DUDE FAL'CIES LMAO
DUDE FAL'CIES LMAO
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This was my first final fantasy
I am so sorry.
SEEEEERAAAH
Why tho, I had fun playing it
>I had fun playing it
SNOOoOoOoOOOoOoOoOoW
>REEEEE NOT FUN ALLOWED IF I DID NOT APPROVE THIS GAME
alright you fucking faggot that does it, post more birds
w-what
don't talk back to me I'm warning you!
...
>you groove you lose
SHUGAH AND RAINBOWS!
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Fuck you I like it.
Alright, honest question. I'm not disregarding your opinion for liking the game, but, sell it to me. Why did you like this game? What makes it worth playing over basically any other game in the franchise, including its superior sequels.
Having Lightning as your waifu is not a suitable answer though, has to be related to gameplay.
FFXIII was alright, I found the story dramatic and engaging. Felt sorry for bro-tier Sazh having to deal with traitor waifufag Vanille.
XIII-2 was a shit storywise but the gameplay got better. I never gave a fuck about Serah.
Lightning Returns is pure fanfiction
Are you genuinely curious or have you played it and have your mind made up looking for a debate
Huh? Who are you asking?
Well I'll answer anyways.
I don't really like it that much, no doubt one of the weakest FFs. Still played it because it was FF and the world and visuals looked nice
>Having Lightning as your waifu is not a suitable answer though
What if I just want Vanille to fist her asshole and feel that it should have been a minigame?
I'm genuinely curious, and while I have played it I'm not looking for a debate. I just have never seen anyone who likes this game explain why they actually like it outside of apparent waifu material.
Because I'm genuinely curious. Thank you for the answer though.
DUDE PLOT HOLES LMAO
How many of these threads have you been in? There has been a major push back from XIII fans for a while now. The debates are always in-depth but both sides always say the same exact things.
DUDE TIME AND SPACE LMAO
DUDE POKEMON HUNTING LMAO
Literally zero for the last few months. I don't really actively go out of my way to view things I don't like in the first place. I've heard echoes, but, no one is ever willing to clarify or explain themselves.
So what is it, why do you or they like the game?
The combat is actually pretty enjoyable, especially by FF standards. It could have used more classes and it's severely held back by the lack of customization, but the core mechanics are solid. Unfortunately, the game never lets the player off the leash until it's far, far too late. I would have given the game a solid 6/10 if it didn't keep coming up with increasingly contrived reasons to separate your party into groups of 2.
The lack of exploration and towns really fucking pisses me off, especially coming right off of XII
I'm not in the mood 2bh but if this thread lasts you will see for sure. And yes, the debate is about the gameplay and story/lore.
No you didn't.
Not OP, but here goes. I became badly predisposed to it after reading the reviews, but when I played it, I found it very enjoyable and ended up liking it a lot. It is extremely linear, yes. It's not as open as the other final fantasies, but to me the game really is about the journey and the characters. The whole theme of the game is fighting through hardship and never giving up, even if the situation seems hopeless. The characters are very well executed, with great voice acting. The graphics are very nice, artistically (which to me matters more than pure technical games like Crysis for example, which I find boring as fuck even though technically impressive), and the fighting mechanics are very fun. I recommend watching every cutscene and reading the datalog as soon as it updates. I didn't do it the first time I tried to get into it, and ended up dropping it very fast.
Not the user you're asking
I like the simplicity of combat, I loved the visuals and sound designs, not to mention the music
My "first" FF is X and while I enjoyed the demo I got long as time ago when Ps2 came out, I wasn't a very smart kid with turn based combat which was interesting at first but utterly became a turn off for me later on. Sure from what I've seen other FF titles have good design as well but with XIII I can enjoy it all with the simple combat and play it casually.
Eventually I'll probably play other FFs and appreciate for what they are despire turn based
It's only simple if you let auto-battle do all the work for you and you don't care about beating every battle as fast as possible and 5 starring all the missions.
Argue all you want, but LR has the best mechanics of the series.
But yes on the datalog thing. Reading it is the difference between confusion and thinking the story is nonsensical to something really really interesting with plenty of themes.
XIII
The combat is legitimately fun and engaging, albeit flawed. The setting, aesthetics are great. Good music throughout. The characters aren't bad at all. Hell, at least two of the mainline games had bland as fuck characters before (VI, XII), now XIII's are somehow worse? Please. They're solid and each had a clear personality and its development. The story can be really confusing but it works. It works well and is also engaging enough.
Now, linearity. The corridors don't really matter, FF has always been pretty linear. The main problem is that there's jack shit to do outside of the main story. Yeah, you can go kill some more shit in the open area but that's all. It's not worth doing and it's not any different from what you've been doing all this time, and it doesn't really reward you for spending time on it. That sucks. Also just no towns/cities or whatever they could be. That also sucks.
XIII-2
Hardly anything to defend. Only 2 playable characters was a bad idea but the combat got fixed. The story managed to avoid creating major plot holes while being about time travel, and the antagonist had reasonable motives. The environments are absolutely great. It's pretty much a modern traditional JRPG, but it has XIII in it's title so it's often disregarded for no reason.
LRXIII
Toriyama and his waifufaggotry. One playable character was a terrible idea but oh well, at least we get a good real time combat system to make up for it.
Worse than XIII-2 due to the main story being straightforward and mostly uninteresting, and lacking character interaction. And this timer absolutely sucks.
Everything else is great. The quests, exploration, side content. Still, it could use at least one more area, preferably some mix between the existing types (town/fields).
I feel sorry for people who couldn't enjoy these gems desu
I really liked XIII and XIII-2. Close to 100%ing XIII-2 and need to go back and grind XIII. I want to finish XIII-3 eventually. Please tell me it's worth it. I think the combat in these games is one of the most underrated things in history. It is so much more engaging than any FF game ever.
>combat got fixed
What?
The game was extremely easy, that's not a good combat.
>that entire XIII post
It truly baffles me how anyone can look at the cast of XIII and think those are good characters.
>Please tell me it's worth it.
It absolutely is, yes. You may like it even more than I did, it just took a few steps back that really bothered me. But I did enjoy it.
Balancing isn't combat. It's not like FF is famous for being hard.
Thanks, mate, you really contributed a lot with that reply.
So anyway, I love the setting, it was a mezmerising game to me when I bought it with the money of my first job.
First off, the lore is what made me interested at first even if, I'll say, the game does a poor job expanding on it to focus more on the characters.
FFXIII is a character driven game mostly.
Second, the cast is EASILY one of the best once their character arcs are resolved, actually having good chemistry.
Say what you will but I liked the Eidolons and absolutely loved the Eden race cutscene showing how everybody got used to their l'Cie powers.
The combat system was something new and kinda difficult to get a hold of but once you do and STRONG ennemies start appearing, you really need mix timing and chose your own commands and NOT Auto Command which, some people believe was the only option apparently. It's dynamic ane can give some very serious fights (some Boss battles, Vercingétorix, Adamantoise, etc...).
My disappointment being that we couldn't fight Titan.
And the music.. Some seriously memorable tracks spew out of this game and it helped tremendously with the atmosphere.
Before I realized it, already clocked 200 hours into this game.
I know it isn't like the other FFs and the plot is certainly not the best but the game just has a charm to it that made me love it like no other.
Also, Fang is best.
>That whole FFXIII part
I understand music, but Holly Molly if I disagree with everything else.
youtube.com
FUUUUUUUUUUUUCK YYYYYYYYYYYYYEAH FFXIII LOVE
XIII didn't need sequels at all. For the scope of the story and the things it focused on, a single game was all that was needed, and it ended in quite an acceptable note. Still wouldn't be the most brilliant entry in the franchise, but I would at least appreciate it more and bundle it with VIII on the whole "tried doing something different with the story" category.
Gameplay is still unforgivable though.
Forgot to mention that XIII(-2)'s combat could benefit from a simple menu rearrangement. Auto-battle was another bad idea. Remove it. Make Abilities open by default with the other menus opening by holding L1/L2/R1/R2. I had a post describing how the whole thing could be redone in a possible remaster, I'll try to dig it up from the archives because I can't remember everything.
>combat got fixed
You can still spam autobattle and still win the game. Nothing got fixed except for the tutorial for the combat system not being 20 hours long.
Not only was FFXIII a welcome improvement upon the series but the sequels were glorious extensions.
The combat is exactly the fucking same you retard, the only difference is the collectible monsters that are shitty and poorly balanced.
Shut up idiot. Autobattle was great in these games, they were about role management, not ability management.
meh, it isn't as good as the some of the other installments, but that doesn't mean i don't like it. stuff doesn't have to be better than other stuff for people to like it, i just kind of got into it and didn't drop it. liked snow, but then hated the asshole, all characters are idiots in their own way and the sequels ruined them more. i guess i liked the concept and the world.
>Nothing got fixed
So you're completely ignoring the character switching, paradigm targeting settings, no game over on leader's death etc.? Why do I even bother.
>there are people that still to this day get triggered if you say XIII is a bad game/series
No, it wasn't, there's a repeat function. If you had faster access to abilities (so, the aforementioned menu rearrangement), it would work perfectly fine without autobattle.
All circumstantial when the combat is still fundamentally broken due to autobattle.
The sequels were a crime. Regardless or wether or not you like the story, regardless of wether or not you enjoy the gameplay, one of the core strengths of this franchise has always been the fact that it reinvents its universe with each following installment so that people who don't like the direction that the story or world is going can always skip it and go for the next one, no strings attached.
Until suddenly there are three main console Final Fantasy games one after the next set in the same universe with the same cast of characters. That really harmed the perception of the series.
More like
>there are people that still to this day get triggered if you say XIII is a good game/series
>an optional feature you can literally turn off immediately and never use at all fundamentally breaks the combat system
XIII's combat has way bigger problems than the autobattle.
>no sequels before
>FFX-2
>FFTA2
>FF4TAY
Do notice how from all of those, only X-2 was released on a main console.
And do notice how from all of the main line franchise games until XIII came along, X-2 was by far the most heavily criticized.
Final Fantasy sequels or side games taking place in the same world as previous mainline games have historically always contained themselves to handhelds and the like. And the ones who don't are the ones that are the most divisive. X-2 in particular was an absolutely garbage story and only has a following thanks to the neat combat system.
Expanding the universe isn't a bad thing, actually. It's worse when you can't fucking manage your budgets and then have to make up for a failed MMO by recycling shit and making two sequels as mainline games, then turning a planned spin-off concept into FFXV and then turning it into a fucking mess while using up the money they milked from their now "fixed" MMO. That's SE for you.
You can't turn autobattle off, you can only set the default to commands instead of autobattle.
It doesn't change the fact that there is no reason to use commands as most of your abilities are redundant and you might as well save the time of picking individual samey abilities and just let the game pick a few for you automatically. The combat system is a horrible slog and bore to play. It's like they tried to emulate Grandia and instead made a worse Persona 3.
You know what I meant nigger, you don't have to use autobattle.
>you don't HAVE to use [necessary gameplay feature]!
This has always been a shitty argument. Yea, you can manually select your commands, but there's no fucking point in doing so since
1. it doesn't matter what you pick
2. since it doesn't matter, might as well let the AI do it and save some time
Well in the first place, XIII battle system isn't supposed to be about micromanaging every single command. The key points are efficiently switching between paradigms in order to build up a chain to stagger. Auto-command is just a way to keep the fast pace of the battle, without requiring manual input for each action. That's why even speed runners use it when convenient.