Ok lets settle this:
Morrowind, Daggerfall, Oblivion, or Skyrim?
Also general Elder scrolls discussion thread
>just starting skyrim now, anyone got a rollchart or recommendation?
Ok lets settle this:
Morrowind, Daggerfall, Oblivion, or Skyrim?
Also general Elder scrolls discussion thread
>just starting skyrim now, anyone got a rollchart or recommendation?
Oblivion is best.
Enderal
Setting: Morrowind > Skyrim > Oblivion
Questing: Oblivion > Skyrim > Morrowind
Story: Morrowind > Oblivion > Skyrim
Exploration: Morrowind > Oblivion > Skyrim
Crafting and Abilities: Morrowind > Oblivion > Skyrim
Combat: Skyrim > Oblivion > Morrowind
Graphics: Skyrim > Oblivion > Morrowind
Modding: Oblivion > Skyrim = Morrowind
They're all shit. TES was never good
Most of these are acceptable.
Questing is just plain wrong.
Oblivion had the most fun and unique ones for sure. They're incredibly memorable
>tfw Dark Brotherhood resolution in Oblivion
Here's your chart brah.
Daggerfall is so different it shouldn't even be there.
rolllllllllim
Online is pretty good.
Morrowind is the only good one from the original games. Oblivion had its moments in KotN/SI, but everything else was trash.
looks like uninstall exe to me senpai
They are all shit
Daggerfall because it didn't have to be nerfed for consoles
Skyrim is good if you hate everything that make open world games good like choices that matter but still want an open world game for whatever reason.
Morrowind is great for choices but many will dislike the combat, more so if they are stupid and think a rat would just be sitting there waiting for you as if it was a turn based game. A lack of a tabletop mindset and imagination will make Morrowind an awful game I guess but it is easily the best if you know how to have fun.
Oblivion is the best middle ground between age and casual friendliness though a face overhaul mod is pretty much required for me to play it personally. Every race look like they were hit in the face with a shovel and were stuck with the result with the exception of Argonians.
With the exception of Morrowind level scaling make leveling on the games near pointless and possibly better overall. Sadly in the case of Oblivion you could spend 500+ hours without seeing some of the content. To this day some people still don't know Minotaurs and such existed on that game.
Daggerfall might been great back in the day but it is randomize nothing to today standards. Amazing idea but at the end of the day nothing you do on it matters.
Daggerfall is the best, Arena is the worst.
Morrowind, Oblivion, and Skyrim are all roughly equal in quality.
Morrowind is the only good TES
>the minotaur sex mods
The first one is objectively wrong though unless you have a brown fetish and like seeing the same 5 monsters the entire game
>tfw can't find the Oblivion modding guides I used to have
>just starting skyrim now, anyone got a rollchart or recommendation?
using a shield in your offhand as a staple throughout your run is the most fun way I have found to play, and I've made played through almost a dozen characters in vanilla.
>inb4 ">vanilla"
>everything that make open world games good like choices that matter
Everybody I found the progenitor organism for >3/4 of the posters on Sup Forums
This person thinks that the most primary example of "everything that makes open world games good" is "choices that matter"
I honestly want him to provide an explanation of just this statement right here, just to see how he intrinsically links RPG player choice impact to the open world genre / design style.
To quote one of the late Sup Forums arguing memes: I'll wait.