How in the fuck are there seriously people who think a shitty little mini game like Super Meat Boy is better than a fully featured AAA game like Call of Duty?
I don't fucking get how there are so many people online who constantly make the argument of preferring the former and its ilk over the latter.
Lincoln Sanders
Super meat boy is 100% about gameplay, if you like plat formers it's very good. There are a lot of reasons someone might not be in to Call of Duty.
Lucas Davis
One of these games takes skill, both feature trial and error and endless respawning.
Guess which one has the higher skill threshold?
Jason Carter
because it is
Justin Nelson
>Super meat boy is 100% about gameplay Is that supposed to be a positive?
>if you like plat formers it's very good No it isn't, it's worse than all of the popular platformers from the 80s and 90s.
>Guess which one has the higher skill threshold? Call of Duty online, easily?
Joshua Morgan
Yes absolutely. Games should be gameplay first. I don't know if that's a fair take, once I got the hang of the jumping physics I had a lot of fun. I get that you're upset because other people like something you don't, but that's honestly logic for kids in grade 2.
Kevin Scott
hah... thinking Cod has a higher skill cap then super meat boy. rofl you have to be 12
Jace Perry
In what way is any recent call of duty superior to SMB?
inb4 graphix
Connor Harris
>Games should be gameplay first. Technically saying that Super Meat Boy is 100% gameplay and Call of Duty isn't is complete bullshit, since graphics are as much a part of the game as the mechanics and rules. What you mean, I assume, is that Super Meat Boy is 100% about the mechanics and rules. But Call of Duty is about its mechanics and rules, AND graphics, so I don't see at what point Super Meat Boy pulls one over Call of Duty.
>I get that you're upset because other people like something you don't Nice try, but my argument began with chewing out retards like Meat Team who say outright that a game like Super Meat Boy is better than Call of Duty. This isn't me upset that someone likes something I don't. This shit starts with those nerdy flakes, who I see all over the internet now.
Kayden Morris
>No it isn't, it's worse than all of the popular platformers from the 80s and 90s. this is not only factually incorrect, but a petty argument to boot
Eli Diaz
>one game has a bigger budget, therefor its a better game >game is made by 2 people with a tiny budget means its not a real game
the size of the budget or team who made dont matter. Rather the quality of game defines how good a game
Nolan Baker
I know you're baiting but why is cod better than super meat boy? Cause I'm sure anything you mention being in favour of cod is actually boring to someone who would rather SMB
Eli Perez
What if I don't like shooters
Christian Nguyen
Posting in epic thread to be honest.
Alexander Robinson
I'm not a fan of military shooters, super Meat Boy is a better game than Call of Duty. You're going to have to grow up and get used to the fact that every opinion is a subjective opinion, and sperging out over that is a supreme waste of time.
Camden Walker
This post must be reposted from reddit or tumblr. Even Sup Forums isnt this casual
Jose Stewart
As someone who has always been a black ops 1 and 2 fanboy and who has never liked super meat boy, SMB requires a lot more skill and reflex than any call of duty game.
Sebastian Hughes
That's fine, as long as you don't make any stupid ass claims. Then you deserve to get railed on. Like this faggot still trying to turn the argument around >why is cod better than super meat boy? A ton of reasons, which boil down to it being a fuller, more fleshed out, and therefore satisfying and enjoyable experience. The amount of detail in the graphics (obvious one, but it is worth mentioning, since good graphics not just engage us better but give us the sensation of it requiring great effort to have created it), the amount of subsystems at play throughout the various game modes, the fact Super Meat Boy just has the most primitive set of controls ever (move, jump...) while more recent Call of Duty games are vastly more complex control-wise, the fact it's a first person shooter and not of a genre that more or less died out years before the game came out due to technological advancements over time, etc. As a game, Call of Duty is way better than Super Meat Boy.
Michael Williams
...
Michael Lee
>the more money put into a game the better Why would you ever like any movie when Avatar costed way more?
Liam Sanchez
Strawmanning is the best you can manage here?
William Morris
you started it
Jason Nguyen
>ITT: OP is actually 12 years old
Luke Davis
Call of Duty isn't fun.Super Meat Boy is.
Noah Bell
>opinions: the post Come on, underage b&. Most people here agree that CoD blows. You are one of the few who are young enough not to have experienced 100+ tacticool shooters already. That's fine, but neither game is objectively better than the other.
William Myers
Tommy Refenes started it actually.
Easton Wright
>a serious argument over the subjectivity of the Call of Duty series Sup Forums should have been deleted eons ago.
Logan Williams
Battleborn had biggest budget out of any Gearbox game? Look how that turned
Justin Parker
weak ass bait nigger, im not sure you even ironically believe what you write
Ayden Walker
>content diversity makes a game objectively better quantity < quality >graphical fidelity is the only method of engagement Willful suspension of disbelief does not rely only on realistic environments. You can be immersed in another ways. CoD fails this far more often with poorly made NPC idle animations and heavily scripted events. >greater effort/modernist view on quality I can show you games that have had just as many hours devoted to its production as CoD yet feature none of the graphical achievements. Not to mention that effort doesn't always equate to quality. More often than not, efficiently developed work is regarded much higher than not. >Simplicity = lower quality Enjoyment doesn't not only exist in the complex, user. Your working off a fallacy.
Alexander Russell
>graphical fidelity is the only method of engagement I didn't say this.
>I can show you games that have had just as many hours devoted to its production as CoD yet feature none of the graphical achievements You don't have to, I wasn't born yesterday. I'm well aware. But we're not talking about other games right now, we're talking about Call of Duty purely in relation to Super Meat Boy. One thing Call of Duty does have over Super Meat Boy is sheer complexity of and surplus quantity of its game rules and subsystems, which for GAMES are... a pretty positive thing. Greater effort also makes it more impressive, so I do count that as a positive.
Leo Lopez
you must love bloom and cinematics
Easton Allen
Nah, I'm just not a fan of flash mini games with nothing going for them. I've played actual Newgrounds games with more going for them than Super Meat Boy, in fact.
Cameron Reed
Two different types of games.
Jayden Thompson
What makes Super Meat Boy a little mini game instead of a game?
Nathan Allen
>UHHHHHHHHHHHHHHHHHHHHHHHHHHH HOW COME PEOPLE NO LIKE GAME I LIKE?
People like you are the kind of people who make the world a worst place.
Wyatt White
>especially opening up photoshop to shiptost for shame user
Matthew Robinson
>i didnt say this >(obvious one, but it is worth mentioning, since good graphics not just engage us better but give us the sensation of it requiring great effort to have created it) You certainly treat it that way. >Call of Duty v Super Meat Boy: Rule Complexity is clearly a plus The subsystems provided feel like a hodge-podge of ideas and conditions. The complexity loses its value when it only offers it as a means to differentiate itself from previous titles. >Remember how many guns/weaponry last game? Well we doubled it! Check out this dog! Does it add that much more to the overall experience? >Why should that matter? There's more of it so it must be better?
Once again, you're operating under the fallacy that simplicity means inadequacy. Greater effort, rules, and subsystems do NOT make a game better than another. This isn't a vacuum cleaner. It's a mode of entertainment. X more things to do doesn't make a game X times better. It's the mastery or the emphasis on cohesion of these different parts that makes these subsystems have more impact than just putting in these details for bragging rights. Do something well or don't do it at all. CoD, in my opinion, doesn't do that well at all.
Caleb Anderson
...
Lucas Morgan
>graphicsfags actually believe it's even CLOSE to as important as gameplay
Adrian Sanders
>gameplayfags so dumb they fail to see how graphics aren't a part of the term they use
Adam Murphy
SMB is a perfectly polished platformer with tons of content and tight controls.
Call of Duty is like every other shooter and call of duty before it. The game has barely changed in years.
The reward system is very different, one rewards playing the game well with a satisfactory completion of ever increasing challenge. The other throws numbers in your face every time you get a kill which is every few seconds, or you're killed and respawn almost instantly so you can run around looking for more instant gratification.
Nicholas Long
WEEEEEEE LOOK MOM BANG BANG HAHA OHHH BABY A TRIPLE!!!! OOOH YEEAH!!! THAT WASNT LUCK DAT WUZ SKILL XDD
Kayden Parker
>Shoving a "controllers are better" bullshit message in your face upon starting the game >Game doesn't let you customize your keyboard hotkeys ingame, only by editing a config file >Dramatic chipmunk meme >Forever alone meme
It's fun, but jesus christ is it obnoxious.
Mason Thompson
You literally would not have VIDEO games without graphics. It's even more important than the "gameplay" if it weren't the same fucking thing as points out.
Joshua Rodriguez
bait
Julian Reed
Except you equate good graphics to the mimicry of nature. I think of good graphics like I would a good art piece.
Kevin Bennett
Graphics are a part of the game, not the game play.
Thomas Peterson
OP passed away while trying to post this 5 years ago. His relatives decided to honor the 5th anniversary of his death by solving the captcha and finally posting this thread. Let's have a moment of silence.
Nicholas Rodriguez
Yeah but they don't matter as much, you can have great games without having great graphics. You can't have great graphics and shit gameplay.
Austin Edwards
well said user
Julian Gutierrez
>SMB is a perfectly polished platformer with tons of content and tight controls. By perfectly polished do you mean reduced to the genre's simplest aspects? It literally just has you moving and jumping, there is nothing else to it. It barely has any AI to speak of and only a handful of different obstacles you encounter. Also, just a handful of different environments. I don't really see the "tons of content" either.
>Call of Duty is like every other shooter and call of duty before it. The game has barely changed in years. I'm not a big fan of Call of Duty, but saying it has barely changed is serious bullshit. Clearly you haven't played practically any of them. And if you think it's like "every other shooter" then clearly you just don't care about the genre enough to notice how wrong you are.
Camden Jenkins
Yeah why don't you frigg off until you get your grade 10
Xavier Morgan
How are graphics not a part of how a game is played, retard?
Liam Bell
People like that crappy platformer because its simple, it's literally so simple that it CANT be as bad as a complex game like call of duty game can be. Think about it, if a cat makes a mistake he might knock someones plant over, or piss on his owners weed. If a human makes a mistake he could poison a water supply, cause a massive explosion, or release nerve gas all throughout the building he's in.
I don't even like that game, but it's better than the mess that is the cod series. If you want to play a game thats even better, try megaman zero.
Austin Cox
How are they, retard? Sure graphics have to do with how you perceive the game and are a good thing to have for a good gaming experience, but it has nothing to do with how you PLAY the game. Stuff like mechanics, responsiveness and what you DO in the game falls under gameplay.
You don't play graphics nor is it a thing you do in the game.
Jayden Rivera
Call of Duty is a shit game that should've ended after Modern Warfare 3. Any Call of Duty player posting Call of Duty content should not be taken seriously.
Hudson Cruz
>it's a simplicity means it's bad episode PS the controls are flawless, it isn't something to be taken lightly when talking about a platformer
CoD has been THE same since MW user, they tweak shit here and there but it's still the same instant gratification fest and instadeath it was before. It's a game only true pieces of shit with no sense of what they're doing with their brains could enjoy. You might as well be pushing a little button that pumps you full of serotonin every 3 seconds.
Hunter Walker
because they don't change mechanics retard
Jaxson Morales
please stop idiot.
Kayden Lopez
Doing the same thing 100000000000033808329057u23905u2390658293057902348u2930762930ju90u3259078u23907u2539082930u25390784293079340678u9085293074219084u times expecting a new result is not gameplay.
Christian Williams
>Think about it, if a cat makes a mistake he might knock someones- Stopped reading, strawman.
A game being simple does not mean it can't be bad. It could have shit music, level design, controls, art, length etc. WAY before its bad graphics mean jack shit
Ryan Bennett
>reduce them to the most simple aspects The simplicity of controls does not limit its depth. There is a difference. Super Meat Boy has more depth than Call of Duty. This is to say that the simplicity of the game allows for a progression and dissection of these core elements. Whether you enjoy that or not is subjective.
Cooper Collins
>SMB requires more skill >you can literally record a macro to beat the game
lmao
Levi Anderson
It's different genre you fucko
Owen Ortiz
not him but it gets progressively more challenging which draws me to play the game further.
It gives me Hotline Miami vibes in the sense that it's very fast paced, you die a lot but you'll eventually beat the level. This feeling mixed with the great music gets you hooked in both of the games.
Caleb Baker
>mastering controls and adjusting to the challenge before you isn't gameplay
>shooting people and dying 14174809170874091759072104971209 times in a row isn't repetitive
Dylan Gonzalez
Pro-tip: any game with no random element can be beaten with a macro.
Parker Allen
COD lacks the game play elements that make it stand as a firm distinction of superior skill, being better than the scrubs your playing against doesn't make it a good game.
Only at the top in a server where you play with similar people who smash a casual server 19/20 times does FPS get remotely fun.
Meanwhile Super Meat Boy actually has a high as fuck hurdle to reach just based on the principles of not dying = good, and speed + finesse that are elements shared in the FPS genre.
COD also reinforces ez click weapons that reinforce the trading mechanics of kills + deaths like in a basketball game.
This takes away the effort put into mastery of higher level FPS maneuvers since one button does it all, the casualization that people love since they got tired of being wrecked by others that took the time to understand how to play a game.
COD isn't skillful, it's just fun.
Dylan Walker
That's not beating the game, nor does cheating detract from the original difficulty you fucking retard
Dominic Ross
Super Meat Boy actually had some challenging sections.
I have never played a Call of Duty that wasn't mind numbingly easy.
Aaron Morales
>not him
So fuck off this isn't any of your business.
You're not funny, you're nor original, you're not clever, you're incredibly cute, you're not witty and you're certainly not bringing up any valid arguments.
Joseph Sanders
>I like both.
James Lewis
>Is that supposed to be a positive? This is like saying the quality of the writing in a novel is unimportant.
Josiah Adams
>who think a shitty little mini game like Super Meat Boy is better than a fully featured AAA game like Call of Duty?
This is the baitest of threads.
Asher Taylor
>Trial by fire isn't gameplay Actually, it is. It's a massive part of ALL human interaction. We interact and we expect a reaction. The choices we make based on that reaction IS the human experience. In this case, it's gameplay.
This doesn't prove anything. If this were the case, given that a macro is any defined inputs over an indefinite period of time, regardless of game state, every game is awful. The RNG can be manipulated in CoD and thus, a macro could be written to beat it.
Landon Howard
Yeah I know, I just copied the retarded argument you posted seconds ago. As if to say YOU have no argument, do you understand? Champ?
Lucas Sanchez
If you keep on dying all the time without completing a level. >Get good
Jason Peterson
>you're incredibly cute
Isaac Cook
>So fuck off this isn't any of your business. Kill yourself this is an open place for discussion. Ask for his gmail if you think you can't handle arguing with several people.
Sebastian Wood
My argument is valid because it's real, you can't just slap that onto something else and expect it to work. Also don't call me champ that's what your dad calls me after he sucks my dick every night.
Adam Campbell
I don't understand. OP is so blatantly, obviously baiting. It's fucking ostentatiously crafted bait. Take two completely, utterly different games, a well-regarded indie platformer and an AAA FPS (doesn't even need to be specific, just saying "Call of Duty" will suffice). Then spend an entire thread arguing that the FPS is inherently better, because graphics. At no point use actual logic. (Do not offer any suggestion that you have actually played the platformer, a few generic statements such as "all you do is move and jump!" will be enough). And watch the replies roll in, apparently.
How does this thread have 81 posts? How did it not just sink to the bottom of page 10 like the absolutely entry-level effort that it is?
Ryan Kelly
>Use same argument against him to show how stupid it is >you're certainly not bringing up any valid arguments.
HAHAHAHAHAHAHAHAHAHAHA
Logan Ross
>Kill yourself this is an open place for discussion.
No it isn't. You wouldn't bud into some conversation in the middle of the street and you shouldn't do the same here. Mind your own god damn business before you fuck with the wrong guy and get your shit kicked in.
Stop samefagging with your smartphone you pathetic loser.
Liam Foster
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Dylan Allen
Im sorry youre so mad son, I know it can be hard to not understand why anything is good. Having shit opinions can be a lifelong curse, I hope you kill yourself so I never have to see another post by you incidentally for as long as I live. Amen.
Brandon Clark
How does the detail of the rock on my screen affect the direction that I'm moving?
Angel Lopez
well there are a lot of stupid people out there, it isn't too far fetched to suggest someone on Sup Forums is retarded
Liam Foster
>, I hope you kill yourself
Oh so you're just an edgy 14 year old twat all along. Sigh should've known all along it was so obvious....
twitter.com
Stay there until your balls drop kiddo trust me you don't wanna piss me off today I'm not in the freaking mood right now.
Caleb Smith
lickie de dickie loser
Oliver Bailey
user, you still don't get it. Better graphics is what enables better "gameplay". Or rather, more processing power and better asset pipeline tools & etc allow developers more freedom in defining good game mechanics.
Lets take SMB then. The sawblades which kill you repeatedly. Those are graphics directly contributing to game mechanics. The dev did not begin by deciding to kill players that happened to jump into a set area of empty pixels, he imagined the scenario of a sawblade and drew up several drafts of sprites mapped to hitboxes that would interact with the player character. The graphics and game mechanics are paired to each other in a logical indivisible manner. It obviously doesn't make sense for the sawblade to be larger than the kill hitbox and nor does it make any sense for the kill hitbox to be smaller than the sawblade.
Nobody except autists would begin with the hitboxes and then create sprites to match them. Hell, the autists wouldn't even bother creating sprites, they'd stick a few shitty vectors into the area and then praise the "gameplay" as some sterling indie masterpiece. Which is pretty much what Thomas was Alone is.
Jackson Carter
In what sense are graphics gameplay?
Brayden Hill
But it's not just retardedness, it's perfectly structured retardedness. Too perfect. Designed to hit obvious buttons like gameplay vs graphics, indie vs AAA. OP must be laughing all the way to fucking climax having strung people along like this.
James Baker
Hoping someone kills themselves makes me a 14 year old, but "YOUR DAD" jokes are the epitome of mature, also my potential age has no bearing on how fucking infinitely wrong you are.
Joseph Cruz
>it's literally so simple that it CANT be as bad as a complex game like call of duty game can be Then explain Fez
Tyler Barnes
mmmmmmmmmmMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMmmMMMMMMmmmMmmmmmmmmmmmm i love it
Dylan Brooks
You are one of the problems of this board, OP is not baiting, he is starting an argument and it's an interesting one you fucker.
Lincoln Roberts
>Release CoD >its good >proceed to release the exact same game for 13 years straight
>someone makes something that isn't quite as worn out >people like it more than the same game they see every year
Zachary Lewis
those sawblade could look like anything, the graphics could be spinning circles of white nothingness on black background and youd still be able to have the same gameplay
Noah Evans
In that case I guess Super Meat Boy has excellent graphics. The visuals on screen function exactly as the developer intended for the gameplay. The sawblade is clearly defined, and a visual cue to the player that they need to avoid it.