When did "context sensitive button presses" become "quick time events"?

When did "context sensitive button presses" become "quick time events"?

around 2005, the year re4 came out

Those two are very different things.

Also it started with God of War.

Yeah it was some point in the early 2000s. I forget when exactly.

Shenmue

They're events that occur within a brief, almost quickly passing, time window.

Considering all button presses in a video game are context sensitive, the name doesn't really make that much sense.

>Considering all button presses in a video game are context sensitive

False

No matter the context, when you press the shoot button in megaman. he shoots.

what was the point of quick time? i dont think IVE EVER used it in my life to watch a video or play music.
i know its made by apple.

When instead of it triggering gameplay, it triggered a movie.

It was when God of War came out.

False. If you're in a menu or at the stage-select screen the "shoot button" will not shoot.

Also, the "shoot button" in Megaman probably won't shoot much in Crash Bandicoot.

It only shoots in Megaman because that's the context where said button sometimes performs said action.

You know, when it became sensitive to context

Oh you're pulling the "Anygame is an RPG because you play the role of main character" type argument

it was an attempt by apple decades ago to muscle in on their own video format and make everyone use it

No. But if you're too stupid to tell the difference then there is very little I can do to educate you.

>reloading is a qte
WHY

a quick time event is when the button you're pressing does something unusual that it can only do in a certain context. these buttons always have a default action.

The only game that ever did QTE's right.

No, what he's saying is that you dont have a functioning prefrontal cortex and you should slam your forehead into as many sharp objects you can find so that it has a chance of ever being repaired. Of course, god hates you enough to give you that level of disability, so you're probably not getting any miracles as favors anytime soon.

those are alright
assuming it's like Gears of War or Alien Swarm

It happened because they are two different things, Conker's Bad Fur Day is an example of context sensetive and RE4 is an example of quick time events.
With Conker different things happen when a button is pressed, like different modes, or the same button having cotext sensetive actions where as quick time events are timed events that are done with button prompts as opposed to the regular, manual input.

But that's not always true. In God of War you use triangle for a heavy attack. A lot of enemies are killed in QTE's by using the triangle button. By your logic this should not be defined as a QTE even though it obviously is.

Context sensitive is when a button changes its function in a specific context (i.e. you can grab to a ledge or push a rock with the same button depending on your position)

Quick time event is a time window where you need to press certain input of buttons

SOME OF THE EARLY ARCADE GAMES ARE JUST QUICKTIME EVENTS

Name one

RE4's qte's during gameplay were good though; ducking under El Gigante attacks was fucking tits.

any of the animation based games like dragons lair or that car one

I didn't say generalize I said name 1 game.

I'm still waiting.

he just said 'dragons lair' retard

unless those QTEs all feature a heavy attack then yes it is true. not sure why you're trying to argue against this, the definition of quick time events has been established for a very long time.

>broken shit
>game
No

holy fucking shit are you able to read you god damn fucking gay retard. DRAGONS LAIR HOLY SHIT FUCKING KILL YOURSELF YOU PENIS GAY BUTTHOLE FAGGOT PEEHOLE

>kill
>yourself
yes

See

...

>RE4's qte's during gameplay were good though
>those giant boulders
yeah, no

That was RE5

you don't remember the two times you had to run away from falling boulders in the village? there was also one at the island but it wasn't as annoying because you only had to dodge, not run.

That's barely gameplay though; in reality that's a cutscene because you have 0 control except for the button to mash. Whereas the El Gigante duck thing you can run out of it's range, try and shoot it, etc.

so? it's a QTE.

Die Hard Arcade's area transitions are probably the earliest thing I can think of that resembles a modern quicktime event and isn't like Dragon's Lair or Space Ace.
unless you mean the name QTE, I don't fucking know

way, way, way back when in the early 90s, everyone wanted multimedia playback on their computer
and Apple developed Quicktime, a media player and media library which originally had two formats -- one for animations and one for video, and they were less intensive to play back than MPEG video (which needed special playback hardware at the time)
and then shit blossomed from there, Microsoft made Video for Windows to compete, better formats were developed on all sides, etc

for like a decade, you needed Quicktime installed for a lot of programs to play video (even on Windows) because they used it as a library, there were a fucking bunch of old games that needed it in particular for video+sound playback

And my argument was that qte's IN GAMEPLAY were ok, and that the boulder shit is more like a cutscene than proper gameplay.

okay, but that's irrelevant to the post i was responding to.

And they kind of succeeded since MP4 was based on QuickTime's file format.

>unless you mean the name QTE, I don't fucking know
The name is from Shenmue. The tripfag already mentioned it

Shenmue called them QTEs