How do we fix horror genre?

How do we fix horror genre?

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explain this image NOW

there's a flood, bugs flock to dry area

water flood
water bad
bug find dry place
many other bug also find dry place

spooky

dont go in swamps bros

There was a flood so we climbed up the post to get dry.

>we
o rly

if they are afraid of water why do they like damp places

Are you a beetle or a worm? Answer carefully.

There's a difference between a little water and drowning in it.

What would happen if I drop a spider on it?

By getting developers to understand that spooky imagery and things that jump at your face aren't enough to make something scary or entertaining beyond youtube reactions.

By expanding it

Have you seen sales of good horror games like SH 1 or 2?

They are microscopical in comparision to call of dooty: faggot warfare

No wonder Konami fired kojima

I dont know if you really are stupid, just baiting, or summer Sup Forums.

you don't

because you're not a dev

The constant struggle of game development is the manhours to make something, and the desire for someone to see that something. You see it in many games, it's the reason you can't skip some cutscenes, it's the reason you have to walk slow on that grand vista, it's the reason that horror games show the spooky thing two seconds in putting on a broadway play in full light doing a singing and dancing number.

You spend 2 full years making your spooky spooky monster and you want someone to see it. The very idea of horror games is contrarian to the reason most game devs make games, they want people to SEE their work.

How do you make a good horror game? Simple, make a horror game and DON'T design a monster/enemy. The team has to work through the entire game without anything to "Show"

Ummm why do humans take a bath but don't want to swim out in the ocean where there's no land around?

However that happened I'd imagine fishermen can use it to get themselves free bait.

>if humans don't like living under the ocean, why do they gather around an oasis?

Make another Silent Hill game.

Deny jumpscares
Oblige horror devs to play stalker underground lab levels to fucking teach them how to do their shit properly

>tfw people will pretend they don't get goose nipples from this

I'll lick your goose nipples, baby

Why are they not eating each other?

>show the spooky thing two seconds in putting on a broadway play in full light doing a singing and dancing number.

To be honest that would be hilarious.
>for half of the game you have Broadway-Spook trying his best to sp00p you and failing
>eventually become friends
>eventually something spooky happens
>"K, spook, i know' that's you"
>"...that wasn't me"
>shit gets real

I got raptor fabrics from that alright

>If humans can drown, why do they drink water?

Regular horror game with psychos, zombies, rabid dogs, mutated plants, etc., but instead of getting murdered you're getting raped and impregnated.

Stalker has jumpscares, those fucking OOGA BOOGA molemen that zooms the camera in on their faces counts.

It's just some bugs nigga. Sure I wouldn't want to wake up covered in them, but if I see a pile together I'm not gonna feel much.

Webm related on the other hand..

> You see it in many games, it's the reason you can't skip some cutscenes, it's the reason you have to walk slow on that grand vista, it's the reason that horror games show the spooky thing two seconds in putting on a broadway play in full light doing a singing and dancing number.

devs have become faggy narcissists these last decade or so

players absolutely hate that kind of shit where controls are taken away from them, or being made limited (naughty dog's games are chock full of this awful shit, but there are way worse other examples), however, if the game is truly good, then players do want to replay something they've missed

looks like water levels rose so all the bugs and worms found safety on the pillar

>we

I actually like jumpscares as a punishment for doing something utterly fucking retarded like running straight at whatever the spook is.

Someone post the pic where they try to make a sentence and post it. I cant find mine

wuz

You see, horror games get boring pretty fast by nature (you don't have anything to do, just walk, and if you see a monster, walk in a different direction). And if you give the player a gun, they will feel too confident, and will treat the game as a shooter instead.
However, taking away their gun at some point, will make them feel much more vulnerable than just not having weapons in the game, and that's the time when spooky shit should happen.
I think F.E.A.R.'s ladder is the perfect example. You are not only unnarmed when climbing, but your movement is also limited (up or down. You can't run away) and slow, and when you are in that defenseless position, Alma appears on your face

How can worms be this smart?

They don't even have brains.

How about horror game where you hear about some world wide conspiracy, you go through the game and see weirdly dressed humanoids etc. then in the end it turns out it was the squirrels all along

They can sense where it's dry and where it's not. They'll just keep moving towards dry locations instinctively, and since they're bugs they rarely have to worry about the third axis.

Worms are entirely made of brains.

The Evil Within was a good horror game, and the new RE seems promising. I don't think survival horror needs to go back to old pre RE4 shit, action can work fine in survival horror, you just have to maintain that tension. I honestly think a good survival horror game is one that's almost unpleasant to play in a way, like you know if you'll play it you'll get too worked up and worried about dying to the point that it makes you uncomfortable. I just played a game recently that did that, but I can't remember what it was. The early stages of TEW did that for me too.

while ( dry = false)
{ move forward;
}

Brains are entirely made of worms.

>. I honestly think a good survival horror game is one that's almost unpleasant to play in a way, like you know if you'll play it you'll get too worked up and worried about dying to the point that it makes you uncomfortable

So people will stop playing the game.

That doesn't seem too productive.

We give it to Japs and hit them every time they insert a fanservice in it, voila we have a proper horror game and few dead japs.

Well, thats why. You'll start to really notice it now that it's been mentioned, every time the game stops you and forces you to watch something, every time the game shows you the SHINY McGUFFIN close up, and spins around it, or whatever. That's because someone intern spent like 6 months making that thing.

I think you really missed the point of fear that you think the ladder is a good example. The thing about Fear is that the game is divided into two sections, and you just don't know what's coming next, you don't know if the door you are walking towards is going to be infiltrated and 5 guys are going to run out and now you need to get to the closest cover, or if you're going to walk in and end up at the hospital again with alma. You end up being HYPER aware of your surroundings, trying to constantly find the beeping phones, the closest desk, the next medipack. You're constantly paying attention to this environment, and suddenly you see that little bit of red walking past you or down the hall, and you just don't know if you're walking into the next massive shooter setpiece or what.

FEAR perfectly blended the secret hunting fight-or-flight aspects of a FPS and used that to enhance the horror.

Add more penises, vaginas and boobs

More worms

>the two components of the human body: skeletons and worms

while(!dry) move forward;

You're awful.

> dry = false

The compiler doesn't care anyway

Actual gameplay, none of that first person hiding shit.
Also music and ambient noise are really important.

...

Not necessarily. I still played TEW to the end. Horror by definition is meant to repel people. There just needs to be something there to keep them coming back.

I really want to pour bleach over those fucking shits

fuck
anyone else feel like there's something on them

Wait, this is an actual photo and not art? took few minutes to figure that shit out

It cares when you put "dry = false".

If you programmed worms they would be extinct, you mad man.

i want something like outlast but with a school setting

That's not even bad this is what happened after a flood in Australia

Why?
(!dry) move forward; means
>"it's not dry? (it's wet?) move forward"

(dry=false) move forward; means
>it's not dry? move forward

Same thing

Australia was a mistake

user TELL ME WHAT THE FUCK THAT IS RIGHT NOW

You use == for comparisons in most languages. = is for assigning value. That loop would never run

I'd lick that pole for $20

Real life shit. Ghosts aren't scary, reality is just that much worse.

things evacuate their bowels when they die, and that mantis had to go bad

The fuck am i looking at?

What is that shit?

...

Horsehair worm

while(dry=false) would literally always be true.

Get a refund, your teacher is a hoax.

Someone post the spider with parasites

Parasite.

A nematode

>implying trying to find your way through a violent storm in the abyssal plain on the bottom of the ocean wasn't a great sequence

liveleak.com/view?i=eed_1467658588

= sets values.
== compares if values are equal.

I was in this thread.
I still randomly think about this post sometimes and laugh.

Actually it might run forever if in your language = retuns true if the assignment happened

Can't they get into your iris or something like that?

Same here. I can't believe I didnt save that pic.

As others pointed out your code would not work but besides that bad syntax is never excusable, especially if you want a job in the field.

>trying
you have literally one path, the one that is lighted up for you, fuck off retard

Why'd you make me google that user
>>The adult Loa loa filarial worm migrates throughout the subcutaneous tissues of humans, occasionally crossing into subconjunctival tissues of the eye where it can be easily observed. Loa loa does not normally affect one's vision but can be painful when moving about the eyeball or across the bridge of the nose

I like these kind of vids so much.
liveleak.com/view?i=ca3_1470251472

How about actual pictures and actual videos instead of shitty CGI?

Don't tell me this popping up in the middle of gameplay wouldn't make you squirm.

What the shit is that user

>Giant eggsack
h-hot...

A termite queen, I think

Moving worms/maggots/bugs always are a lot harder to stay stoic about.
If OP's picture was a webm of all those fuckers wriggling around themself I'd probably get the urge to puke from that as well.

a pregnant bug

>All these people afraid of bugs ITT

Listen, most bugs are completely harmless and are more afraid you than you are of them. Bugs just want to hang out and eat leaves and stuff and have NO interest in eating humans. I've spent much of my life around them and I assure you you have nothing to worry about. Arachnids on the other hand are faggots

>live at some shithole
>gets flooded
>climb up some tree and sleep
>wake up covered by bugs

>mfw

Nice infinite loop you got there, buddy.

Fuck off Bukowski you hack

degenerate

>In short, if all the matter in the universe except the nematodes were swept away, our world would still be dimly recognizable, and if, as disembodied spirits, we could then investigate it, we should find its mountains, hills, vales, rivers, lakes, and oceans represented by a film of nematodes. The location of towns would be decipherable, since for every massing of human beings there would be a corresponding massing of certain nematodes. Trees would still stand in ghostly rows representing our streets and highways. The location of the various plants and animals would still be decipherable, and, had we sufficient knowledge, in many cases even their species could be determined by an examination of their erstwhile nematode parasites.