Why do people care about achievements?

Why do people care about achievements?

Seriously. I'm from the generation where I can remember games from before they were a thing, and with them everywhere, I've just never given a fuck about them. When people complain that certain achievements are too easy/too hard, I'm just baffled that anybody cares about an obvious skinner box. They don't add anything to the game, and nobody else cares about your collection, so what gives?

They were novel when they were new, and they also were used somewhat intelligently when they were new. Now no one cares except supreme autists that get suckered in by psychology 101 marketing ploys to keep you engaged.

Even super rare achievements are usually rare because of bad design rather than accomplishing something cool.

In the modern age of guaranteed internet access, there are no secrets to be found and achievements, which were kinda a nod to finding those secrets, have lost their original purpose.

tl;dr kids love them.

Some just have to "get everything", no matter how mundane, some autismo form of OCD. Most do it, I've found, to feel more special, to feel like "better" or "more real" gamers, as xbox live, PSN, whatever else had started encouraging achievements and placing more and more emphasis on them. While generally achievements do mean higher skill, in actuality they often reduce to gimmick shit involving boosting, cheating, grinding, defeating the purpose of an "Achievement"- it's a known fact some of the people with the most gamerscore frequent boosting and guide threads, utterly defeating the purpose. so if i see anyone with 100% achievements on literally any game they play, discard them, stop respecting them, they are worse gamers than those that just play for fun, as these people need validation of how much better they are at gaming, no matter if they actually have to cheat and be inferior gamers in the process.

tl;dr i have no idea

>They were novel when they were new, and they also were used somewhat intelligently when they were new. Now no one cares except supreme autists that get suckered in by psychology 101 marketing ploys to keep you engaged.
Some achievements are cool and I honestly think it's cool for anyone that gets them- like the max payne 3 ones, for new york minute or whatnot. or left 4 dead's realism mode, that's cool and I get behind that. however some are just why, like dark souls 1/3 achievements, you really sat there doing nothing waiting to be summoned for hours on end just to get some shit miracle? no skill involved, just seeking validation through autism points

>Play Lost Odyssey
>Cheevos pop up all the time
>Hide forever

Fuck them.

>tl;dr kids love them.
>tl;dr i have no idea
Consider saving time and energy by only typing the short version from now on.

You asked for a response, you dumb fuck, you got one. TL;DR basically is a conclusive summary, not a literal cliffnotes

TL;DR get off the internet grampa, it seems you arent "hip" with anything

Achievements are great, the best achievements are the developer thinking up some goofy/difficult situation in their game and saying "make this happen".

Decent achievements are the developer saying "do this thing you might otherwise overlook".

Filler achievements are just "progress the story to this point".

The whole point of achievements is for the developer to suggest certain ways to play their game or possibilities within the game that a lot of people might otherwise never consider. Nobody gives a fuck about their gamerscore or their number of trophies (unless you're one of those very few people going for the high score on that), it's just a way to suggest challenges to your audience.

post the meme

tl;dr dont care what you think

I don't really have a problem with achievements, I just don't understand the logic behind achievements for playing the game normally, e.g. "Achievement unlocked - Beat the tutorial", "Achievement unlocked - Beat chapter 1", "Achievement unlocked - Killed 50 enemies with an assault rifle", "Achievement unlocked - Won 20 multiplayer games", etc., etc.

Cheetos?

I used to care about achievements a lot when they were new and novel and dickwavey but now I don't really care unless I really like the game and want to 100% it anyway.

Achievements have just become another thing to get for 100% in a game to me

ITT: Autists triggered by other people enjoying vidya differently.

Achievements don't hurt you. They can add to the experience of some people though, so why complain? They are like a high score for video games, but on a softer level. OP's tryhard "i'm from blah blah blah hardcore gamer" bullshit is nowhere close to true, arcade players fucking battled over the local high scores, let alone guiness record high scores.

Personally, it helps me know when a game is done. When I have gotten all the achievements, I feel like I have fully experienced the game, its a queue. It pushes me to replay games more and explore areas more, or try combat differently. Its also a pretty rough indicator of skill, people with more achievements play more vidya, and probably have better reflexes/problem solving skills, so are better at them.

Shit tier achievments are ones that require boosting, grinding, or are so ridiculously mundane nobody can get them legitimately while not using a guide. Guess what? These make up the majority now. Valve had great achievements for its games, but they're 1 in 10 when it comes to that. Now it's mostly "Find all 150 collectibles using a guide" or "Win a full lobby in a multiplayer gamemode that nobody plays"

I think games are better off without achievements. 90% of achievements now are just beating the level then doing it again on hard, then very hard.

If a game does have achievements, i believe they should be few but extremely hard to get.

>people with more achievement are better

See, scum like you are the reason games are getting lazier and lazier in design and just putting all the actual merit in achievements

Also, very few people with lots of achievements are actually good. In fact, I've found most achievement "hunters" are fucking terrible, I don't know how, it doesn't make sense, I played max payne 3/dark souls/many other games, they're horrible. Slow reaction times. It seems honestly people that don't care about them are generally better.

>hurr durr you did this tedious thing using a guide
>hurr durr you boosted to get this
>wow you must be better at games than others that just played it legit!

>Achievements don't hurt you. They can add to the experience of some people though, so why complain?

Not complaining, just kind of baffled at what the draw is. I'm kind of the same way about collectables that don't do anything except be collectable in games.

>OP's tryhard "i'm from blah blah blah hardcore gamer" bullshit is nowhere close to true, arcade players fucking battled over the local high scores, let alone guiness record high scores.

Tryhard? You know there was a time between needing to go to the corner arcade and every game having achievements? I grew up on N64, PS1 and early PC games, which generally didn't have long lists of universal high scores.

Not me posting there. Turns out a lot of people use "anonymous" when they post here.

YOU GET A SECRET BONUS POINT

help me. i want to stop.

Validation. Most achievement hunters are generally losers in life, so they need to feel superior in certain ways. Achievements are often tedious grinds that make them feel like they've gotten somewhere once they finish them.

>over 100k rule
>if > 100k, they always, without fail, frequently use guides, roadmaps, and boost if the multiplayuer has online

confirm my bias, kek. you guys are such losers you cant even get autism points legit

also is right, isnt he?

for tracking.
>Defeat a monster
Touch this game once.
>Clear chapter 1
>Clear chapter 2
How many ppl drop it mid-way and where did they drop.

It helps people fool themselves into thinking that they're doing something productive/actually accomplishing something of substance.

I agree. I hate achievements that are basically just a check list of "did that, done that". Though I gotta say, I DO love achievements, but I usually only go out of my way for the ones that make you play outside the way you would normally. Like killing no people in Alien Isolation, using only the knife in RE1, beating Dead Space 2 on Hardcore mode...etc. Probably wouldn't bother doing any of those things had there not been an achievement locked to it. No really sure why though.

but no kill runthroughs on games like dishonored make it so much more easy, just more tedious

Only if they require me to do something fun or challenging (in a fun way) do I actually care about them.

like what?

what comes to mind for me:
>left 4 dead guardin gnome
>left 4 dead 1 no special damage/no damage on finale

This. Achievements nowadays just serve as data collection for developers and publishers.

The worst part is it shows most people don't finish the games they buy, meaning it's good business sense to rush development time for the endings of games since nobody plays them anyways.

>I'm from the generation where I can remember games from before they were a thing, and with them everywhere,

>I grew up on N64, PS1 and early PC games,

Come on buddy

You really think devs can't find other more practical ways to get this data? Achievements do cost money to implement, too

Those mandatory "given to you for just playing the game until a certain point" achievements are the best, because they show just how many people never make it far in games they buy.

you're right. i even autistically set up my 360 and xbox one with 4 different controllers each online on halo reach just to get pic related because nobody plays anymore and nobody would help me

Those didn't have achievements as a standard thing.

True, it is pretty entertaining to see what fraction of the userbase sees the ending cutscene.

youre so pathetic
what is your gt

>over half the achievements are kill 999 things with every weapon

Reminder that all multiplayer based FPS games like halo, call of duty, battlefield dont count when it comes to autismo points

Achievements are the practical way to communicate this sort of data because the information is accessible to everyone. If you want to show a businessman what percentage of players completed your game, you don't have to go to the office and log into a private employee-only data collection program. You just point him to a website link for steam achievements.

The only up-front cost for achievements is learning how to implement them in the first place, which devs were going to do anyway because people expect them now. Once that's figured out, adding a few lines of code that triggers an achievement right after reaching an end-of-chapter cutscene is easy.

>I'm from the generation where I can remember games from before they were a thing, and with them everywhere,

>I grew up on N64, PS1 and early PC games,

Dude this is the dumbest shit. Why so tryhard?

I have 234,396 points on Xbox, and the last thing I remember boosting for was a few online Halo 3, but even then I stopped half way realizing how dumb it was. Now I just play a game and get what I get. If its a fun game, I'll go back and try to get everything there is, but I'm not a completionist. Hell, my achievement percentage is something like.. 42% average completion.

>Achievements do cost money to implement, too
No, not really.

you have no idea how marketing/business works if you seriously think that theyll do it in such a ghetto manner

I've always tried to do gimmick runs for fun whenever i felt like playing a game, way before this achievement system came up. The achievement system now attracts people who were like me or they just use it to stroke their egos.

Whatever you enjoy man is all up to you for better or for worse

it's holywood222. yes, that is a typo, but i'm not giving m$ the 10 shekels to fix it.

>42%

means you play lots of games, either way its autistic but this way feels more earnest so power to you

?

Achievements weren't a thing on most of the games on those systems. XB and Steam getting itself unfucked were when they started standardizing and becoming a thing people cared about.

I only care about achievments in dungeon defenders, because you get trophies in your tavern and can feel special

probably proudest completion right here, but only solely because of the tactical challenges achievement

>people that have the zombie genocidist achievement on left 4 dead 1

DUNGEON DEFENDERS! Its been years, but I remember playing that shit solo, putting the controller down with my levels set up just right on Autopilot. I forget what mode it was, but some of the waves would take 8 hours to complete. I'd set it up before going to work, come back and it'd be wrapping up.

The only thing annoying about achievements is that it created a bunch of elitist prices like OP who insist on telling everyone how video games were so much cooler during his childhood.

Especially when the fucker wasn't even in his daddy's testicle's while I'm trying to get a high score in Ms.Pac-Man as a wee booger eating lad.

I played the SHIT out of Left 4 Dead. That shit came quick.

>biggest achievement is going non-lethal (bar 2 compulsory kills) in splinter cell and finishing Jumper
>both games without achievements
Feels pretty good

I cant seem to help myself, I have a job and a GF and some semblance of a life but I have this OCD need to get all the achievements in every game I play.

it's ok as long as this isn't a part of that 723k

>load game
>3 minutes later 1000gs


dont they test anime games?

So an example of a best achievement would be that fun shit from Assassin's Creed: Revelations where you poison a guard and lure a bunch of people near him with money so he could knock them down and potentially kill someone while swinging his weapon?

ahahaha I completed this game like 6 years ago only for gamerscore

what's your gt?

Neomaster

Oh its in there somewhere, waaaay back in the first 200k or so I think.

You can say whatever you want but the people that developed this game were genious, just plain genious.

They're used as data gathering now. It's why you have achievements that are
>started the game
>beat the game

When only 5% of the games population only got that achievement you can cut it out of the next games you make.

most of the time they are just padding but sometimes a good one comes along

This.

>The whole point of achievements is for the developer to suggest certain ways to play their game or possibilities within the game that a lot of people might otherwise never consider.

The point of achievements is data-mining. It's mostly harmless data-mining, but that's why they exist.

they are for devs to know how far a player got

I don't understand. You're not "achieving" anything, we both know you check xboxachievements for every single game, use guides/roadmaps, and boost for online games. It's not even "achievements" at that point. What is the goal here? To get little stamps saying "yup you did it, though you boosted and used guides/cheated left and right, you did it."

i dont get it pls

I really like achievement hunting. It's somewhat of a shame that steam doesn't really care about achievements, but I do get an achievement showcase for my profile which is neat. It also allows us to form our own communities, like Astats, and have our own point systems and rules. I like the feeling that I got all that I could out of a game before closing it and uninstalling. Achievement hunting allows me get the maximum amount of value out of a purchase.

In regards to achievements themselves, the worst kind of achievements are the ones that force you to grind some mundane task from the game that you don't even come close to acquiring from beating every other aspect of the game. For example, the game Grow Home, has several achievements that require grinding at the end, the worst being one to climb 10k meters. You barely get to 4k meters of climbing by finishing the game 100%, so you have to just keep climbing at the end to unlock it. It can actually ruin an otherwise good game if they put that in.

Story related achievements are interesting, only to see how many players actually finish a game.

The best achievements are ones that offer a challenge.

play NES Remix or Retro Game challenge

these games are literally revolved around achievements

>getting an achievement for completing the tutorial
>getting an achievement for your first headshot
>getting an achievement for completing the campaign on easy mode

raking in those g's lads

>tfw when you were at 52000 but the last DLC deserted the counter
Now I'm at 40000 again but I won't bother anymore
I frankly prefer trophies than achievements, I can show my autism better

they dont

steam trading cards and badges are what they care about

LOL you seem to have serious problems in real life when you get upset this much about fucking video games hahaha

This, but you still have to play the games and do stuff by yourself. I bet you will never be able to do gold in every portal challenge map because you're shit in the only hobby that you have, you worthless fat nobody.

Isn't that the reason why video games exist in the first place? For kids and losers?

>m-muh fun >:'(
Grow up.

I mean knowing how to do something doesn't always mean its easy to do. Does mean I get the most out of my games at least.

Multiplayer achievements are a pain in the ass though and I tend to play mostly single player games.