have to be proactive, creative and considerate. You can play defensively, but you always need to stay on your toes and stay active.

The Guilty Gear series is a case study for great game mechanic design. Everything clicks together. The only thngs I could argue not being as well developed into the game could be slashbacks, IKs, danger time and how the new RC mechanics fuck over bursts.

GG is a complex game indeed, but it's complexity that adds depth.

BTW, consistency problems?

>Infiltration placed 1st, 1st, 1st, 4th, 2nd, 1st
>Tokido placed 2nd, 2nd, 2nd, 3rd, 3rd, 1st, 17th, 13th
>Daigo placed 9th, 7th, 5th, 3rd, 5th, 13th, 33rd
>Haitani made top 8 at every event, but G League and EVO
>Fuudo has turned into forever 2nd place the past few months
>Justin Wong has won practically every US ranking event

This is as consistent as it gets apart from EVO, , which is always has crazy results because of the amount of top players present, and bracket luck. Just looking at the placings above you can see which placing for each of those players came from evo.

More webms

das it mane

If you guys are into Guilty, watch Daigo's stream on Friday.

Should be Daigo, Fuudo, Machabo, Kuroda, and Dogura.