What happened
THQ
Who?
lel who
uDraw
FUCKING UNDERAGE FUCKS GET OFF MY BOARD
I'm actually interested as well, all my favorite games way back had there logo
>what the fuck is a joke
They went under like the shit company they were.
releasing that shitty drawing tablet for the Wii
most games outside Relic games, the WWE games, Stalker and Saints Row dying a death
They invested in some shitty tablet that failed and I think that was the main thing that led them to bankruptcy.
fuck off THQ released good games among the shovelware
At least they were pure evil like EA became
Making contracts with Viacom, Vivendi Universal, Disney, and Virgin
Titan quest was really good. Played it hours upon hours with a friend.
Many things. Most notably:
1. Warhammer MMO: THQ spent way too much fucking money on the game because they didn't have experience with MMOs. Additionally, the MMO market was basically dead when they wanted to launch the game. They ended up dropping it and eating a massive loss.
2. Market shift: THQ was known as the go-to company for movie and TV show tie-ins. This worked for years, to the point where THQ depended heavily on the income, but phone games and tablets essentially have killed the market.
3. Big budget flops: Most notably Homefront.
The company down like a swiss cheese boat around 2013. The company was hemorrhaging money something terrible.
Oh, and I somehow neglected uDraw, which was a fucking blunder that sold a tiny fraction of what they expected.
>tfw you liked Homefront and were hype for the sequel
>tfw the sequel turned out to be a absolutely awful reboot that didn't even have multiplayer
The multiplayer was the best thing about Homefront. Why the FUCK would you drop it?
What in the actual fuck happened?
Is Acclaim the one that did weird as fuck marketing like wanting to put ads on graves for Shadowman? If so probably something to do with that backfiring.
Abused too many licenses.
>tfw miss the bad ass iguana from Turok
Yes.
>encourage people to speed in London by saying they'd pay any speeding tickets you incur on the day of Burnout 2's release if you bought the game that day
>Name your newborn Turok and don't legally change it for a year, you get 10,000 bucks
>the Shadow Man 2 thing
Burnout 2 is highly underrated in my opinion.
It's still for the better for EA to get their hands on it, though. The immense chaos followed with guilty-pleasure 2000s pop rock was all too enjoyable growing up with
They released a game with CM Punk on the cover and went out of business.
The best part is, you know what they called the Shadow Man 2 "we'll pay you a shitload of cash if we can advertise our game on your loved one's grave" stunt? Deadvertising.
And then there was Bloodvertising
>in 2002, Acclaim announced plans to promote Gladiator: Sword of Vengeance with "bloodvertising," which boiled down to bus shelter ads that would seep a red liquid onto the street over the course of a week.
Homefront is maindraws let company alive for few more months along with SR3.
It sold enough.
Wow you don't have the slightest idea of what actually happened do you?
The mmo had nothing to do with THQ, completely different publisher and developer
Even at the time of their bankruptcy, it had been years since they stopped depending on shitty licensed games. (Red Faction, Warhammer, Darksiders, Saints Row and others)
Homefront was among the first signs of the abysmally retarded leadership THQ was dealing with.
I can't remember if it was ever said they had problems before uDraw, but the entire thing was so utterly retarded, out of touch and badly planned that it didn't even matter in the end.
Regardless of what was happening THQ suffered with greedy and amauterish management, but what actually killed it was going all-in with a third-party peripheral of all things.
>Valve is literally doing the same shit with Steam machines
bankrupcy when?
This bankrupted them