>auto-aim on by default
>2 weapon limit on by default
What am I in for, Sup Forums?
Settle the dust for me.
>auto-aim on by default
>2 weapon limit on by default
What am I in for, Sup Forums?
Settle the dust for me.
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A bad video game.
Press E to slap
Awful game but fun experience
I don't know, man. Working mirrors, hold LMB to piss, iron sights on fists.
Seems like a funny game.
Something that was developed for 12 years but in the end still feels unfinished and put together without rhyme or reason.
A pretty shit game that feels like Borderlands wearing a Duke Nukem skin
Pretty cool that it's running on an extremely modified Unreal Engine 1.
Didn't they add 4 weapons in a patch?
Also expect shitty game physics puzzles that were last cool when HL2 was new.
an awesome title, way better than the outdated D3D with its mysogynistic appeal and macho man quotes, it could be a better game if it were more inclusive tho
Have fun with this (You)
this best sums it up.
OP at some point you do a "mission" where you're controlling/on an RC car and you do the entire level jumping ramps.. it's really, um, 2005ish?
i just love that the game has tits everywhere.
>button prompts
Shit game detected
Duke should quit smoking, I haven't seen such a pathetic spring time since Die Hard Nakatomi Plaza.
The game starts with two twins giving you a blowjob as the president welcomes aliens to the country on TV.
I don't think it can get any less politically correct.
A bad game worth a couple of laughs. There's just not much to say about it. Even not considering Duke's past games, it still feels lifeless.
Blame Gearbox, they're leading Duke into this.
a decently fun game that should have been much more than that.
They were never cool.
the greatest titties in all of videogames.
Unpopular opinion time: I fucking hate the Duke's voice.
Obvious bait but let's name a few things Duke does in game. Get a blowjob by the twins, get a blowjob through a glory hole, piss in a alien's eye socket, slap tits on a wall, tits in full display on numerous ocassion, every woman wants to fuck Duke, every man wants to be Duke, picks up literal shit, drinks beer for powerup, uses steroids, owns a strip club, etc.
All things considered, they've somehow made the game feel too much like a committee of suits agreed these things weren't too innocent but not too bad to alienate the audience. An impressive feat, if nothing else.
I just finished that yesterday. Clickable shit everywhere, bad (dying animations), guns feel like they have no inpact at all, we want the HL2 physics puzzle audience, voice over sounds like deadfish, car running out of fuel every 20s
What did they mean by this?
GET IT? IT'S MEANT TO BE CHRISTIAN BALE'S RANT! GET IT! THAT THING YOU SAW ON THE INTERNET IS IN THIS GAME! LOLOOLOOLOLOL
I've recently completed the game and wasn't surprised to see Burch's name on the credits.
a shitty underwater section that'll have the hardest fight in the game
>some kid is sitting on Duke's throne
>game won't even let me punch him
What the cock, man. Duke's gone soft.
There's an option in the options menu that lets you change it to 4 weapons. But it might make the game alot easier than it should be since it's balanced around 2 guns.
It ain't the best of games, but it can be an enjoyable experience as long as you don't have any expectations for it. It's one of my guilty pleasures.
>that random-ass Don Hertzfeldt reference
Never in my life have I've seen something more out of place than this.
It's not a good game.
But it has it's charms. I particularly like how the game went about with it's set pieces and if nothing else it definitely nails a fun feeling of a one-man-army being thrown around the world from one wacky situation to the next. I enjoyed the game's "progression" for lack of a better word.
Huh, I never noticed anything of the sort like that. Which part of the game does it happen at?
be sure to turn off the shitty post-processing
alos, without downsampling there's unkillable aliasing everywhere
The gameplay video of it from 2000 whenever is sort of exciting, because you feel like you are old and forgotten duke but fuck it you're going to find an alien toilet to park your bricks. After you beat the prologue or whatever the rest of the game is filler that wouldn't have been edgy even in the 90's. The final boss is extremely disappointing and lazily added as well
>All things considered, they've somehow made the game feel too much like a committee of suits agreed these things weren't too innocent but not too bad to alienate the audience.
Yeah, and I always got the feeling they just slapped Duke in some other game they had in development and just wanted to ride on DNF's infamous long development time/hype/etc.
Of course I highly doubt anything 3D Realms had been doing was salvageable....
what was is exactly?
> Feels like borderlands wearing a duke nukem skin
What? I'm not even trying to defend either game, but they're just so absolutely different that this comparison seems insane to me.
Yeah, they don't play alike at all.
>the starting boss and the final boss are the same
How fucking lazy. Should have played some japanese rpgs.
Yeah, okay, 40 minutes in I still don't have a gun, and I am tired of pumping the space bar to open doors.
This game starts way too slow for me to get into it. Shame, because I don't think they just threw it out there, all these intractables show they cared.
I think we have a bad case of incompetence here, not so much laziness or malice.
Yeah, some jokes are really burchesque.
Bullet spongey enemies
Shitty vehicles
Guns that animate and sound mediocre
Are the things in mind, granted Borderlands has the loot system and art style but that's what links them together in my mind
I didn't get this feeling. It always felt like they were going down a checklist, whether it was fun or not. Considering the development hell it went through, when I played it it was like seeing the rings on a tree.
>This section was thought out when this was popular
>This section was thought out when this other thing was popular
you're gonna spend another hour solving navigational puzzles before the real action starts, If i remember it right
Those are some rather big leaps in trying to make the two games seems similar.
DNF is more HL2 than anything else.
just turn off your brain bro
True, HL2 also has those things too though the enemies aren't as bullet spongey and there's some guns that are fun to use albeit lack ammo to use.
>Notice there is a 360 demo
>Decide to try it since my PC was crap at the time
>First part was ok with a boss showdown like in Duke 3D
>Second level starts up
>Driving bit with meh controls
>You try to progress to find...
>Out you need gas
>Have to look for and fight hard to see enemies in an abandoned construction site
AND DROPPED, fucking hell, the darned lighting and color was like I went back to the 1st Quake but somehow worse!
the game is tolerable until you get to the alien queen.
That boss fight is so set up and cliche its bananas. After that the game goes down hill pacing and gameplay wise.
It takes a while before getting some action and even then it's very static. There's no decent momentum to the game.
Personally, most Gearbox's games are bad or just shy of good, not because they're lazy like Bethy in the pic but because they are incompetent. They really think they're doing good, that these games are what people wanted.
>40 minutes in I still don't have a gun,
>Duke Nukem 3D drops you out of your exploding space ship with a pistol.
>Drop down through a vent action immediately starts and continues the entire game.
>Only interruption is very short cutscenes of duke pissing/shitting on bosses corpses with 1 screen of dialogue at the end of an episode.
This is why classic FPS like Doom and DN3D are still superior. I don't play shooters for a tacked on throw away plot. I play RPGs when I want a story.
It had some nice tentacle porn.
Didn't they update it so you could carry 4 guns?
Game manages to disappoint around every corner
None of the jokes are funny, they are either dudebro jokes or sex jokes. Duke used to be a calm badass guy but not anymore!
The gunplay is ok but the map design is awful. Hope you like squinting because half the game is in the dark and night vision gets fucked up when there's a minor amount of lighting
ye but it's off by default
How does auto aim work?
do you just automatically lock on to the closest guy?
>but the map design is awful.
Probably the worst part of the game, I miss the open maze like maps of Duke Nukem 3D. Game was so painfully linear.
Yes but the default is still 2 guns. You have to go to the options to chance it. It's possible a lot of people don't even know you can change it. Still stupid that you even have a limit. If they were going to patch it, might as well go all out.
this is realy sad, ideas to make her stand out somwhat but all thrown away because fuck having to think about stuff
The option screen and button prompts imply you are meant to play it with an Xbox controller on PC.
Not defending gearbox because they are pretty terrible but does anyone know how much of this game was actually made by gearbox before they got a hold of it? Obviously they released the game as such a pile of shit but I was under the impression most of it was complete when they got it.
But the problem of DNF wasn't too much plot. It was just a badly paced game with too much shit that shouldn't be the focus in an action shooter.
>None of the jokes are funny, they are either dudebro jokes or sex jokes.
The jokes are fine theme wise, they are just delivered very badly, and some are outdated pop culture references.
The part where you get a blowjob while playing Duke Nukem Forever, and the "after 12 fucking years it should be", those were great. Pure, unrefined Duke.
>that description
christ
It was made when HL2 because the best game of all time according to critics, and Half Life 2 had a slow start, with a lot of walking around, and not much shooting.
So I guess Duke needs it too!!!
I think it's, well, awesome kickass badass!
They polished he turd. Gearbox is shit but dnf isn't their fault.
It's astounding when you consider the similarities between HL1 and HL2 and then you look at Duke 3D and Forever the similarities are so barebones
All this time and they delivered a steaming pile of shit. I wouldn't recommend it to anyone to be honest, it's a bad game with unsatisfying guns (of which you can only carry 2 at a time which is complete bullshit) and horrible pacing.
Colonial Marines is, and it hits many of the same notes as Duke Nukem: Forever.
It happens later in the game when the Cycloid Emperor is rampaging around.
youtube.com
There's no build-up, no punchline, no reason, no anything - just a guy yelling the line "my anus is bleeding!" from Rejected.
That's the whole joke.
The multiplayer was kinda cool. Having cosmetics as pure unlockables and the my diggs stuff was pretty neato. Shame it's dead tho'.
Gearbox didn't develop much of that game though, they took segas money to fund memelands and hired 3rd party devs to make it.
Not a lot actually.
Most of the shit like regenerating health and two weapons was already implemented by 3DR and apparently even after they sold the game, they still had a lot of things to say about what stays in the game and what gets changed.
Probably GB's biggest involvement would be Captain Dylan who was initially Bombshell but they had to switch her out due to them not having the license for her.
They've made conning into an art.
It seems every game they're involved has some liability that prevents them from taking full blame for its faults.
Battleborn.
Besides the loading times on console this game isn't as bad as the nostalgiafags claim it to be.
I personally think it was the sjw's and redditcucks who gave this game such a bad rating because of it's style of humor.
Don't expect Duke Nukem 3D, but it's a fun, diverse, not-too-long game. Especially if played on pc, as it was intended.
Played through it on the hardest mode available and picked up all the ego bonuses.
Don't worry, they'll find an excuse. Gearbox will bankrupt before they admit they've done wrong. Hell, they'll even blame 2K if they need to, even though they're the ones keeping them alive. They'll throw anyone under the bus before saying "We dun fucked up."
Why do you think the only official statements on Stillborn have come from 2K? Gearbox has no one to shift the blame to.
Now thats 3 reasons why I want to play the game too.
I genuinely loved this game, but I have low standards and am very easy to entertain.
I wish someone would make a Time To Kill 2 Douk game: a 3rd person shooter with a focus on both shootan and exploration.
>Have one dev team write a gritty realistic shooter plot
>Give the finished product to a second team who replace the gruff bland protagonist with a comedic Duke style macho-man character who spends the entire game shitting on the original plot and breaking the bland gameplay at random
Was meant for
whoa hey Duke
That's what happens if you are making a sequel of established franchise, yet have no idea for actual game.
So what you do, is you analize franchise, make checkbox of things that should be in it, and put them in.
>I highly doubt anything 3D Realms had been doing was salvageable....
Read the leaked 3DR design documents for DNF. The two-weapon limit, vehicle sections, plot, and such are all the same. It's pretty clear that Gearbox didn't do much besides a few additional lines (the "decimate" comeback has been acknowledged) and QA.
The game is so bad that it's easier to point out positive aspects of it.
Shotgun felt pretty good.
Enemy design was surprisingly good at places. I liked how fast and agile pig cops were, I liked how jetpack aliens would teleport behind my back and how shotgun would break their armour, I liked how octobrains had multiple attacks, reflected rockets etc. It was cool.
>the "decimate" comeback
?
There was also a video from the portfolio of one of the designers that was leaked like half a year before Gearbox acquired the game.
Pretty much everything shown there like the lame turret sections and the weak enemy encounter design was also in the game itself.
Military type tells Duke that an attack will decimate the aliens, Duke retorts that decimate means 'to reduce by one-tenth' and the correct word for destroying the aliens is "obliterate".
A game that's pretty much like the older Duke Nukem games(except for the 2gun weapon limited) but for some reason people didn't like a game that's just like the older games but more modern.
If you enjoyed the older games it's ok.
See, having fast HP regen and 2 weapon limit are actually very important things when you are designing an FPS. They don't necessarily make an FPS worse, but they make it very much different, being, you know, the core mechanics.
Yeah that is pretty much exactly what happened with fallout, take elder scrolls make sure it has all the fallout elements and you got a game.
How is dnf anything like d3d aside from having a lot of interactable stuff
It really isn't though. The older Douk games are straightforward no-nonsense action titles, while DNF is very obviously gunning for the HL2 audience (too bad about the whole "being seven years late" thing)
It really feels like shitty mod for Half Life 2 with all the forced vehicle and puzzle parts.
Nowhere near as bad as claimed, but pretty bad.
Understand what 3DR and all Duke games are: copycats. The humour of all Duke games is coped from popular media, and the mechanics from iD's latest hits. DN1&2 were released in 1991 and 1993, copying iD's Commander Keen which 3DR published. DN3D in 1995 copied Doom 1&2, 1993 and 1994. "Kick ass and chew bubblegum" is from the popular 1988 film They Live. 3DR in the 1990s was basically what Gearbox is thought of as today.
Mmm, DN3D had two things going for it when it got released - huge, """realistic""", interactive, even dynamic levels and gimmick and wild weapons. So, it really depends on how you appreciate those.
Not saying it's some objective evil, but that "no-nonsense" action isn't a trait of Duke outside of DN3D's Doom influences. DN3D was released after Doom got super-popular, so DN3D mimicked Doom; DNF was (supposed to be) released after Halo and HL1, so DNF mimicked Halo and HL1. That copycat nature is what makes Duke Duke.
It did it badly, though, and it seemingly copied the most criticized parts of those games.
At least dn3d was a good doom clone
Which speaks more to 3DR's competence than the nature of Duke. Rather than refine what was copied - like aforementioned DN3D's levels and weapons - they were popular enough that they decided to let Take-Two's publisher money flow in while doing ineffective experimental work porting assets from engine to engine, telling the publisher to "STFU [...] It's our time and our money".
Chex Quest was a good Doom clone, and it came for free in boxes of cereal.
Oh yes, I'm not the kind of person who only blames Gearbox on DNF failure. Broussard and 3DR team did enough on their own. "When it's done" my ass.
It's a piece of shit.
>Ugly as punching your own mother
>Shooting is bland and clunky
>Can only carry 2 weapons at a time (Theres an option for 4 at least wich is nice I must admit but makes the game too easy)
>Regenerating health
>Most of the game is either physics-based puzzles or platforming
>A couple driving sections with shit controls too (The one in the desert was kinda cool I guess)
>Bosses can only be killed by explosive weaponry, did I mention the rocket launcher can only hold 5 rockets?
>Bosses consist on shooting them and running into cover for ammo, rinse and repeat. Only boss that breaks the formula is the final one and it's the best boss fight in the game albeit one of the easiest too.
>Unskippable dialogue and cutscenes everywhere so you are forced to listen to trademark Gearbox humour. Did I mention Burch worked on this game?
>Horrible pacing
>Shit underwater sections, remember how there was an item that let you stay longer underwater? Gone. Remeber how underwater controls were the same as using the jetpack? Now they are like Super Mario's. The jetpack is gone by the way.
There is an achievement for killing 250 enemies I received 2 hours in or something, I'm pretty shure there isn't more than 100 enemies in the entire campaign, fuck.