So I don't get it. I'm not supposed to grind...

So I don't get it. I'm not supposed to grind, but then they throw me into a fight where I'm outnumbered 7 to 4 and have to fight TWO bosses at once?

I think I'm about to give up, I gave it a good 20 hours, read up on the mechanics, set up my unions and the battle system still seems really random and reliant on luck/stats rather than strategy.

Fuck this game.

Other urls found in this thread:

lastremnant.wikia.com/wiki/Mystic_Arts#Arcana
lastremnant.wikia.com/wiki/Differences_between_Xbox_360_and_PC_versions
lastremnant.wikia.com/wiki/Quick_Walkthrough_of_Side_Quests_in_Chronological_Order
twitter.com/SFWRedditGifs

All you had to do was kick some A, user

Have you tried getting good?

The Last Remnant is one of my hidden away, secretly loved gems.
>that feel when we'll never get a sequel cause they used the games engine as a prototype for that worthless stupid fucking pink haired lightning shitter lesbian shit fest game and then ran with it and never looked back

Fuck this gay earth. R.I.P best waifu

well yeah, I tried, but the game explains nothing and even when you read up on shit the game can be really unpredictable.

I like TLR for the most part, got my mages using magic, fighters using physical attacks, Rush and Dave with balanced Unions who can do whatever, but I have no idea what reaction an enemy unit is going to take, whether I'm going to be able to react to them. I sorta just got to pile on a couple of units and hope for the best. I tried downsizing my army, using less squads with more units, but that didn't work.

The game up until this point hasn't been too hard, but the eagle nest bossfight is ridiculous. I'm BR 18 btw.

Just keep playing.
You haven't seen shit yet.

You could try using non-aggressive commands to keep from having all your dudes commit at once. Or look into magic nukes.

lad, this game is complex beyond belief, perhaps among the most complex jrpgs ever, you've only scratched the surface of buttfuckery this game will deliver to you, then you learn to consult the wiki to the letter if you want to not fuck yourself over

well the game seems very flawed. For a game that can fuck you up so easily, it should be easier to anticipate enemy actions and react to them. Not to mention I have no idea how to activate Rush and Dave's big super attacks. They just sorta show up in my command list occasionally when I don't need them.

I think we can call a game objectively bad when it doesn't even attempt to properly teach you how to play it. That's one of the biggest pillars of bad game design

There isn't a 'way'. The entire game is based around manipulating probabilities in your favor, just like other SaGa games.

tried that too and it didn't work. Got dave set up with two cat men who can nuke from afar. It's useful but they don't do too much damage.

I beat this game on 360 without much trouble. I feel like you guys are overstating the difficulty.

>complex

You spelled convoluted wrong.

It's a saga game, specifically an even more experimental saga game based on the commander mode from romancing saga 3, it has all kinds of bullshit mechanics working behind the scenes, this is what the entire series is kinda known for, outside of being nonlinear.

They are flawed games, but you either love them or hate them

Talking about the hammer boss that spams overdrive over and over?

yes

>and the battle system still seems really random
Because it is random and objectively dogshit. You fell for the "le Last Remnant is actually good, it's just too complicated for people who do not take their time to get acquainted with the combat system". I've played this game until you have to fight those 7 (?) base bosses, because I was tired of micromanaging the special abilities of my units for every fight by turning them off or on to get good probabilities of units executing PRECISELY THE SKILLS I FUCKING WANT, when giving them the "use special skill" commands.

The whole game is a fucking mess and anyone who defends it is a contrarian shit eater.

No, I mean actual magic nukes.
lastremnant.wikia.com/wiki/Mystic_Arts#Arcana
Don't create mixed-purpose groups. It will make your life easier.

>don't create mixed unit groups

But I didn't. I just put units with similar skill sets in the same units.

I dunno, man. I didn't really have issues until faggots like those giant birds started showing up to ruin my day, and otherwise it wasn't too tough until the second half of the game apart from some of the optional content.

this games version of curse is like the worst shit ever in an RPG, it just randomly kills off people in your units and the % of it landing is insanely high, its pure RNG weather or not the fucking battles end right then and there, fights that involve curse using enemies are pure bullshit

The biggest issue with the game is that you do not always get a chance to execute commands to heal your units. Now THAT'S fucking bullshit. The curse wasn't as scary for me, because the unit can be reliably revived after it dies, but reliable healing is a fucking nightmare.

You just have to use the option more. The game decides what your options are based on how often you use them. So if you want more healing options just fight some battles and spam heals.

>The game decides what your options are
This bullshit right here is already inexcusable. I decide when and what options to use based on the situation, that's how tactics work. If the game decides to limit their availability on some shitfuck RNG, it can go fuck itself, I didn't buy a turn-based RPG to play fucking roulette.

You're way too mad over a system that is so easily manipulable.

this is why FF babies ruin everything

A good system should be reliable, not manipulable, you fucking shit eater. The game is shit, your taste is shit and your opinion is shit as well. Only shit eaters defend this dogshit.

Kek. I hope you aren't playing the PC version because this would be even more funny if you are.

I was and I had no problems with difficulty even while grinding a bit. What killed the game in the end for me was the need to constantly switch unit skills on/off before and after certain battles, so that I would get almost guaranteed certain skill activation at the cost of not being able to use other skills in my unit repertoire. I got tired of it and I got tired of not being able to heal reliably, so I dropped this turd like the piece of hot garbage it is.

Keep having shit taste and defending a shit game you've probably never played.

Hello OP.

i dont remember much of the game. i just remember at some point after the snow area. you start understanding the system when you start filling up your ranks. you'll end up with 1 or two full teams and a few mostly full teams. then you start constructing squads that end up being focus+balanced. like dps arts + a heal/ buff guy, or a magic dps + cleanse, etc. focus team builds then shore up weaknesses with skills.

Just report and ignore.

no matter how manipulable the combat is, TLR is still very much based on RNG.

This isn't reddit you fucking fetus, people are allowed to be belligerent, no mod is going to ban him to protect your safe space for you.

Extremely, early on. With a full team and developed skills - not that much. Game is shit at explaining anything so it seems random.

So TLR is basically SaGa for dummies?

Actually, flaming people is against the global rules and does lead to bans. I know from personal experience.

But this guy isn't even playing the 360 version where you really could get fucked over. Even if you don't get an option you like it's not going to cost you the fucking fight. It's not that fucking hard.

>so it seems random
Again with the retarded memes. It IS random, you chucklefuck. Having two skills active in your unit's skill list and choosing the "use special skills" command will result in the unit executing one or the other skill without any sort of reliability. You can probably adjust the percentages of activation, based on how many times the skills were used previously, but it's still a percentage and therefore random as fuck.

Now neck yourself and stop wasting oxygen.

>not supposed to grind
This 'dont grind' shit is overstated a lot, especially on the PC version. Overgrinding and grinding far too safe is what gets you
The amount of EXP you get per fight is linear depending on how many enemies you fight, but the amount of AP (or whatever its called) scales higher with bigger fights. The idea is to maximize your AP gains per every point of EXP you gain by fighting enemies in as big a group as you can handle

PS. Make a squad of Psionics mages. They don't have the Whiteout nukes of regular ones but their morale buff is OP as fuck paired alongside nukes

If you think that's hard...

Thanks I needed that laugh

This.
You want to make the fights as difficult for yourself as possible while still manageable, not a simple 1-by-1 mop up.

Things that have effect on available commands:
>morale
>position
>classes
>health/status of both allies/enemies
>deadlocks
>inventory
>AP
There is a random factor, but it's not as big as you think. Stop throwing a tantrum and insulting people just because the game's not extra easy.

I NEED THE OTHER ONE

Good luck taking all of those factors into account when there's almost no way to judge their impact individually.

>There is a random factor
So it's shit? Thanks for agreeing with.

>but it's not as big as you think
It's big enough to ruin any tactical depth this game might have had. I'm used to play SRPGs and this piece of dog diarrhea extract was puddle deep when it comes to actual tactical depth due to RNG.

>insulting people
I'm not insulting people, I'm insulting shit-eaters like you.

>because the game's not extra easy
I've soloed BG2 with Tactics and Ascension installed and 7.62 High calibre, don't preach to me about difficulty, you don't even know what is. I enjoy good tactical games and I've played a lot of good turn based RPGs and nip SRPGs and this piece of shit is definitely not among their ranks.

I don't see how people think this game is complex really.
Sure it has a lot of hidden stats and requirements. Square Enix probably made a huge game and then realized it would be too hard for the average player so they just made all stats hidden.

Now you might wonder, why would this help?
Because TLR is basically like Oblivion and similar games when it comes to your character progression, you become good at what you do.

The main character basically starts blank and with a bunch of money so you can buy your starting weapon type

If you buy a katana you'll end up becoming good at using katanas and later will most likely unlock either a general melee fighting class or something like Samurai or Ninja
If you use one handed weapon style you'll unlock those skills, if you use two handed weapon style you'll unlock those
If you use magic you'll become a mage
If you do a bit of everything you'll become one of those jack of all trades classes and so on

Like really, it isn't complex the characters literally progress in the way you use them.


And then finally you just group characters of similar types together, make a melee party, a healer party, a mage party and so on and you'll always get to use their specific abilities
If you mix fighters with healers and then complain about not aways getting the healing command you're doing it wrong.


But there are some things that new players may have to read up on since the game doesn't explicitly explain them
>no grinding meme
Your characters have stats, not levels. These does not affect the enemy levels
Your game/party has a battle rank which affects enemy levels
Basically you want to ignore smaller trash battles and focus on larger battles against stronger foes since this gives more stats per battle rank

You can press a button to see what skills your characters will use when using that specific command. You always know before hand what skills they will use.

>squad takes damage
>next round always have the option to heal no matter what

Either I accidentally did the right thing or OP is missing something.

I hated how you couldn't fully customize your minions' equipment. You could mod it but the game still didn't grab me enough.

Healing in The Last Remnant is completely based on RNG, if you got the option to heal every time then you were lucky as fuck.

The game doesn't actually have an active option to heal your troops, you just have to hope and pray the RNG gods favor you and give you the option to heal.

Probably ran out of herbs and got mad that healing option never appeared.

But TLR uses Unreal Engine and FFXIII uses their in house engine.

While I know the game has RNG I've just never been without the option to heal. Fuck I usually have 2 options sometimes 3.

>Hang in there (heal + attack)
>Heal yourself (disengage + heal)
>Save the others no matter what

I did make it a point to stock up on herbs and have at least one item user per squad though.

I'm pretty sure you can grind just fine on the updated PC version.

I agree, I really don't think the game is any more complicated than Final Fantasy Tactics or Disgaea.

I rage quit after Emma died. Worth picking back up to finish it?

People tend to forget that
>Herbs costs items
>Healing magic costs AP
>Must have lost a certain amount of health(e.g you can't heal someone with 100% hp but healer parties can use a command to sit and wait for someone to heal)
>the character that does the healing must be alive

I can always heal as well. Only time I've never gotten the command is when I run out of healing items.

Yes

Well she gets replaced by her clone
And a bit after that you unlock max size parties and unions

the game isn't "complex" per say, just shit at explaining anything and you don't get enough party slots to have dedicated unions set up till later on.

Her substitute is pretty qt, and you can use Rush's imouto too.

Sequel when? Or anything else like it? PLease...

>it's a bird episode

Saga Scarlet Grace maybe.

>uses white breath
>ohshitohfuckohfuuck
>doesn't even hit a single unit

Only one union will get cursed at the start if you tell all your unions to stand still while 1 union attack
You can also have one union attack and tank while the rest stand outside (to avoid curse) but also to gain more AP so they can go full in and nuke it down or heal the tank party

I still think that assboard he runs around with is dumb.

...

>set up my unions and the battle system still seems really random and reliant on luck/stats rather than strategy.
Because it is. RNG from start to finish.
They weren't able to program proper mechanics, so they said "screw it" and went with RNG.
That's Square-Enix for you.

You make it sound like it was easier to program this than reusing FF mechanics
But I guess that's retards for you.

jesus what a shitmong

>I hope you aren't playing the PC version

Why? is there something wrong with that version?

PC version fixes a lot that was wrong with the game. Most of the bullshit difficulty that people had trouble on came from the 360 version so you shouldn't be having problems with the PC game.

Improvements, for the most part, actually.
lastremnant.wikia.com/wiki/Differences_between_Xbox_360_and_PC_versions

Great, this game looks interesting.

complexity is pointless when it's absurdly obtuse and mostly counter-intuitive

TLR is basically a bastardization of the SaGa series, somehow relying even more on luck/resetting a situation until it's optimal/lucky than any other game in a series known for it's huge amount of RNG.

Plus, it doesn't even have the fun RNG like sparking skills from SaGa games.

My SaGa nigga.
>tfw Saga Frontier 1 blue/rogue playthrough
>recruit liza early
>she literally learns all the moves required for DSC 25 minutes after recruiting
Felt fucking great.

sounds like a shit game. Thanks m8 guess i dodged a bullet here.

It's an exceptionally shit game, with one of those questionable fanbases who think that manipulating the game's RNG for hours until they get favorable situations somehow makes them hardcore geniuses, when it mostly just shows how awfully designed the game is to begin with.

Reminds me of Dragon Quest purists who believe that DQ combat is how all JRPG combat should be. They're too far gone in their own delusion to help.

Haven't heard of SaGa before, what's the best one to start off with?
I really liked TLR, too

The only real RNG TLR has is if you're unlucky with your hits. e.g if you hit or miss since that affects the battle a lot.

but rest isn't really RNG

>Manipulate RNG for hours
>When in reality it literally is just setup your parties with similar characters/classes

This
I bet the guy is just upset that he kept running his mages into melee and couldn't understand why he couldn't cast Blackout or whatever

The only issue I EVER had with this game was the sidequests. I wasn't planning on playing the game more than once and so I decided to keep a checklist of all the sidequests and missables just so that I could get the true ending or whatever. That was a big mistake. Ended up being a huge chore as I figured out which order to do everything in.

End result was that half the quests were too damn easy and half were near impossible because I wasn't supposed to do them JUST yet. And when I finally rejoined the main quest, I was always horrifically overpowered, so even 3 or 4 bosses in a row didn't phase me.

Other than that, I never had problems. It got to the point where I could figure out the exact moves a squad was going to use just based on the AP cost. I didn't even know you could check that. Never had a problem with healing either.

Literally the only problem, as it always is with these sidequest-heavy RPGs, was that I wanted to actually do the fucking sidequests and that ended up spoiling the game for me a bit. Same thing with XC.

The design of the gameplay systems is backwards and sort of retarded in the way that they decided to go with commands, but that's not the real problem.

The real problem is that the game is basically nothing but boring as fuck filler with core gameplay that isn't fun enough to engage anyone who doesn't have severe autism.

Its one of the few games where you need to truly craft your party over the majority of the game

If you know what you are doing this "rng fuckery" doesn't exist

Anyone who sunk that many hours into that game should honestly just start playing MMOs, because it's evident they're doing autistic shit that is complete RNG for little reward like farming rares.

OP here. I feel like restarting the game and seeing how I go. Can anybody give me some tips on how to play through the early game so I don't fuck myself up later?

I remember reading that even to this day, the players never actually figured out all of the mechanics and variables to the game and the devs have never bothered saying anything either.

Why anyone thought it was a good idea to withhold so much from the player in terms of game knowledge is beyond me.

I hate MMOs

And like I said if you know what you are doing there isn't any major rng. Yes there is some with hits missing, criticals and block/parries

But I think you will find if you have properly constructed parties and manipulate morale properly (battle morale AND unit morale) you will get what you want

Some fights seem impossible, but clearly other people have beaten them so something can be done about them

Get good leaders asap, decide what you want them to be and deactivate all the other usleless skills for them.
Fight. Don't overfarm weak enemies, but try making fights last long and be challenging, link as many monsters as you feel you can take on. Your party gets stronger from fighting, not simply from winning.
Don't abuse healing via herbs early on, you don't want scouts.
Unfortunately, early game is when RNG shows the most (taking a hit or getting a lucky block/counter decides if you win or gameover), need to get past that.

nigga the side quests is more than half of the game
and there is no need to do them to complete the game
but you'll miss half of the world(locations), optional characters, stories and so on by not doing them
but you can skip them if you want

What are you comparing it with?
In comparison to other Square Enix games like Final Fantasy it is practically the same, just a linear story you progress to the end. Only the combat system is different.
but TLR actually has tons of side-content with a huge amount of side quests, optional characters and so on.

It depends on how you want to do it
If you want to do literally every single side quest out there to get all optional characters and complete everything you can follow this
lastremnant.wikia.com/wiki/Quick_Walkthrough_of_Side_Quests_in_Chronological_Order
It tells you all side quests that are available at that part of the story
note that the majority of disc 1 side stories disappears in disc 2
and some others disappears further into the story as well so you should do them in the same chapter as they become available

Figure out what you want to do with Rush and focus on that, maybe with the other characters as well if you want to make them decent.

If you want to min-max or use certain characters that are only available later in the game like Irina you might want to keep your battle rank low so you can start grinding after you get the characters you want

But really the most important part for me is just doing all side quests and having decent builds for the characters so you don't accidentally ruin Rush by making him into a jack of all trades

Go with low BR, only engage quest fights and bosses until you can go on a sidequest where you can do a worm grind, it's in Aveclyff i think

Do it for hours

Congrats now you're on easy mode, well except for some bullshit optional bosses like the Lost

It still somehow baffles me to this day how shit at video games people that come here are.

I finished the game when it came out on PC without any guides or wikis and only banged my head against the wall at the Hell's Gate boss since I had just 1 dude that could rez. You only need to use a wiki or guide if you are aiming for 100%, since the game does hid alot of shit, but if you can't even beat the base game without a guide or even with a fucking guide then might I suggest finding another hobby?

>the game does hid alot
Alot is not among rare monsters to hunt for guild quests, luckily.

Emma deserves to be more well known.

Especially to get bitches to shut up about their "strong women" crap when Emma was done miles better than any of the SJW examples, and she was a friggin single mother over 40 that was the biggest badass in that game.

>there isn't a way
It's called letting your fucking resource bar actually fill instead of wasting it on minor arts/magics. Get that bar nice and full and Dave is pulling Gae Bolg every other turn in big battles. Using commands costs points so you use conservative commands to save up for the big shit if you want it.

This is actually wrong, as chaining fights drives up your Battle Rank, which is what actually decides how hard shit scales, and the final boss especially gains forms if you hit certain high rank tresholds.

Also once you reach really hard diminishing returns on your ranks it becomes much, much harder to actually level arts, since you don't just need AP but also BR increases.

The objectively correct choice for Rush's weapon is dual wielding one handed axes, by the way, as no one else in the game does so yet it has some great and devastating artes that have AE potential to take out entire unions if he spins in the middle of them.

>tfw cant dual polearms for rush like caedmon

feels cat man