>Boss does more damage the lower their health gets
Boss does more damage the lower their health gets
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Boss does more damage the lower your health gets
>You do more damage the lower your health gets
>boss heals itself
>cannot be interrupted
>Boss can OHKO you when he has almost no hp
love this shit
>screen gets all black or red and all fucked up the lower your health gets
>boss does damage equal to total health lost
>has like 40k health or something
>characters only have a few k each
why does every FF-esque game turn into "every boss is a tank and you spend half your turns reviving dead members"
>Boss heals at half health
>every ff
How many have you played that do this, fucktard?
All you had to do was cast Cure CJ
>boss starts to inflict damage on itself
>boss has more than two forms.
>Each forms health bar must be depleted to zero
FUCKINGGGGGGGGGG
oh hey guys
Its the fucking same as having a health bar that is double
ok, i'm sorry
>bravely default
>FFX
>boss starts to limp and stagger when it's/they're low on health
>boss has two forms
>cutscene between
>your buffs do not carry over and you don't recover in between
>boss has multiple parts which all independently deal high damage
>need to quickly destroy the lesser parts to survive
>it fully revives them after a set amount of time has passed
>three forms+
>implying double health bars
>Each form harder than the last
>No way to stock up on healing items
Two forms isn't that bad, but it gets really fucking bullshit sometimes, like can't the fucker just be dead. It's bullshit for one fight.
Bravely default came to mind immediately, but that's not a FF (it could count though)
Although sounds familiar, I don't remember which enemy or what did that in FFX tho
However, the "boss is a tank and you must revive every turn" is avoided in all, escept BD (good thing that bullshit wasn't in BS)
>Boss doesn't let you use the attack button
>Boss is a bull type enemy that charges at you and gets stunned by the wall.
JRPG's can really go guzzle a gallon of cum.
>Boss is so OP that you play as the boss because you can't possibly win
feltgoodman.dbz
>boss is this
>you fight two more agile bosses simultaneously
>boss is a tank and you must revive every turn
>he didn't get one of the several skills that lets you straight up ignore damage for a turn
>boss laughs at you when you die
>Its a tennis match deflecting the boss' projectile
>boss reduces your entire party's HP to 1
i didn't mean the 40k guy was in FFX, just the
"every boss is a tank and you spend half your turns reviving dead members" thing seems consistent
half of the boss fights i've been through so far (only a little past seymour flux ATM) have required constant reviving every turn or two
>Boss is a useless joke but the game makes you play as it anyway
You seem to either be underleveled or aren't buffing with yuna's protect and shell
>survive 20 turns until your friends show up to rescue your ass
>and then gets 3 attack rounds
Superstar Saga was GOAT
>Die
>Enemies continue attacking your dead body
>Boss fight actually has two bosses
>One is fast
>the other is slow
>this fucks with your brain
good luck, i'm behind 70 megalixirs
>the more you beat the shit out of the boss, the more his menacing doom theme transforms into the title theme
>first boss of the game returns as a normal enemy halfway through
>boss gains more power every time one of your heroes dies/your character dies
>Boss is fucking hard as balls but not immune to status effects
>the usage of abilities that aren't just direct damage is the key to win
My child body wasn't ready. One of the hypest boss fights ever.
>JRPG
>Final boss
>The game automatically saves each time you die, losing all used items in the process
>boss theme eventually gets overrun by a fanfarric mix of the heroes themes
>the heroes throw cool one liners while the boss agonizes and panics
Pumped as fuck
>Boss is a lighting bruiser
>It is a immune to all status effects
>it takes low damage from all elemental and physical attacks
>You're clearly stronger than him
>he won't give up
>he won't stop fighting for what he believes in
>you have to kill him
>this
>its a MMO
>your raid group is retarded
>boss does % based damage
>can't actually ever kill you
This shit angers me
>If you don't defeat the boss in X minutes you die automatically
game?
>boss has a fuckhuge long cast attack
I have a huge boner for flair in boss battles. The more elaborate and cheesy it is, the better.
purse owner 4?
>all the boss attacks are elemental and nullified with proper equipment
VAAAAAAAAAAAAAAANQUISH
Bravely second
>you feel sympathy for the enemy boss
>you feel their goals and values are justified
>boss is immune to provokes of the tank
>It's timed,
>But the time limit is pretty forgiving so it comes down to your skill and weather you can work out how the boss functions mechanically in time.
One of the few things Drakengard 3 did right. Song/game spoilers by the way youtube.com
>boss inverts your control scheme
>boss has 5 phases
>the last phase has 9 sub-phases as well
>you really need to kill her quick in last phase or she will drown you in projectiles
>boss has a insta-death grab and nothing short of literal perfection will suffice
fucking Doku
>boss is immune to status effects
>boss will have the same skills you have equipped
equipping self harming skills will make them kill themselves
>You think you will fight the final boss
>The boss, knowing you have defeated their army, and all their comrades does something sensible.
>Surrenders
>Boss lags the fucking game every time it attacks
I think I only beat that boss in James Pond 2 a handfull of times. Games used to be way harder.
>Boss is a supped up version of a normal enemy
>it can steal your gear
>Boss is actually the member of your family that was killed in the prologue
>there is no boss
>that one boss in dawn of sorrow who absorbs and uses attacks you throw at him
>use the most worthless magic in the game on him
>he can't do shit
>the boss is a copy of you
>same level
>it learned the way you fight during the game
>his equipment and skills counter yours perfectly
>boss has robots that heal it/block use of skills and items
The fuck kind of game has a boss with 5 phases and 9 sub-phases?
>Sequel's Final Boss theme is actually a remixed version of the previous game's final boss theme
>The twist could be spotted a mile off
>Boss is just a recolored bigger regular enemy
>boss becomes more dangerous and less predictable the more you try to cc it
the absolutely fucked up and straight sadistic at times
>regular enemies can be promoted to bosses if they kill you. They gain new powers
>final boss is just the first boss who "isnt holding back anymore"
>Boss taunts you if he kills you
>final boss requires RNG to win on higher difficulties
>winning is optional but it affects the ending scene you get immediately afterwards
This spot marks our grave
But you may rest here too if you like
>Boss can turn one of your party members against you
>He can use the member's skills on himself for buffs or heals or straight up make them attack you
>boss is known for charging a lot
>really fucking hard to hit while it's charging so you have to wait for it to do another attack
>get it to low health
>literally only charges now
>the only time it stops charging is to turn around
>turns really fast now too
>Secret boss is easily one of if not the most brutal fight in the history of an already brutal series
>If you prep yourself against him with specific element attacks and immunities or try to cheese the boss not only calls you a pussy, but proceeds to instakill your party just because he can
>not buffing your entire party before the battle begins
>is a "throws status effects like candy" boss
>it wasn't even an actual character, just his data copy
What
which game
>boss fight
>fight for 45 minutes straight
>party finally wipes
>don't get game over screen
>story continues
>used all your items for this shit
Dark Souls bosses need to say more shit, that's probably liked Oceiros so much
>Dark Souls 2 had a boss in a room that would keep filling with water, eventually causing you to drown
>the boss was so easy and the water was rising so slowly that it literally never happened to anybody
Digital Devil Saga, can't remember if it's 1 or 2, but you can fight the Demifiend.
>You can convince the boss to surrender
>due to some fuck up, you have equipped your character with a weapon of an element
>the boss absorbs this element
Don't forget that the music during that encounter is a generic trash mob theme from Nocturne meaning he sees your party as nothing more than just another group of random mobs.
If you get into a negative phoenix down spiral then you're either underlevelled or you've fucked up.
Happens from time to time though, it's satisfying digging yourself out of the phoenix down into phoenix down hole though.
Pic related is another game that happens with.