ITT: Vidya upscaled to hell and back.
Make em' look as pretty as you can Sup Forums
ITT: Vidya upscaled to hell and back
Damn, MegaBloks Dimensions looks pretty gud
dam i iz gud lel
What is this, the weapon to surpass Metal Gear for ants?
A CENTER FOR GRANT?
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I always found it amusing to try to see how far I could push PS1 games because the system was so fucking primitive and there is so little to work with generally in terms of assets, and the lack of super basic 3D concepts (PS1 has no z-buffer for example) makes it crazy difficult/impossible to do really basic enhancements like you would on nearly any other 3D system, even older ones.
Requesting Megaman Legends 2
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PC version looks better than the emulated version.
Contrast with the PS2 where it's a lot easier to upscale many of the titles quite decently, some even have crazy levels of assets behind the scenes that didn't actually get taken full advantage of on the original PS2 itself or TVs back then.
If anyone has some nice screen caps of Front Mission 3 that would be killer.
For me? Or FOR YOU?
xii is godly on emulator
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>those warped-ass models
The PC version for some reason always has a black line at the bottom even if you're out of a cutscene though.
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Yeah, that game being a ps2 title is ridiculous in retrospect.
Although I guess it follows in the history of top tier titles at the very end of a console's lifetime often being pretty nuts in exactly how far devs managed to push the hardware. Compare FF9 and CC to FF7 for example (let alone even earlier PS1 titles). Or I remember playing FF4 on the SNES (well, censored FF2 back then anyway) and then way later Chrono Trigger and my mind was blown. Then years later I got to try ToP and when I realized they were actually doing a full fucking vocal OP (and they did it by splicing like 6000 little tiny samples the SNES could handle together) my mind was blown all over again.
Fuck yeah pushing crazy hardware to the limits.
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>it will never be translated
>there isnt a single parallel universe where Majin Tensei 2 is translated
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Why contain it?
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Man that looks good.
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>wide screen
>no black garbage graphics on the sides
How? What is this black magic?
Mr. Life & Hometown needs to step up his modeling game.
In perspective these are embarrasingly worse than their goddamned official artwork.
PAL version uses less memory.
I can hear the music.
Well shit, thanks for the info.
What's wrong with the models?
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Tits are too baloony even for animu standards, which is saying something.
Asses are too flat, static and look exactly the same on everyone, even on the one girl that supposedly is a little flatchested but has the biggest booty of the cast according to official info.
Make them more like the artwork and we'll talk.
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Xeno looks amazing holy shit
ff12 had a lot of tricks to pull this off. One being that those models are cut scene only so they could splurge all the ps2 ram on a few models.
Also the whole game is cut into chunks so again they could maximize power and ram on a few pretty models. cant complain though that game is damn good looking. very few games can come close to the amount of detail in each scene.
Yeah, sometimes you can just tell when the devs themselves were having a lot of fun making a game, it shows up in all the stuff they cram in and attention to detail and overachieving that often isn't even in AAA games in general. It shows even for old titles. They had quite the team together for FF12, one of their last hurrahs really, and it still shows.
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Where are everybody's scan lines?
Those are some nice character models.
Never played that btw.
Source on reaction image?
Looks like a Shin Megami Tensen game.
GOOD TO KNO
Now I will have to add PAL PS1 Crashes to my list.
Did they fix the problem of the cutscenes using real life footage not playing?
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SMT Nocturne
Some people apparently don't have that issue on 1 or 2 but I have it on both. They haven't updated it since it came out in like 2000 so no, it's not fixed. Might be able to convert the videos to another codec using the same container though but they're not in avi or anything so I don't know if you can use another codec. Doing that works for some games. The videos in MGS2 are in a proprietary compressed format though so you can't do that for them.
At the very least they don't cause the game to crash, which has happened with some games I've played.
>using billinear texture filtering
Yeah, no.
It's completely random, a case-by-case basis whether or not it works; MGS2 plays perfect for me. MGS1 is missing cutscenes. I've spoken to plenty of people who say the opposite, or that both are fine, etc.
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I thought upscaling meant just getting something like a 720p picture and stretching it to a higher resolution but it's still 720p thus it's blurred and shit, not getting something and actually increasing the rendering resolution on it (which is what you're picture is).
pretty sure that's what it means
Is this SMT If... on PS1?
Man I keep seeing this everywhere. How's the narrative? How are the characters? Is it dripping with richness or just a bullshit time killer?
>SMT Nocturne
Thnx.
I always hear people say this but having your textures be a big collection of squares is not detail and the textures in my image look a hell of a lot better than those in OP's, especially those on the character models.
And I was using anisotropic filtering when I played the game.
Like most dungeon crawlers, you don't play Might & Magic for the narrative.
I remember playing some M&M game as a wee lad, and getting REALLY addicted to running around and grinding.
Thankfully, it was my uncle's computer, and I never played more than 15 minutes and developed into a real RPG addict.
Explain to me how the game using less memory allows an emulator to render it at full 16:9 widescreen without bugs.
Fuck that shit then. Thanks.
Can anyone confirm if it's worth the hassle to ebay a copy of the PC version of MGS and install an optical drive to play it? Does it work on Win 8.1?
Anisotropic filtering and billinear texture filtering are two completely different things.
There's billinear anisotropic filtering, but I'm talking about texture filtering.
I just like seeing the original textures as they were supposed to be, not with some shitty arbitrary blur filter that literally... blurs it.
It's pretty good. It's a classic CRPG and the dungeons and gameplay take precedence over story unlike more modern ones but the story and setting are very interesting. Like many classic CRPGs a lot of story bits are in the manual.
might and magic games are all actually sci-fi
Kicking Simulator 2006 isn't Scifi
Just pirate it. Works fine for me on 7 though I don't know about 8. Except for the video cutscenes not playing but they might for you as some other user said it's pretty random. There's also some other things like apparently the sound quality is lower than the PS1 version but I haven't noticed much difference.
So do you just leave off texture filtering entirely when you play games? I forced anisotropic through my drivers so I'm guessing that is trilinear anisotropic. I think you're mistaking textures being blurry because they're small as shit as the filtering blurring textures. OP's textures don't have any more detail than the ones in my image, they just appear "sharper" because they're made up of a bunch of squares. You might as well just inject a sharpening filter and call that enhancing detail.
Holy shit these make good wallpapers keep posting guise.
Every MM game post ubisoft acquisition is only Might and Magic in name. The entire setting and backstory was rebooted and the main series was shut down.
Ridge Racer Type4 plss
texture filtering does a lot to an image, compare this...
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Yes.
What?