Who hates modern FPS games? Let's have a serious talk about the state of these games. Simply put, they suck...

Who hates modern FPS games? Let's have a serious talk about the state of these games. Simply put, they suck. They are not fun, and they have an entry barrier that is not only very high and stays high throughout the entire experience, it's also obscure, and the moments you are able to learn (enemy confrontations) are too short to learn from them.

I tried playing battlefield 4 today online, and of the 2 hours I was playing online 90% of the time I was running around, 9% i was getting shot at from unknown locations and had no fucking clue what was going on, 1% of the time I was shooting at others.
I just can't imagine that these games are so popular considering the fact that you have to go through a period of randomly dying to things you couldn't really have prevented because you're new and having to wait for respawn, run back to where enemies are, and repeating the process. The wait times prevent you from building up adrenaline, and once you get back in the action you're impatiently looking for any form of human contact which means you get shot and repeat the whole process.
fps games with larger health pools are objectively better because there is a moment of human interaction where you can read your opponent and thus have a chance to fight back. A larger % of the time is spent in contact with other players which is fun for obvious reasons, and during the most exciting part of the gameplay which is the shooting, and not the walking around.

tl;dr
modern fps suck. Why does everybody play them?

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>tribes 2 will never come back
feels bad

Battlefield 4 is one of the all-time, most realistic FPS.
The bugs made it hilarious and actually kept me interested.
COD has gone off the fucking rails in absurdity.
The tiny maps alone turned me off COD and onto BF4.

The trick is not ever touching multiplayer.

i should add that Im a Camper.
Camp4Lyfe.
CampOrDie.
CampToWin.
I scout all the best hiding places in every map, and literally sit and wait for noobs like you to walk into my field of vision from 200 yards away so i can headshot you with my SR sniper...
this is entertaining to me.
cant believe more people dont do it.
not everyone runs head-first into a firefight in real life

>have to go through a period of randomly dying to things you couldn't really have prevented because you're new and having to wait for respawn

nigger you should try overwatch then since it has your 1 hit win button, faggot.

Well that's the thing. If the game was played as if you only had 1 life. Then the firefights would make sense. But now it's just people standing cluttered in a spot where the enemies are and shooting at will. It doesn't work.

And what if another player uses that on me? That's exactly the opposite of my point desu senpai

Just saying you are implying that a game is bad because you suck and die a lot. That is not how games should be judged. On another note you must be spawning on complete opposite ends of the map and not even sprinting to any relevant objective, whenever I play BF4 I have no issue finding firefights along with the rest of my team, that being said there is always one blueberry just wandering around the corner of the map, is that you OP?

I get what you mean. I've been playing Rainbow Six Siege and I love what it gives you. It's different from many other shooters. But as soon as I think I have someone trapped down and in my sights, suddenly I'm taken out without a moment to react and no way to learn from the mistake. So I spend an entire match running around, trying to fool the opposition and not run into the fight all CoD style, trying to think tactfully, and I get blown out from the other side of the wall because of a Pulse, or ran down by some brazilian chick whos footsteps are that of a small Indonesian boy's. Other times I'm shot before I can even hear a bullet go off as a fucking 9 mm round somehow pierces my frail heavily armored head.

I can accept sucking at the game, but jesus christ does it do a bad job at teaching you how to get good. That being said the game is godlike and is the first game in a long time to change things up in terms of FPSes

What even happened in this webm where'd he get the third gun at?

> of the 2 hours I was playing online 90% of the time I was running around, 9% i was getting shot at from unknown locations and had no fucking clue what was going on, 1% of the time I was shooting at others.

Quite literally: get good
That's how everyone feels when you first start. Then you play the game now, learn how it works, and it becomes fun.

Sounds like you suck at fps

Quake 3 is objectively a more skillful game. I would rate it an excellent game even though I die just as often there. The difference is that in q3 it is clear when I made a mistake and that it is almost always my own fault for not being skillful enough.

sounds like op has poor situational awareness and likes to run in the open in the middle of a battlefield.

Is lawbreakers good? I heard alpha keys were being given away.

You are the reason git gud became a meme op, crawl back to whatever casual shithole you clawed out of

You can see that he picks one of the dropped ones back up with E, but it's not impossible that a lot of dudes died there and there's a pile of weapons nearby.

>battlefield is realistic

u fockin wot m8

>running around 90% of the time
I don't promote camping, but if you're actually running 90% of the match you're doing it very wrong

I don't understand what is not clear about dying in BF4, you get raped by a tank son?

Learn the maps first, nigga. Then you won't have to run around like a retard.

>That's how everyone feels when you first start.
Yes, that's my point. It should be removed. It should be fun, tactical, fair gameplay from the start.

>, and it becomes fun
I really doesn't. I've played cs since 1.6, off and on, various versions. The only times when it becomes fun is when I literally make fun of the game and do stupid shit, which is the same as sitting on the couch with some friends and putting a funny hat on.

Your post has no merit to this discussion. Exit the thread promptly. There's probably a final fantasy thread you can shitpost in somewhere.

The "realistic" approach of modern shooters is just an excuse to be lazy. It saves you from making interesting levels or weapons which are actually fun.

>dear diary
>today i got raped

>Having this little situational awareness
I bet you're one of those faggots who sprints EVERYWHERE and then cries when the guy taking it slow gets you down before you can even fire a shot.
You wouldn't last two fucking seconds on Arma.

Kek. Now you're just making me laugh.

I just want them to get rid of the shitty unlock system.

>It's not fun if it doesn't not allow me to be bad at it

Pathetic as fuck, keep whining retard.

Games with large health pools always devolve into circling each other and shooting+reloading+meleeing too much, it feels terrible to me. The Battlefield games, BF4 included, are difficult to be good at. If a sniper/dmrfag isnt popping at you from the other end of the map, you're getting run up on by dudes with infinity mag MG4s and tanks destroying you and your cover.
Taking flags, running with a good squad, and occasionally steamrolling people with a gun you really like the feel of all make up for it though. 200 hours of BF4 and I'm still pretty bad, partially because the game is a clusterfuck at times but also because you can't just run out in the open and run straight to a capture point. Just chill and try to get better OP, nobody will care about your K/D but you.

The trick to getting good at Siege isn't just learning game mechanics, it's learning how people play the game and what the other team will want to do in any situation. The game can't really teach that, you just have to play more.

To be fair to OP, learning the maps doesn't help a whole lot with BF4. The maps are utter shit and there are far too many ways to spawn in different locations.

git gud

In most games where you have large health pools the concept of reloading doesn't exist and movement options should be varied enough that you can do more than walk.

I hate how realism killed the concept of jumping.

i heard the USMC is one of the best fps games ever

Literally git gud. Its for the best you don't play a genre that requires some actual skill like a fighting game. Pcucks should just stick to point n click adventure games you're an embarrassment.

I'm mostly thinking of the Halo games and why I didn't like them. Serious Sam and UT though I see what you mean.

A few examples
>I spawn in a building and there is a helicopter to the right of me who starts firing before i can even get a look around. There is nothing to hide behind.
>I'm in a group that is firing at enemies. There are like 7 of us there. I am behind. I die in one hit because a shot hits me in the head. There was no way to flank.
>A group is shooting at enemies that are in a narrow hallway. I try to flank the enemies. One enemy player rushes forward and stands just outside the door opening. He shoots me, and probably gets shot himself a moment later, because that is not a tactical way to fight if you don't want to die.
>I'm being tactical, checking my corners, slowly progressing through a part of the room. An enemy runs in from the side. I shoot at him, hit him 3 times, he turns around, and shoots me in the head.
>Run around, no enemies to be seen, and can only hear fighting in the distance. Go into the next room. No enemies. Just when i want to move forward I get shot in the head. A guy was poking his gun between an opening in the floor and a staircase of probably only a few pixels wide from my point of view, and I'm sitting half a meter away from a 37" screen, so I think it would have seen him if possible.
This sort of stuff happens constantly. The flipside is that at one time I was just sitting in a vehicle at it's spawn point and taking shots at helicopters, tanks, soldiers who were walking by and no one noticed me.


Memorizing a game's maps should give you an edge, but it shouldn't be a baseline requirement for playing the game. memorization is not an interesting game mechanic.

>"online fps" are now the defining games of the "fps" genre

what a shitty time to live in. online fps are trash, single player FPS are the greatest games ever

You're not reading correctly. It's not fun if I don't know what i'm doing wrong. BF4 and other low TTK shooters are very bad at letter the player know what went wrong. I'm here to git gud. Not spend hours of my time dying and just accepting that that is the game without trying to improve.

>Memorizing a game's maps should give you an edge, but it shouldn't be a baseline requirement for playing the game. memorization is not an interesting game mechanic.

It is when everyone you're playing with already has that knowledge because they've all been playing for years longer than you.

>Its for the best you don't play a genre that requires some actual skill like a fighting game.
I did. Played sf4 for example. Could keep up with 12000 pp players. Though, sf4 also is a game that has a ridiculous entry barrier. You need to first learn how to deal with fireballs, crossups, and overheads of which neither are really explained. Defending against all of these is way harder than executing them. Fighting games are too offensive focused imo. 3rd strike is the best

You're not alone.
youtu.be/vuNN1D-FCjs?t=266 (4:26)
youtube.com/watch?v=0Q6UQ2QlRH0

That's sick gamer

No. memorization isn't interesting. Invent a random map system and no one will be able to memorize, putting new and experienced players on an even playing field.

Memorization should be purged from videogames. It says literally nothing about skill.

Honestly OP you're fighting an uphill battle trying to get good at BF4 since most of the people playing have been at it for nearly 3 years now. If you give it another go, join a squad and just stick to the back of one of your squadmates anytime you spawn. Try to copy what they do and basically just help out. A lot of stuff in the game is just going to make you feel like you got a cheap death, but thats just a part of having partially destructible cover, snipers targeting well trafficked areas, and a big map full of run and gunners. Just a matter of if you find the bullshit worth putting up with for the other parts of the game.

Then you'll complain about imbalanced maps.

gamedevelopment.tutsplus.com/articles/a-look-at-luck-in-game-design--gamedev-14195
#OUTFUCKINGSKILLED

tldr

>an article about rng
>literally irrelevant
Here's what you wanted, wasn't it

I don't hate them all but I definitely don't like most of them. I hate military shooters