"Pick up that can, citizen."

"Pick up that can, citizen."

>throw can at him
>literally run around for a few minutes as I realize his character is programmed to chase me until I get beaten
>uninstall
shit game desu senpai

FUCK YOU, I WON'T DO WHAT YOU TELL ME

It's like real life you degenerate

>games are programmed
>I do not like this
Am I being memed wtf

those graphics are surprisingly realistic.

i cant wait to see what they do for HL3

FUCK YOU, I WONT DO WHAT YOU TELL ME

>pick up can
>put it back on the edge of the bin

im a madman

My first play through I ran past him. You're just a baddie

>tfw HL2RP is shit

any non-MMO RP is shit

>pick up can
>throw it in trash can behind you
>guard laughs and lets you pass

...

HL2's graphics have held up pretty nicely honestly

NOW YA DO WHAT THEY TOLD YA

Actually he gives up if you manage to make it outside of the building

It's the art direction that's held up. Half-Life 2 has some of the best art direction in a video game ever, it is instantly recognizable as Half-Life 2. Which is weird considering Viktor Antonov also did Dishonored and that's already starting to look dated.

MOTHERFUCKER

>he knocks it down again

I don't think Dishonored looks dated, I like its stylized graphics and even though the textures are low-res, it doesn't really matter, because they are meant to look like an oil painting.

>about to reply
>realize this guy is programmed to shitpost until hes dead
>post meta shit

great board desu senpai

Dafuq you gonna do 'bout it, nigga?

I really think this bit of HL2 is very overlooked
Such a simple design choice, but so effective at teaching you the game's mechanics without being a condescending tutorial that thinks you're stupid

can a man ever hope to get past his genetically programmed urge to shitpost

Egoraptor pls leave