Let's make the worst game ever, Sup Forums.
I'll kick us off.
>Bethesda in charge of fall damage and bugtesting
Let's make the worst game ever, Sup Forums.
I'll kick us off.
>Bethesda in charge of fall damage and bugtesting
>Bethesda in charge of animation and writing
>Konami as Publishers
>WIndows 10 and Xbox1 exclusive
>Volition campaign unlock able cheat pack
>EA and ubisoft Microtranaactions
>cinematic experience
>Team17 in charge of online multiplayer
>Denuvo
gearbox in charge of marketing
>Ubisoft is in charge of storyline
Umaru isn't a playable character
Creative direction by Anthony Burch
70% of the gameplay is in the Bat tank
>Reimaginated reboot of loved and successful but dead franchise
>never goes on sale
>Ubisoft in charge of open world design
Riot games in charge of multi-player mode
>Nintendo in charge of online
>Paradox in charge of DLC
>FOV locked at 70
>full price staged release early access
>korean mmo tier grind
>capcom and Nintendo in charge of censorship
>bethesda in charge of story
>engine by Telltale
>Anita Sarkeesian as Political Correctness Director
Street Fighter V already exists
So far we have a cinematic experience remake of a successful and beloved franchise, with animation, writing, bugtesting a fall damage by Bethesda; published by Konami, Windows 10 and Xbox1 Exclusive, with EA and Ubisoft Microtransactions, Team 17 online multiplayer, Gearbox in charge of marketing, Ubisoft storyline and open world design, with creative direction by Anthony Burch, Riot games in charge of multi-player, Nintendo in charge of online servers, Paradox in charge of DLC, with field of vision locked to 70.
With my addition of IMCGames in charge of PR.
>paywall with P2W
>Paradox in charge of DLC creation and direction
>Bioware in charge of distribution
>Bethesda in charge of pricing
>No Offline mode
>UPlay
>70 dollar season pass available before game releases
>bethesda in charge of production and streamlining the user interface
>Pete Hines in charge of dialogue and story progression.
>try to play Worms 2 online
AGHHHHHHHHHHHHHH
This is the most disgusting thing I've ever read.
Its perfect.
>gay black transexual otherkin mary sue protagonist
...
Localized by Nintendo Treehouse.
Peter Molyneux is the man overseeing the entire project
With Peenus McWeanus as the comic relief sidekick
Valve in charge of sequel
Jesus fuck!
>dialogue wheel
>game has a whole catalog of dlc's at launch
Anthony Burch in charge of writing
Get Scamco Bandai to work with Paradox on the DLC
>multiple endings done by BioWare
>collaboratively localized by Atlus and Treehouse
>Fromsoftware is in charge of the lore
Certain actions in the game may take from several hours to a few days to complete, but you can speed them along by buying Gems/Gold/[game]Bux/MB Coins.
Boss fights by Grip Entertainment who did the fights in DXHR
Only one save-file and the game autosaves. Autosaving into a perpetual instant death scenario is a possibility. Game also has xp unlock progression system with an MMO style grind. Base abilities like jumping or using items are locked behind these.
>Obsidian in charge of QA and releasing the game on time
Music by Sup Forums ala Sup Forums the musical.
no hp restore when you level up
that would be really unerving
>runs at a constant 15 fps no matter what
>unbalanced card game mechanics
>Riot Games in charge of management
forced mouse acceleration
>343 studios in charge of lore
Can't modify the game and the save file is I'm a location that you can't move/copy from
Nintendo in charge of multiplayer
Valve is in charge of balancing. Riot is in charge of PR. Gearbox is in charge of art design.
If playing mouse+kb - then mouse acceleration is on and can't be turned off
if playing with a gamepad, there are no deadzones in the sticks
>published by EA on Origin™
Official forums are controlled by Stanley Woo
Location in*
kickstarter funded
amibo-like collectible mandatory to play
you just got 1up'd familia
>Tim Schaferin charge of budgeting
>distributed in cassette tape format
>console-tier graphics settings
>can't turn motion blur off
...
Inafune in charge of script writing.
>Anthony Burch in charge of editing the script
>fromsoftware in charge of patch changelogs
>anime artstyle
>procedurally generated
Bioware in charge of female design.
Stretch goal cameos from undertale and dovakiin from skyrim
And arcade-style "pay every time you lose", then make the gameplay 90% RNG bullshit you can't see coming. And then make 90% of what you can react to require you to p2w your character's strength up to even beat it.
PC exclusive, yet the pc version is a port of an unreleased console version
The designated unchangeable controls are
ESDF - movement
B - Grenade (hold to sprint)
L - opens item menu
C - change weapon (Hold to toggle crouch)
>Thread is full of newfags who have trouble recognizing patterns and determining syntax
Forced bloom and CA
>linux exclusive
>final boss is a QTE
It's a strictly single player game but can't be played offline or it'll shit itself trying to reconnect.
You monster.
>hey dude
>have you seen this kid? he got locked up in a fridge for 200yrs and survived
>[sarcastic] that makes a hella lot of sense
>NOT INTERESTED IN DISCUSSING HOW REALISTIC THINGS ARE IN A GAME W/ TALKING GHOULS AND MUTANTS
Pete Hines for writing when?
Each version of the game has exclusive content and you need to buy the game across four different platforms to get everything.
In the PC version, certain timers are based on how fast your processor is.
Addint onto this: the game saving itself expends resources without your consent. These resources are finite and you need to buy more through microtransactions.
>gameplay changes halfway throughout the game
bad voiceacting
You forgot
>early access
>Grenade (hold to sprint)
>change weapon (Hold to toggle crouch)
i think that can even be topped
forced stealth, driving, underwater and escort missions.
>being released on steam, wii u, xbox one, windows 10, ps4, 3ds, and iphones
>rather than being one cohesive genre, it's actually a mix of six different ones
>singleplayer still requires connection to game server to place NPCs, items, and interactables
>you have ping in singleplayer
difficulty balanced by Jay Wilson
a week before release it gets a Question Time on tumblr.