Is there a valid argument against being able to see your body in first person?

Is there a valid argument against being able to see your body in first person?

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The movements are 9 times out of 10 awkward, clunky, and more immersion-breaking than just having no body.

It's unimportant. Videogames are about mechanics not eyecandy.

Immersion breaker. Instant reminder that it's not you you're playing as.

Also autism.

Takes effort. fuck that noise

This. Ever see Mirror's Edge outside of first-person? It's a mess.

You're never going to get it right. People typically don't care if it's a little clunky looking but I guess devs do and figure it's a waste of time.

>yfw there was a console command to add your body in SWAT 3
It clipped like mad though.

I was a fan of paintball mode

It takes a lot of effort for no payoff.

Are you brain dead? The game isn't supposed to be played in anything outside of first person, and user was talking about it being awkward in first person.
Jesus fucking christ

>being mean on the internet

j e s u s
f u c k i n g
c h r i s t

jesus is watching

hopefully

It's difficult to pull off well, and that time and effort could be better spent elsewhere. It's just not a priority. It is however nice when it's there and actually good.

Do you have a single fact to back any of that?
Like for instance, 9 games that do it oh-so-wrong, while still not being bad games in their own right?
Games that will stand to scrutiny, not just your opinions, I feel the need to add.

You are making the most sense out of all the assholes responding in earnest.

youtube.com/watch?v=fRYmKQeIiNs

>Kiss me I'm Polish
WE

If it bears no impact on the gameplay whatsoever. seeing your own body in first person should always be a "nice" in game dev, but not a "must". Even better if it's an optional feature players can switch on or off.

i fucking loved dark messiah of might and magic so much

What is it about this game that makes it such a GOAT RPG?

In Dying Daylight you can see your legs.
What year was Dying daylight btw?

Nothing. Gothic is much better.

Furries. I'm not making this up.

Can you imagine a fantasy D&D game Dying Daylight's engine? That would be so sweet.
>running on the rooftops Neverwinter
>climbing trough caverns
That could've been so sweet.

Wasnt that a mod?

Yes because who the fuck is going is look at the ground 9/10 times when the action is eye level and in front of you

This so much.

The dark messiah was clunky mess to navigate. Just to think about that roof-chase makes me throw up in the mouth.

Dishonored, on the other hand, is silky smooth.

Look down from the edge of a rooftop?Hmm.. how strange i have no feet and i just float...

>Yes because who the fuck is going is look at the ground 9/10 times when the action is eye level and in front of you
Every level where you get elevation and you start from the high point you are bound to look down.
So unless you are always going up you WILL look down toward your feet.

>this guy gets it

Dying Daylight
/thread

>Look down from the edge of anything
>one leg on edge, second floating in air
wow so realistic and immerse!

>tfw we've become so technologically advanced that we are able to experience irl 3rd person

This

Yep, it's retarded.
You look down in order to see what under your feet, not your feet themselves.

ITT: Minor details about which no one except autistic nerds cares.

Immersion breaking, looks wonky, extra development time that could be invested in something better etc.

>mfw devs keep putting in reload animations
its literally the dumbest shit just think of all the stuff they could have done besides making some useless animations nobody pays attention to lol

I have better fucking question.

How does Dark Messiah look ten times better and can be run on a fucking potato pc ?

>Instant reminder that it's not you you're playing as
>self inserting into a videogame character
LOL

baked or simple lighting

Dishonored 2 is actually going to have "context sensitive body awareness" as Harvey Smith put it when I asked him. So for mantling over things and kicking you'll see your legs but otherwise you won't have any. Which I guess is the best of both worlds even if it can be kind of weird. You don't necessarily have to make first person animations interfere with gameplay but if you don't it's going to look even worse. Some people don't care about that but other people might.

DIshonored has a very shitty lighting.


I understand that the low-res textures are part of visual style, but it's still outrageous.

In a game like Dishonored where you're frequently blinking/moving downward from ledges, having your knees in the way would really obscure your view of the area you're trying to move into.

Much in the same way that "serious" FPS players don't like large gun models that take up a large portion of the screen.

Looks like shit in the majority of games and gets in the way when aiming off ledges

>DIshonored has a very shitty lighting.
nothing I said suggested realtime lighting is automatically better

>Immersion breaker. Instant reminder that it's not you you're playing as.
But playing as a floating head isn't?

It doesn't really look that good. It's got decent texturing but that's it.

I don't remember this clip, was this in the E3 gameplay demo?

Battlefield 3 did it perfectly, and it was pretty great

It's from a Quakecon demo they showed recently. The video isn't available but there's a description and three gifs from it.

>low-res textures are part of visual style
Is this really the excuse Bethesda/Arkane use to justify their shitty textures?

Fug it's already Quakecon? I totally forgot about that

You think it's worth stopping by? I live like 20 minutes away

lol

>see the guy put something on the ground
>step right on it

why is Joaquin Pheonix so disappoint?

Because Bethesda makes bad excuses for shitty textures.

they were giving away 1070's like hotcakes apparently 3 of my friends got em. so probably so just for some free shit if you live that close.

>mission indicators

I hope we will be able to turn that shit off like in first game.

I know, I'm just pointing out the simple fact that Dark Messiah looks and runs better.

Dishonored looks like shit in-game.
I would swear all textures are up-scaled.

It's not a justification, just the fact that the look they were aiming for didn't necessitate very high resolution textures. Higher res textures would have been better (at least in a few places where the textures look like badly compressed jpegs) but it would have been more work for not much in return.

It blocks your vision. I bet you like xbox hueg weapons covering the screen too

There are apparently even more options for stuff in 2 than there were in 1.

Dark Messiah doesn't look that good
The only good part is the textures

that it looks better is up to debate (it's fairly easy to break baked lighting). That it runs better is a no-brainer

Looks better to me.

You don't see a floating head while playing. Are you actually retarded?

I suppose I can't speak for everyone but I've always had performance issues in several places in Dark Messiah. Nothing too bad but stuttering in places where I can't see any reason for it. I can run much better looking games just fine.

For one, Halo. The jump looks awful.

>seeing legs and body is immersion breaking
>seeing nothing when you look down but still seeing hands isn't

Source Engine wonkiness

Threadly reminder that Thief 4 is the superior Thief game.

not really

Someone explain to me why this image wouldn't work.

Even with a troll this obvious it hurts.

...

>being hunched over so that you can't see your legs is somehow more immersion breaking than standing with one leg on an edge and the other planted firmly on thin fucking air

Only when you look down, dipshit.

Oculus isn't wireless?

Or you'd have to carry around a rig in your backpack to recieve the video from the drone

How fucking fat would you have to be to not see you legs when you hunch over?

Obviously

what the actual fuck? you really can't see your legs when you bend over? fucking gross.

I was thinking more like a 90 degree angle hunched over, like Professor Farnsworth in this
youtube.com/watch?v=djWS34g0EuU

And even then it's hardly obscuring shit.

Ledges

Writing, world design, and how expansive the faction system is. Granted, it's not without its faults, and there are plenty of them [the map is horrendous, and an alchemy system in a game like that without support for poisons is an absolute sin], but the game is so good at pulling the whole "foreigner in a foreign land" tone and there's always diverse things to do and unique places to explore, with the game making exploration just hard enough that it makes the world feel expansive.

I'm playing it for the first time at the moment.

So? Its an fps not 3rdps, kek.

Seriously though why is Dishonored so fucking ugly?

It obscures more than if it wasn't there.

because your expectations are distorted

looks nice
the docks reminded me of my last visit to astoria

No, it really doesn't.

I mean did they actually think this fucking shit was acceptable?

lol

Hey guys, what's going on in this thread?

is this ironic because these two pics look nice especially for a 360 game

Speaking of which, Corvo's design in Dishonored 2 is atrocious, especially in comparison with his goat design in the first game.

He looks like some random lowlife thug, not the Lord Protector of an imperial court.

Nice one, kiddo.

Bad lighting?
Cartoony style with realistic look not mixing well?
In door areas looked nice from what I remember.

But seeing some arms isnt?

Do you only play games were you play as fat neckbeard that post retarded opinions on a shitty imageboard?