Right before the Battle of Earth begins, High Charity and the Covenant Navy appear in Federation space, TNG era

Right before the Battle of Earth begins, High Charity and the Covenant Navy appear in Federation space, TNG era.

Who would win, in an all out war?

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are you kidding me ?

Star Trek ships are way stronger than most people give them credit for.

20 ships destroyed 30% of a planet's crust by shooting it like once each.

Federation. No question.

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>that galaxy driveby

God it's so sexy every time I see it.

I think the Covenant but only because of the Forerunner key ship that powers High charity.

The federation ships fight like ship of the line naval vessels while the Covenant vessels, especially assult carriers, use boarding maneuvers and high powered plasma weaponry.

We have to assume that covenant shielding protects from beaming boarding parties and covenant shields have shown to be very resilient.

he only way I can see the Federation is by some hokey trekkie scienece bullshit. Like, scotty cracks the covenant shielding frequency which allows phasers and torpedos to bypass them.

It's how i'd imagine wars in space engineers or other voxel games, sadly that will never happen.

romulans use plasma weapons Covernant bring nothing new to the table

to my understanding of star trek the federation hasnt really ever built a purpose built warship before that one story or alternative really thats how strong the federation ships are. im pretty sure they would destroy the covenant is you made them go into war mode

Correct but the Forerunner Keyship commanded by the prophets basically is made of space magic.
It raped singlehandedly the entire pre covenant Elite fleet numerous times and broke Earth's defenses without a sweat.

While The Covenant fleet and the Federation Fleet are somewhat equal, the Key ship probably rapes everything regular the federation has to offer.

Halo ships are orders of magnitude less destructive than federation ships.

You know how covenant ships glass planets? star trek ships can't do that because their weapons just cut right into the planet and fuck it up. Even when the enterprise crew sat down and modified their weapons so they could use the ships phaser to drill it was still a precision operation to not fuck up the planet.

And by modified I mean, had to specifically create a way to make the ships weapons use less power than minimum settings allowed.

Man, the old work horse is the best.
The Excelsior class is so perfect.

Granted, I don't know much about Star Trek, but I will try my best.
Covenant plasma will wreck. Near-misses cause third degree burns. Their ship based plasma lances are used for glassing, where they melt the surface of a planet. That plasma is going to be hard to block.
However, I think the Federation has an advantage in having better FTL (probably, not entirely sure) which would give them a manoeuvrability advantage. As well, their production capabilities will dominate the Covenant's. In Star Trek, aren't they in a post-scarcity society with replicators and all? Yea... As well, their transporters allow them to deploy troops easier. Not that this would be a significant advantage when they get shot at...
I think the Covenant would win some battles due to weapon technology, but in the long term the Federation would win the war due to just being bigger and having more resources.

FTL is literally the only area where the covenant have an edge.

Hand phasers in star trek when they're firing at max power don't cause third degree burns on a near miss, they vaporise you and everything within half a kilometre of you. When they fire on a planet they don't glass it, they atomise the crust.

here we go, these are the settings various hand phasers have.

Light Stun - causes central nervous system impairment on humanoids, unconsciousness for up to five minutes. Long exposure by several shots causes reversible neural damage.
Medium Stun - causes unconsciousness from five to fifteen minutes. Long exposure causes irreversible neural damage, along with damage to epithelial tissue.
Heavy Stun - causes unconsciousness from fifteen to sixty minutes depending on the level of biological resistance. Significantly heats up metals.
Thermal Effects - causes extensive neural damage to humanoids and skin burns limited to the outer layers. Causes metals to retain heat when applied for over five seconds.
Thermal Effects - causes severe outer layer skin burns. Can penetrate simple personal force fields after five seconds of application.
Disruption Effects - penetrates organic and structural materials. The thermal damage level decreases from this level onward.
Disruption Effects - due to widespread disruption effects, kills humanoids.
Disruption Effects - causes a cascade disruption that vaporizes humanoid organisms. Any unprotected material can be penetrated.
Disruption Effects - causes medium alloys and structural materials, over a meter thick, to exhibit energy rebound prior to vaporization.
Disruption Effects - causes heavy alloys and structural materials to absorb or rebound energy. There is a 0.55 second delay before the material vaporizes.

>Torpedoes are often depicted as being easy to modify to suit specific situations. Despite the stated maximum yield, torpedoes can apparently be made far more destructive with relatively little effort. In Star Trek: Voyager, Tuvok and Kim modify a normal photon torpedo with a gravimetric charge, a Borg technology, to increase its destructive yield to 54 isotons. Kim comments that 50 isotons would have been sufficient to destroy a small planet.

>25 isotons was the default Photon torpedo output in TNG/DS9, but obviously "upgradeable"

>USS Voyager was equipped with type-6 photon torpedoes. They were not in use before Voyager was launched in 2371. Some of these torpedoes had a yield of 25 isotons. A class-6 warhead in this type of torpedo had the explosive yield of 200 isotons. These torpedoes had an effective range of approximately eight million kilometers.
>TNG begins in 2364

Explosive/Disruption Effects - causes ultra-dense alloys and structural materials to absorb or rebound energy before vaporization. There is a 0.2 second delay before the material vaporizes. Approximately ten cubic meters of rock are disintegrated per shot.
Explosive/Disruption Effects - causes ultra-dense alloys and structural materials to absorb or rebound energy before vaporization. There is a 0.1 second delay before the material vaporizes. Approximately fifty cubic meters of rock are disintegrated per shot.
Explosive/Disruption Effects - causes shielded matter to exhibit minor vibrational heating effects. Approximately 90 cubic meters of rock are disintegrated per shot.
Explosive/Disruption Effects - causes shielded matter to exhibit medium vibrational heating effects. Approximately 160 cubic meters of rock are disintegrated per shot.
Explosive/Disruption Effects - causes shielded matter to exhibit major vibrational heating effects. Approximately 370 cubic meters of rock are disintegrated per shot.
Explosive/Disruption Effects - causes shielded matter to exhibit light mechanical fracturing damage. Approximately 650 cubic meters of rock are disintegrated per shot.

Add numbers 1-16 before them. It didn't copy them properly.

There's a fucking reason orbital bombardment isn't much of a thing in star trek, people like planets being there.

>we have to assume that covenant shielding
Do shields in star trek prevent boarding? I cant remember

You can only beam through shields if you know what frequency they're using, same for weapons.

If you have the frequency they're using you can go through them with transporters and energy weapons. It's how ships can shoot through their own shields.

Yes, they do.

Even if you know the frequency for the shields, you still can't teleport through them. Weapons are a different matter, but I am watching a DS9 episode right now where they were unable to beam out (fake) Riker and Kira from the Defiant as fake Riker is stealing it.
Obviously they know the shield frequency, it's their own damn ship.
I feel this shit may just be a bit inconsistent, though, as other races were able to beam aboard through shields (Borg, iirc, that might just be technological advancement though; can't remember anyone else doing it).

Probably is just one of those things. Make a big deal about it when it's dramatic, don't worry about it when it's not.

Yeah, no doubt. Wouldn't be much drama in ST episodes if technology dealt with everything, lol.

I mean the writers admitted they basically ignored the official writer spec for how powerful weapons were because "we have no idea how we'd make fights with these weapons tense and exciting while being understandable"

And they changed distances of ship engagements all the time depending on if it needed to be dramatic or not, if not they shot at light second distances, if it was they were like "we need to be within 20 kilometres!"

I don't remember anything like the distance of ship engagements, desu. The range of ships weapons were in the 10s of thousand kilometres, plus. Cardassian weapons, as stated in DS9 (using DS9 cause I'm watching it atm, so it's fresh) is 100,000km. Obviously it depends a lot on the ship, if they're in a runabout, it's going to be shit - if they're doing some MacGyver horseshit with some deflector dish tachyon blah blah blah, they can go full retard on the distance; for drama purposes and whatnot.
All the series have technical manuals written by the writers, and I'd take those for canon over the shows any day.

Yeah but watch some TNG episodes and they're fighting at like 10km because it's more dramatic to say a distance like that because the audience understands that way more easily.

TNG

Teleportation, shields, Q, etc

You could also argue that an enemy ship has a much larger chance to survive against a Galaxy class ship at shorter ranges because of the "possibility" of somehow dodging phaser beams or whatnot. I don't know, though. I do remember close quarters fights in space, normally around orbit of a planet or whatever; but it is most definitely not the limit.
Gotta appeal to casuals somehow, I suppose.

Trek science is super science user. It may not look impressive but one ship is more than enough to bring down a super-carrier.

Trek is honestly one of the more believable sci-fi shows. If you could go faster than light at the speeds they do then yeah, you should have a bunch of this super science shit.