What are some good PC exclusives? Mainly looking for something that can fun on a low end computer...

What are some good PC exclusives? Mainly looking for something that can fun on a low end computer. Indies are more than welcome. Currently playing pic related

I like it

Forgot that this was no longer a PC exclusive, sorry

if you like fallout 1/2 and wasteland you should try Underrail.

try legend of grimrock

the sequel is more fullfledged and can be played without knowing about the first game, but the first one is still neat.

no idea how demanding it is, but I think it should be playable when you can run wasteland 2

Certainly not Wasteland fucking 2

WL2 is practically an exclusive, who the fuck plays isometric RPGs on console?

If you like it try STALKER Shadow of Chernobyl. I don't play a lot of PC exclusives though.

might and magic series
gothic 1 and 2
heroes of might and magic 3
deus ex
neverwinter nights (skip the OC for both)

This, just don't go into it with Fo1/2's build conventions in mind. The game will fucking destroy you if you fuck up your build. Also, the end game is kind of shit.

Age of Decadence is bretty gud too.

I'd say try pillars of eternity but even that shit doesn't run well on low end pcs.

Warhammar is also out of the quesiton

I guess you could try civ vi

Does grim dawn run well on low end shit?

Its literally the best game to come out of Kickstarter
Sorry you can't handle a real rpg

>followed AoD for years
>backed it at full price, like $40, to get a special marker on the official forums
>never bothered playing it

I realized I liked the idea of a C&C-heavy RPG with turn-based combat more than the actual game itself

I'll probably play it someday, but it's been in my backlog since release and I don't feel any strong compulsion to play it

It's overall a solid title but character hybridization is a pain in the ass unless you know the game in and out. The C&C is great, ubiquitous, and just a touch heavy-handed at times, but the real seller is the game's nonlinearity and use of non-critical failstates. In that sense, it's head and shoulders above UR, which rarely has multiple ways to complete a quest and hardly any consideration to what happens if you can't beyond the quest just not completing.

They did a couple of content patches that fleshed out the final act and the Arena questline, so you're probably looking at up to 100 hours if you really want to experience every guild/background. That said, you can probably get 12-16 hours out of any given playthrough unless you're really trying to zone in on any one piece of content.

C&C are pretty overrated to be honest. I never felt like that was the focus of Fallout but a nice addition. Too many games nowadays try to force artificial decisions in quests. I think Bioware is especially guilty of this.

If you enjoy turn-based combat, Jagged Alliance 2 or Silent Storm could be for you

Grim dawn is fun, but damn it takes completing the game at least once before you can equip the flashy crap that makes it good. Like in every other diablo clone.

>Its literally the best game to come out of Kickstarter
>Sorry you can't handle a real rpg

having shit graphics doesn't make something real rpg

not when everything else about the game is just as shit

Shadowrun:Dragonfall and Shadowrun:Hong Kong are fucking amazing, the former more so than the latter but I found both of them to be literally GOTY tier.

Just don't expect complex combat. Or a good UI.

That's because C&C in Fallout was simulationist as opposed to sensationalist. Choices for choices' sake are fucking stupid and you have to go out of your way to contrive consequences for them, often in ways that go beyond the scope of your plot. That kind of shit is what killed Mass Effect, where ME2 was so bloated with ultimately inconsequential but still deliberately crafted branches that any satisfying resolution would become impossible to deliver. BioWare games made mainstream the horrible practice of designing a narrative around choices instead of letting choices emerge from their narrative.

C&C is absolutely not overrated in an RPG, in fact I'd argue it's kind of the entire fucking point of the genre

The thing that turns me off of AoD despite its heavy use of C&C is the fact that hybrid characters are so difficult to make. When I played the demo as a pure merchant I always got ambushed by the new IG commander's dudes on the way from Teron to Maadoran and there wasn't anything I could do about it, because being persuasive enough to do most of the Teron content meant I wasn't sneaky or tough enough to get past them

>in fact I'd argue it's kind of the entire fucking point of the genre
Not at all. Unless you think RPGs weren't a think until the late '90s.

This game could've been amazing if they had made the combat a little more complex.

You can talk your way out of that with Streetwise, though. Honestly, SW is one of the most stupidly essential skills in the game that you could honestly stop investing in Persuasion at around 3 and still come out just fine in the end.

Fuck, I forgot all about the director's cut.

Played WL2 when it first released (because I backed it like an idiot) and I couldn't be bothered playing past the AG center. I loved isometric RPGs back in the day, but I just found the whole thing a massive chore to play,

Is the director's cut worth it or is it just more of the same?

C&C takes many forms, from the crunch of character building to actual narrative choices

If your choices -- be they investing in swords over persuasion or choosing to side with faction A over faction B -- don't have consequences, then they literally do not fucking matter, and the game has missed the point of RPGs. RPGs are about forging your own role in the game and having the world react to you accordingly.