Are videogames a art?
Are videogames a art?
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They're like movies.
Takes a ton of people each doing shit to create a final product.
The quality of said product doesn't make it any less of a collaborative effort to tell a story/entertain.
And don't give me that "But it's interactive and movies aren't!" bullshit.
You interact with movies by intentionally suspending your disbelief and buying into their world for the next 2 hours.
Fin.
are boardgames art?
Are penis puppets an art?
people associate the word art with being pretentious or trying to be deep. So it's bad form to label videogames art because it creates the assumption that games cant be fun and they have to have a profound meaning.
art is just a reflection of human expression/reaction. Music is art in that it stimulates hearing emotions. Paintings through visual emotions. Novels allow humans to imagine scenes in their heads and interpret reasons as to why the characters do the things they do. Screenplays and movies do the same thing in terms of the latter half of the previous statement.
Videogames' specialty is interactivity
Yes, but part of art in the public sphere is criticism. And people here don't like people here don't like anybody being critical of their hobby or anything related to it.
Pathologic remake fucking when?
Just a thought but why is it that when we look at games and ask if they can be considered as "art" we tend to favour the bleak ones.
Doesn't get much more bleak than Turgor/The Void but it does make me wonder why we favour the bleak titles as being described as art.
Unrelated but I hope that the Pathologic Remake doesn't get assfucked in an attempt to appeal to this generation of tards.
You kidding me? People said the same thing about flower for a while.
Flower. Bleak? Fuck off, retard.
yea
Good art comes from suffering.
Just beat that game today for the first time. I think it's one of my favorites now. I love how it manages to feel tense and sometimes gives you goals that seem impossible, but you somehow manage to pull through. Plus the visual design and music are really good.
I would definitely consider it to be art, and not just because it has a bleak and somber atmosphere. There was a lot of symbolism, and it explored themes relating to what it means to be alive.
Overall it's a really good game, and underrated too. But it's also not a game that everyone would enjoy, you have to be very patient when you play it.
Do they need to be?
I don't know man, Pathologic feels like something where a remake will absolutely ruin it.
>Are videogames a art?
Does it really matter?
All info we've seen so far indicates it will be amazing.
The answer will always be "it depends".
Personally, I don't trust any press until the game is actually out for the public to really sink some time into.
Which is why they re-released Pathologic (2005) properly translated and have said Pathologic (2016) is going to be an entirely different game.
So why call it Pathologic if it's an entirely different game?
Probably to have a more successful Kickstarter campaign.
Thumbnail looks like The You.
What the hell did that mean?
nope
It's still a remake, what they mean is they're not going to try and /exactly/ 1:1 remake the original - they're going to change mechanics/dialogues etc to make it as close as possible to their original idea. Which is why they released their HD Rerelease as well.
Typrop
>Pathologic remake fucking when?
2018, friend
Have a read here mate
pathologic-game.com
>the expression or application of human creative skill and imagination, typically in a visual form such as painting or sculpture, producing works to be appreciated primarily for their beauty or emotional power.
yes
Okay, so it's the REmake to the original Resident Evil. Sounds alright.
I got high with Dybovsky once, he said that they've pushed "le art" too far in the Void, should've made it less pretentiously surreal, and more emotionally involving for the player. What's truly baiting me is Levine presenting Bioshock: Infinite as an example of art in game, fucking hack. The only art left from it is ton of sfm porn.
I don't know anything about Resident Evil, but I think so.
Pathologic was their first game and inspired in a kind of oblique way, which is part of why it has such weird, obtuse mechanics.
>I got high with Dybovsky once,
What was that like? Are you Tom Jubert?
I can see what he meant about making it more emotionally involved, but I liked the surreality of it. It was so different that it was incredibly fun to explore and learn (not to say Pathologic wasn't fun, but at least there the surface/framing details are readily apparent)