Is leveling up and the entire RPG element that comes with it the biggest blight on gaming?
Is leveling up and the entire RPG element that comes with it the biggest blight on gaming?
Watching numbers slowly increase is a very important part of enjoying games to me.
>leveling up makes a game an RPG
Sure thing, buddy.
I love it
But thats me
It's fucking annoying in racing games.
There are so many legitimate problems that you could have brought up, and you choose one of the most rewarding experiences in a game. No, OP. Collectible Card Games are the biggest blight on gaming
Roleplaying element.
Like stat allocation for example.
Not by a long shot, it's just a oversimplistic mechanic that can work in some games but it's overused because traditionalism and everyone likes skinner boxes.
The hype machine and consumerism mentality it's the biggest blight of gaming as the source of several of its most damaging cancers.
>Number games
>rewarding
If investment into the changing of transistors is rewarding, go for it.
Me too, growing considerably stronger is the best feeling.
But you're not getting better, or stronger, the game is just ramping up your attack points.
Levelling up is awesome, I don't understand your issue. You get to increase skills, maybe use a piece of equipment you couldn't before, what's not to love?
>You're doing more damage
>BUT YOU ARENT GETTING STRONGER
I think we can safely assume OP is ten years old.
Nigger leveling is one of the laziest and shallowest forms of progression in vidya.
Anyone who legitimately feels good to see numbers go up, unless they're playing a very old and difficult RPG, should get a clue.
But has anything really changed for the player?
At one point you're doing 3 damage.
Now you're doing 9.
What has changed?
>All game combat is numbers
>Numbers are bad for ... Reasons?
You need to make an actual point, kiddo
It's a progress gate. There's little difference between needing EXP for levels to beat the game and needing map completions for map access to beat the game.
If that's what additional levels provide, it would be boring. But many developers have come to realize that out and started preferring ability points distributed among apples-and-oranges abilities. Thus, gaining EXP comes from demonstrating mastery of your abilities, and you get a new level with new abilities after doing that enough.
Isn't it just slowing your potential?
I'm incrementally stronger. Usually have access to new abilities and the like as well. You answered your own question there
Why? because you don't get deal max damage after getting 3 exp.points?
>What has changed?
Are you the kind of guy whothinks jrpgs are the worst?
JRPGs are easily my favourite genre.
I just hate the grinding in every game.
Developers and marketing always tout their RPG/JRPG to be 80 hours long, 40 hours long.
But the reality is if you removed all the tedium you would end up with a 10 hour game.
Let's say you remove the grinding from DQ1 or FF1 both for the NES.
What you're left with is a 45 minute game, just like the platformers alongside them.
But no, you have to sit there and grind because because.
So is your problem with levelling up or spending time on character progression?
Levels, at least in a lot of RPG and MMORPG force you to improve. And please dont say 'improving while grinding wow' now. Most people are too fucking retarded to do that but that doesnt mean that you cant improve doing it. Not the games fault that most people are too retarded to pay attention and keep track of their average exp/h to figure out the most efficient rotations, mobs, money making strategies etc. If you level properly you'll be forced to improve at doing what youre doing. Pity that most people dont do that anymore, they just sit around and farm what is said to be 'the best spot' instead of figuring shit out themselves.
Aren't they the same thing?
Character progression should be expanding the ruleset of controls and abilities the player has access to.
Levels are acceptable in certain cases, which is why I gave my exceptions, but it's often used as a quick and dirty form of progression in other genres that could've either used a more involved and fitting system or not really need it all in the first place.
But skill-based games like MM,Castlevania and MEtroid, from the same era, can be completed in 1-2 hours.
Grinding is not that big of a deal if you're doing something besides grinding. For example, random encounters work as grinding, if you try to beat everything you encounter before reaching a destination, you're grinding without that being your inmediate goal.