Why aren't you creating a game, Sup Forums?
Why aren't you creating a game, Sup Forums?
Coding is fucking boring
This, and it's a fucking nightmare to build publicity, try to make the game good, live up to what people expect from an indie game and then have the game come out and one of two things happen:
>The game is awful, because you suck at making videogames
>The game explodes, and then you have a cancerous fanbase.
For more information, see: Undertale, Five Nights at Freddy's
That's a Dell XPS M1530, I used to have one of those. Nice laptop.
Also, nice tits.
I don't know how to make graphic art.
>The game explodes, and then you have a cancerous fanbase.
That wouldn't happen if you made a game that didn't appeal to cancer in the first place.
>you need programming skills
>you need art skills
>you need to semi-literally whore for attention
>you need to be an idea man and actually design your shit
>you need to be the audio guy too
Unfortunately that's the easiest and most reliable fan base you can get.
But I am making one
basically you need 5 people with actual skills working 18 hours a day on the same page, every day of the week with passion
Fuck you. Coding is more fun than most games.
I think of it like dwarf fortress. Sure the learning curve is huge, but once you get going you never want to stop.
I've wondered this, please answer someone who is not a total retard
when you publish a game (on steam etc.(, what's all the law related stuff you need to consider?
I won't. For me, it's easier to create a book, then to adapt it into a video game.
>5 people
I'm the only one working on my games, I've had way too many projects fail because literally no one else cares about them but me. I don't care that I have to learn so fuck much. I've all ready started pixel art, and am taking some college classes on programming. For now I'll just be using RPG Maker. But now I gotta learn music too (I'll probably just learn keyboard and use that).
>you need programming skills
Yes, I'll give you that.
>you need art skills
Not really, there's plenty of free resources online.
>you need to semi-literally whore for attention
Up to you.
>you need to be an idea man and actually design your shit
Yeah? Do you expect to sit around doing nothing and magically game ideas/designs flow forth?
>you need to be the audio guy too
Using audacity isn't that hard. Plenty of free music too, and if you want to do your own just pirate FL studio or something.
I've been making my own game for the past few months after ages of sitting around thinking "wah wah what if I can't do it well". Just fucking do it faggot, it's better than sitting around thinking about it.
I could score a game easily(writing a score for a game is one of my major goals in life after I finish my math phd). I could also learn to program one reasonably fast. The only problem is I have negative fucking art skills.
Not really, all you need is imagination and determination.
Because I don't know how to program or how to art. I plan on learning, but progress is slow and until I can do both of these things all my potential game ideas just get written down and saved in the folder.
If I ever get good enough art and programming skills, then making a game is my next big goal. Publicity I could care less about considering it will be a passion project, and I'm sure music won't be too big of an issue to solve if/when the time comes.
Until then though, I can work on writing story and designing gameplay, and that's enough for me. Even if it never progresses past that, it's still fun to imagine.
>you need programming skills
Barely. All you need is GameMaker or Unity or whatever other engine you want and lots of tutorials.
>you need art skills
You can always do something very simple. Or collaborate with someone.
>you need to semi-literally whore for attention
That's only if you want your game to be popular, that has nothing to do with the actual game creating process.
>you need to be an idea man and actually design your shit
Wow you actually have to fucking do something, how hard!
>you need to be the audio guy too
Once again, there are a lot of free resources so all you'd have to really do is learn how to implement audio properly if you have no musical ability. And there's always collaboration.
i am making a game that i want to play because they havent made another shadow of the colossus yet
but...i am slowly losing hope...
when I pour all my effort into something I want it to be really good
show some screenshot of your game by the way, it's always cool to see some indie stuff
I have no talent.
I've created shitty games in the past but there's no joy in that
Because despite knowing a programming language and being able to grasp other languages fairly easily, I don't know how to;
>create and render 3D models
>create good 2D sprites
So all I can do is make boxes or squares to represent shit.
>ripping off AAA
that's indie alright
you realize that The Last Guardian is actually coming out this year, right?
on top of that, you've played titan souls? it's basically SotC
what you need is realistic estimations of what you can do and discipline
basically what I want to create is not what I can create
creating game for the sake of creating games is not interesting, creating your dream games is
No money, no skills, no real way to get either for the game I'd actually want, also no desire to know everything about a game I'll be playing myself.
Nobody cares.
so basically you don't want to create video games
im imagining to look more like SotC but cost like titan souls
it can't be helped. while similar its definitley different because it involves one boss that is forever changing. forever~~~~~~
Nobody cares.
You don't get to choose what the fans end up being.
Did anyone here ever stop to think that when Demon's Souls came out, that the fanbase of the Souls games now mostly consist of people that treat the tacked on PvP so seriously that they start doing actual e-sports wannabe tournaments for it?
Did anyone here ever stop to think that Undertale, a relatively innocent and fun little game, would produce such massive internet garbage as it has right now?
I can keep going. You don't really get to pick WHO involves themselves with your creation. Once it's out there, you're allowing it to reach absolutely everyone.
That's kind of what I said, yes.
I'm not Japanese, so any game I make would be shit.
NEAT
i guess i can stop now and hang myself
As long as you're getting paid, who gives a shit?
>Did anyone here ever stop to think that Undertale would produce such massive internet garbage as it has right now?
I'm pretty sure the answer is yes.
let me guess, you were making something like that but a lot shittier
I would love to, but the game I want to make would be such a niche game that it would never sell.
how much do you think it would cost to hire one guy for each of those thing while I be the idea guy/director?
>when I pour all my effort into something I want it to be really good
There's that but you run the risk of wanting it to be "too good", you'll never get it perfect or exactly how you want it, but once you actually start instead of sitting around worrying about it, things start to fall into place, and making progress feels good.
Excuse the RPG maker graphics but I can't do art worth shit, and I'm not paying anyone to do it either since this is just a hobby. It's being developed in Unity; currently I've got the basic attack systems down, there's melee and magic (those orbs are being shot at me by an enemy) so far, with a few weapon types (e.g. swords, spears), with different animations and attack patterns. I'm planning to add more weapon types like axes, hammers, and ranged weapons like crossbows/arbalests. There's going to be a lot of customization, basically any weapon/build is viable since they scale your stats instead of increasing them by a fixed amount. I will post a link to a demo maybe in a few weeks when I've created some better environments, right now it all works but it looks pretty basic, also that health bar is going to change since currently it's just a slider.
tl;dr it's a top-down action RPG with a lot of customization and hopefully a good "game feel" with responsive controls and neat combos.
this
You could probably do it for free.
The real question is how much it would cost to keep the team together and get them to work on your ideas and not their own.
As someone who is in the industry.
You don't need money to develop a game, just about everyone i know be it programmers or artist are working on something in their spare time at home.
Game engines are simple as fuck now, unreal literally spoon feeds you it in tuts for everything in terms of c++ to visual blueprints.
On that note, its easier for you to write it in blueprints then just rewrite it later in c++
Sound hasn't change since 1995.
If your junk at art there are plenty of people who will do it for less money than you think.
That's about it.
But user, I am making a game.
Acquire a collection of data representing 3D space. Apply a matrix or series of operations to transform a 3D space. Apply a matrix or series of operations to inversely project that 3D space onto a frustum an ultimately, a plane. Render the plane to the buffer using a shader to properly sort Z geometry.
Otherwise -- use a library's Draw( model ); or something.
i havent seen their gameplay but more than likely: yes
even if i make a game, Sup Forums will tell me that it's shit
post feet
>You don't need money to develop a game
If you're making some niche indie shit, then yes. I'm not interested in that, however.
here's the thing, you start alone, produce a kickstarter trailer for your idea, make it really good looking trailer, get funding and pay for devs that way
This please
...
yay more rpgmaker shovelware
Made you care enough to reply. Thanks for the (You), sucker.
What do you want to make?
I think I'll just take a hike after getting the funding.
Those are the graphics. If you'd actually read the post you'd know it was being developed in Unity. Also, let's see your game faggot.
>Those idiots who went to for profit school for "game design"
I'm a backend programmer who's pretty good at math so I've thought about making an old-FF-esque game with a nice, balanced combat system. I'm just very busy with family and university. It would also be very tedious to do so with only my skills. I can do art but only painstakingly slowly. I can also do the writing because /lit/ says I'm pretty decent at freeverse poetry
>Did anyone here ever stop to think that Undertale, a relatively innocent and fun little game, would produce such massive internet garbage as it has right now?
>Made by one of the major composers for Homestuck
Uh, yeah. It was pretty obvious to anyone with a functioning brain and knowledge of the Homestuck fanbase
These people are looking for a programmer
hentaiwriter.tumblr.com
but there is literally no visual media of their damn game for me to reference and see what kind of game it is. They want literally everyone to pay up to see anything involving the game besides static concept art
Dont be like this
(You) too, loser.
what in the fuck? they are looking for an on call programmer basically? who the hell would do that?
It's not that I actually want to make it, I'd like for it to exist.
Not going to post my half-assed attempt at something barely resembling a design document since this isn't a game idea thread.
Game design focuses on making a game fun.
Unlike story which is just a linear movie, you like movie games right?
if the money's good I'm up for that
You know its funny i was where you were in terms of mindset then i figure that it was never going to happen my dream of what the game i'd like.
That being said if your game design changes while making it, that doesn't necessarily mean its bad.
I've had games that started as a FSP that turn into a puzzle game.
It was better as a puzzle game and made it fun, rather than endless grinding against bots.
You're a fool if you think they money would be good. They're already telling you they're treating you like crap, and you expect them to pay you well?
...
I wouldn't all studios ignore people who worked on porn games.
why do I have an overwhelming urge to put her toes in my mouth?
>if the money's good
>no mention of how much you'll be paid
>getting unreliable funds from Patreon
>you get "part of his cut" which could be basically fucking nothing
neat I guess, I personally don't care for top-down rpg games
is it some story based thing or what's driving you to make it?
because you're a disgusting piece of trash. throw yourself into an incinerator, footfag
I know it's not going to happen, but polishing my dream game idea over months still makes me feel better for some reason. The idea itself is not even original in many ways.
It is story-based, and I did start out using RPG Maker but I found it too restrictive. Basically I like writing, but also wanted to learn about game development, which this project has helped massively with. Even if the game itself isn't for everyone or doesn't do well, at least I learned a lot and can go on to do bigger and better things.
>The idea itself is not even original in many ways.
Most game designs pull from other games, Like that puzzel game started off like something similar to UT but slowly evolved into something like portal but UT.
no graphics, no interest. anyone can fucking do what you're doing bud
all footfags pay attention
I made one and it taught me that I like to play games, not make them.
You code monkies have your uses though
I'm kinda doing something
>That's only if you want your game to be popular, that has nothing to do with the actual game creating process
If your game isn't going to make you money, there is no point in making it
yeah I like coming up with stories too, I got this nice story that I'd actually like to adapt in some form but really it's just a ripoff of another actually great story, shame
though to be honest I think your game will get barely any plays, just because it's a top-down rpg in some middle age fantasy world, really really generic, not saying it's bad or anything since I don't know
I do computer shit all day for a living anyways. I'd rather play games than make them.
I already know how to art and I'm learning how to code
>basically you need 5 people with actual skills working 18 hours a day on the same page, every day of the week with passion
More like 50, if you plan to finish that game too within a reasonable time window
you're learning how to program,
that's your first lesson, memorize it
>Not making games just because you want to make games and have fun doing so
Look at this pleb
Y el gameplay?
If you aren't seeing a return of some kind, the time investment means you are losing money.
yeah if you want to make actually good games in 3D, at this point you also need more than the 500k you can jew out of kickstarter
I already know how to code and I'm learning how to art.
Any tips?
watch every video from mark crilley
I want to make a shitty RPG game too, but using RPG maker is just too cumbersome. I might switch to Gamemaker.
Needless to say, the only way to have a popular game of this type is to make it as different as possible. Preferably being nothing like an RPG.
I don't think people really care what you do, but you probably aren't going to show your new boss your loli rape rpg as part of your portfolio. And you probably don't want your accounts connected so that little kids are going to stumble on it by mistake.
Oh so you don't know how to draw
It all about form applied in perspective, then it's about how you stylize it
don't say that user, you wont go anywhere with that in mind. have you ever tried at least once ?
Will do user, ty