Hey / v / is better to learn to develop games ( using the internet as a school ) or specialize in a specific function...

hey / v / is better to learn to develop games ( using the internet as a school ) or specialize in a specific function to create games?

thx

its better to stay the fuck away from Sup Forums

Learn to program in general. Then you're well-rounded and can work on video games if you so choose, but can do other things if it doesn't pan out.

How old are you?

this guy

would you rather learn to draw with one specific type of pencil on one specific kind of paper and hope those skills transfer, or would you rather get a well-rounded education on all aspects of the process of realizing images and ideas with whatever media you can express yourself with

even if you plan to specialise on one thing like art or level design you need to have atleast a basic understanding of other roles especially if you are trying to do it all yourself

Refer to: Programming is what holds video games together. It's also the most important part of dictating whether the game is fun or not. How it controls, how buggy it might be, its netcode, even level design depending on the size of the team, that's all on the programmer. Assets are cool and all, but a game with minimalist assets and good gameplay is better than a game with shit gameplay and a AAA budget on models, effects, and audio.

Even if it doesn't sell well immediately, at the very least people will respect you more in the long run if you can make a good game on a small budget.

Well it depends, one is a lifetime career path and the other could just be something one does as a hobby. I'm studying computer science at uni, but if you just want to make games and have fun making them it's probably a better idea to just learn game maker or unity.

Programming has nothing to do with what makes games fun, how they control and so on. All of that is design, the programming is simply the implementation of that design. It is much easier for an artist with a basic understanding of programming to make a game that plays well and sells than it is for a programmer that can draw basic geometric shapes. There are so many tools to make the transition from design to implementation easier, even without having to really program in some cases.

this and also they'll just go to stackoverflow at the end of the day anyways

>Programming has nothing to do with what makes games fun, how they control and so on.
yes the idea guy just waves his magic programming wand and a functional videogame just appears out of thin air

Nigga please. I am both the designer and the programmer for my own games, but that does not make them the same role.

> I've got a great business idea, all I need is to find some computer guy to be my technical cofounder and our startup will be hublarghaasdlfahsdfasdf

I can't

I'm a programmer. That post comes more from my salt that artists have it better from my perspective than anything else.

I've been active in modding for a while now, I would take this anons advice if you want to make a game learn one game making program's coding and how it works with its assets

if you want to work in the game making industry you should either learn how to get good at coding or how to work in 3D and/or 2D

do keep in mind that you will need to be good at math and have some good education in it as well to be able to code properly

I agree that art can sell shitty games but just like programming art design is totally divorced from game design. Ubisoft probably has 20 guys sitting around painting mud and brick textures and none of them are going to be the driving force behind the next Assassin's Creed.

Nah, I get you. I get dumbass pitches from time to time, everyone thinks that they're clever that they came up with "$TRENDY_COMPANY but for $NICHE" but they don't know how to come up with caps or do any kind of estimates. Oh, you can pay me in equity? I'll stop by later, we can ride on my Pegasus and get some Thai food and sign the paperwork tonight.

>get good just kidding, decent is fine at art
>draw furry porn
>get some followers
>mention "man, it would be cool if I could make a game" to get a general idea of who'd be interested
>make a kickstarter/patreon
>use your art skills to make all your assets
>either hire a programmer with the money, or just google some basics and stackoverflow all your problems in a game engine (pretty much the same thing unless you hire a professional)

there's your game and money too

I fucking fell for it once back when I was in high school. Never again.

Well yeah, but we're talking about skills one could learn to make games. Not skills to be a specific part of an extensive pipeline. From my limited perspective it seems easier for an experienced artist to put together a game than for a programmer with zero graphical design sensibilities. Even fucking Thomas Was Alone seems out of my reach, and that's just cubes. My cubes look so much worse.

>be an intermediate programmer
>have a bunch of connections from university
>one of them brings up a semi-interesting idea for a tech company
>me: that doesn't sound bad, how much are you offering to pay me?
>him: nothing right now, but user, listen, we're talking about the long run after a 1 or 2 of hard work. Oh, you'll also need to quit your job to help me on this full time

nigga, I gotta eat and buy vidya

Right on

>asking advice from Sup Forums

LUL

its what I get for living on the west coast, dealing with asian young adults who still live with their parents on free rent/food