A co-op RPG comes out, borrowing a lot of thematic elements from D&D and other tabletop roleplaying games

>a co-op RPG comes out, borrowing a lot of thematic elements from D&D and other tabletop roleplaying games
>highly customizable characters, equipment, and abilities, actually significant interaction/dependence between class roles

HOWEVER

>when you start a playthrough, you must lock yourself into a "party" of co-op companions. You all progress simultaneously, but you can't play said playthrough without the entire party playing with you
>you may however have multiple playthroughs at the same time, and though you may attempt a singleplayer playthrough, it is prohibitively difficult.

How would Sup Forums feel about such a game?

Fucking fantastic.

I feel like there's an entire market segment not explored in these Co op games. They all either offer single player experiences as well or regular multilayer games, which limits design choices greatly.

I'd make one myself if I had the time.

I'd just do single player, grind like a mad man, optimize my build, figure out patterns, and conquer the thing, and forget to try co-op before shelving the game since I'd know it'd be too easy and boring.

I think the point would be that you can't do it single player and the content is geared towards Co op so you can't do it single even if you got ask friends

How big the party is? I'll love it being 2-4 including yourself

The fact that there still isn't a DND-Based ARPG is absolutely fucking ludicrous to me.

Like they did the Baldur's Gate games and didn't even fucking THINK about "Oh hey we could uhhhh make this pretty fucking neato."

And yes the idea about playing with established parties only with a solo option is great.

then I'll use two controllers at same time

>autist intentionally tries to spoil their own fun and others around them

Get a fucking life dude.

Good luck

lmao xD nice one

Ok whatever, that's how all my friends play anyway.

>one of your friends gets busy or breaks his pc
>the rest of you have to start a new playthrough

Throw in few roleplaying mechanics for party members and actually decent quests/challenges instead of repetitive grinding and I'll pay any price for it. Seriously this is just what I want when I want to play something online with my friends

Throw in a few roleplaying mechanics for party members and actually decent quests/challenges instead of repetitive grinding and I'll pay any price for it. Seriously this is just what I want when I want to play something online with my friends

Because we are all so addicted we can't wait a day or two, rite guise?

user, BG has co-op, and then there's IWD, NWN and I think the recent neverwinter game too.

If it's balanced for co-op it's just more fun to beat it solo, if it's designed for co-op do for co-op specific puzzles.

2 would be possible if you really planned it out (eg, a frontline fighter with a crossbow and some diverse non combat skills, and a multidisciplinary wizard with healing capabilities), but 3-5 would be ideal, allowing everyone to be specialized without leaving gaps.

This is the idea I had playing DS3 with my roomies. We all love RPGs (we're in a regular d&d group that I GM) and ds3 was the best co op rpg we've found yet, but it still left a lot to be desired. Said two friends are quite skilled coders, and I'm a half decent animator and have managed a handful of creative projects in the past.

Baldurs Gate and Champions RTA were also lots of fun, but didn't even try to scratch the surface of what a coop oriented RPG could be.

That would be the risk. my friends and I play everything together on console because they're macfags

If you can manage to do that, you should be a fucking space shuttle pilot lad

What I thought a neat idea would be, is to have during character creation, each character pick a background trait, such as fisherman, trapper, etc,and how they know the other party members. From there, they would have pre-established dialogues/connections to in world NPCs that would have different dialogues/quest opportunities for them.

The in town/dialogue parts, at that point, would probably all have to be textual to and to count for the number of possibilities.

Rather than grinding, xp is rewarded for playing "in character," eg., a priest praying every night, two characters who are siblings talking about their family while travelling, overcoming challenges in ways that range from combat to clever disarmament to straight up avoidance.

Co op timing puzzles. Your move.

I have no idea why you're so contemptuous.

And no fucking shit all those games had co-op. That clearly wasn't my point.

If that's seriously how you would handle that situation I hope nobody likes you.

Eh. Might as well just play a proper RPG.

And I mean, I've already played games like it. It's not a new concept. Only here there are arbitrary forced rules for some reason.

I've been GMing and playing D&D forever, the main draw of such a game would be that the burden of everything is on the computer rather than a player, all wrapped up in a neat digital world.

>Because we are all so addicted we can't wait a day or two, rite guise?
There are many things that can come between you and a game you're playing.
>vacation
>exam week
>important project at work
>new relationship
>relationship drama
>drama within the co-op party
>family issues
>hardware issues
>health issues
>death
>loss of interest
>better game
>or just a cooler party for the same fucking game

There should definitely be an option to remove/swap a character, but it should have a serious limitation to keep it from being abused.

Which games? I cannot really think of any specifically designed for Co op. Most of them are single player first with tacked on Co op.

What burden? Having a GM is part of what makes the experience so fun. The GM knows what the group is like, he knows what is fun and what isn't, and more importantly, can cater the experience to whatever whims the player has.

Neverwinter Nights.

It's obvious that video game could never properly capture all the aspects of proper pen and paper RPG, but dungeons, fights and other action sequences would be great to play in a video game with locked parties and proper RPG mechanics.

Which falls into the category I mentioned.

>johnny started a save with some other fags, now he won't play with us
>now we have to abandon this save
>how about we remove johnny from the save instead?
>HOW FUCKING DARE YOU ANTISOCIAL HATEFUL PIECE OF SHIT

How do we handle this?

Oh no, I'm not saying relying on a GM is a bad thing. I love GMing. But sometimes, it's nice to play a video game instead of a meatspace game. The advantages of an IRL GM are obvious, advantages of a digital GM: lightning fast resolution of combats, constant art for every character and NPC, plus detailed descriptions on call for each player at a moments notice, etc. Nothing beats ttrpg,but different is also good.

The key is to start a save with friends. If you all have saves with other people it's still cool, because you can all still okay together.

This whole thing of course hinges on having actual friends, or at least gaming buddies you can reliably go online with.

i think you're making a mountain out of a molehill, buddy

Having multiple characters, for one, and for two, have the option to swap characters into another party if they're within so many levels or some shit.

I think OP was saying that there would be connections between characters at the start, which would make dropping new characters in and out difficult.

Maybe you could choose to continue playing without some people present, and they'd just lose out on xp/rewards? Seems more reasonable than just not being able to play at all.

And why have all these arbitrary bullshit co-op rules surrounding it?

And combat shouldn't even be that big of a part of an RPG. Maybe it's because I never got that into DnD and preferred other RPG's. But combat is just a small part of the experience. It's the interlude to the adventure, a sort of distraction.

Would you also say Battlefield 1942 is a singleplayer game with tacked on multiplayer because you can play it alone?

Again. This seems like an experience we already have for the most part.

I would prefer a more uniquely crafted game rather than a copy of DnD though. Let video games utilize all the things that make them good rather than try to copy a experience it can never live up to.

>and others around them
Only part I don't understand.

Not everyone has a bunch of great and reliable friends with unlimited free time, and even great and reliable friends can decide to abandon a game altogether if it simply isn't as interesting to them.

2-player playthroughs are easy to manage but 3 and 4 is getting questionable.