ITT: VIDYA SERIES WHERE THE FIRST INSTALMENT IS ALSO THE BEST
ITT: VIDYA SERIES WHERE THE FIRST INSTALMENT IS ALSO THE BEST
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tryhard much?
It's OK to like the others, but the first is king.
Only version of MonHun 1 I ever played was the demo that came with DMC 3. Only thing I remember being distinctly different was attack being bound to the fucking right stick. Which was absolutely awful. Did the main game have that or did they fix it?
I liked it but im glad they changed it. MH had a comfortable control crisis up until 3. There were only like 3 attacks per weapon back then so it didnt really matter.
>Right stick to attack
Fuck that
>right stick to attack
>a bunch of shitty monsters
Nah
fuck no dude
3 didn't actually make any significant changes in the control mechanics.
>where's Gogoridakurusenkioken????
Maybe he means the lock-on function? Regardless, 2 had the most important change of getting rid of that stupid right stick attack.
Soul Calibur (Soul Edge/Blade)
The first game is never the best, unless it's the only game, in which case it's still a failure because it wasn't good enough for sequels.
Kingdom Hearts
Didn't 2 still have right stick attack? I remember emulating the jap version of 2 and if my memory serves me right it had right stick attack.
Dunno. Maybe it was only Freedom Unite that fixed it. I think it fixed it? It's been a really long time since I played it.
Bioshock
pic very much related
playable Silvia and the entirety of VJ2 was a mistake
>Freedom
not the same game
>The first game is never the best
Jesus christ, i've really seen everything in this shithole
I feel the need to tell you to kill yourself but i'm tired
You're fucking high
Man, Generations did a good job of reminding me how shit Bulldrome/Bullfango was.
Good job Capcom, you've proven that you genuinely made some improvements in the last couple of games, you can go back to making them now.
But G is like, a million times better you insufferable faggot
Pic unrelated.
I always found Bioshock 2 to be 2 easy and then Infinite was a clusterfuck of gameplay design choices with a incomprehensible story on top