What are the best looking games on the PC?

What are the best looking games on the PC?

I'm in a graphics whore mood

Other urls found in this thread:

youtube.com/watch?v=iNgWwvSaTZ0
youtube.com/watch?v=5L3ZUQUGvxQ
s3.amazonaws.com/unrealengine/marketplace_samples/KiteDemo_Runtime.zip?utm_source=launcher&utm_medium=ue&utm_campaign=uelearn
twitter.com/SFWRedditImages

...

Doom, the reflections are fucking amazing.

Witcher 3 has top-tier landscapes.

skyrim,but it will take many hours to mod it

>tfw you can spot chromatic diarrhea from a mile away

>meshes
>couple texture packs
>water
>ENB

Takes what, half an hour at most

Battlefront

Hard mode - what is a game with excellent graphics that is fun to play?

>Battlefront

This, single best looking game to date. Not necessarily best art DIRECTION or STYLE but certainly the most technically excellent

That its real witcher caches 3 different textures for every map in game to create the sensation of passage of time?

Crysis unironically has better tech than BF, which is the definition of static as fuck. That's why it looks so amazing and runs well on consoles.

So?
OP asked for the best lookig games, not the games with the best tech

>but certainly the most technically excellent

Mirror's Edge: Catalyst maxed out is amazing looking

What a shit thread, post some fucking grafix

Yeah if you just want to look at trees
Then you walk into a town and get shook because of how shitty the npcs look, and there's another 2 hours of mods to fix that, especially the animations.

...

...

...

Crysis and crysis 3, crysis 3 is a little heavy on the post processing but the particle effects, lighting, and physics are all stellar.
Also the water ripples holy shit.

wrong pic

...

elite

...

...

Voxels :)

...

delete this now

I thought the lighting in TLOU was really good but it was clearly baked to hell and back. Is U4's lighting in real-time, or does it take the cheap way out?

>only looks good in completely static indoors
What do you think

Honestly, as of recent, only EA games really scratch that graphics whore itch. The work they did in battlefront and catalyst is fucking phenomenal, granted you might not enjoy the games at all, but fuck the graphics/performance//texture/artists are geniuses.

...

I honestly don't mind pre-baked lighting. Ultimately, it doesn't matter whatever method they use, as long as it works best for the scene.

Battlefield 1 looks fucking incredible as well.

I'm gonna regret buying it but I know I will.

...

You can only praise the artists if they aren't working amongst 400 other artists in my opinion. AC games are amazing but it's not so impressive when you know thousands worked on the project and most of those people are artists.

Yeah. They're truly doing amazing work there, and the fact that they perform quite well on PC too is saying quite a bit whereas telltale games still have major stutter issues.

I can still praise them because not every artist works on every single piece. In AC games, personally the architecture is stunning (seriously that intro/tutorial hallway in unity is fucking beautiful), and therefore artists there should be praised, but everything else in the game is mediocre, from character designs, technical aspects of character models (ie cloth performance), etc. are all so offputting imo.

>video game """"Artists""""

In that case you should be like, "I love that environment prop" and not say that 500+ generic artists are all amazing. like Battlefront uses photogrammetry, it's not even something a person made.

?

Modded GTA IV

Naughty Dog aren't masters of optimization as they are masters of illusion. The game does look stellar, considering the hardware, but anyone can see the tricks they often use to either hide or distract from the actual compromises.

Ironic, when you think about it; Japanese developers used to be the ones who had to carefully hide their limitations while western developers were more blunt with them, now it's the other way around. Star Ocean 5 looks pretty impressive for a Japanese game, but unlike UC4, it doesn't go to the same lengths to hide its weaknesses.

Rise of the Tomb Raider
get uncharted graphics but without the shit gameplay, shit exploration, shit console, and shit story!

>it's not even something a person made.
>photography isn't an art
ok kid

what geimu is this user

Ok but do you think that somehow things just magically look that good in a game with zero effort involved or something? I'm not entirely sure what your argument premise is outside of somehow trying to diminish someone's work simply because they work on a large team.

Vermintide.

ty

Is it fun? Doesn't fighting only rats get tedious?

>taking a picture of something to scan
>photography
You better be pretending.

Pretty much yes. It's not hard.

Witcher 3

Vanishing of Ethan Carter - UE4 version

Still, Crysis 3 - especially with maximum shader quality.

nice b8, m8

i rate 3.5/10


get fucked

In fact it's more than photography, they capture the subjects and then arrange them according to their design. There's more creativity involved than photography.

>elite

buahahahaha

Is it just me or does Battlefront look significantly better than Battlefield 1?

I feel the same way. My guess is that it's probably because they had better references for their art direction; the star wars movies.

I don't understand why baked lighting has become this weird dirty word. When does comprehensive dynamic lighting(i.e. day/night cycle) ever actually benefit a game? I can't think of one where the passage of time is actually an interesting, additive mechanic rather than an annoying, tacked-on self-congratulatory "feature" that, at most, forces you to wait around for some event to occur or an NPC to wake up.

No prebaked garbarge only works well with a lot of clutter and coverage of say trees

BF1 is just war torn areas with little clutter other than rubble thus it's prebaked lighting is exposed for what it is

Immersion is highly beneficial to a game, and time of day isn't the only benefit of non-static lighting, it's also physics and environment animations in general.

The reason for that is because they're planning on using Frostbite for all EA projects, including sports games. All R&D has been allocated to a single engine, and thus will be easier to max out than custom engines.

Considering Microsoft's Scorpio and their (current) focus on PC, they could probably do something similar. Crytek is in dire straits, so the least they could do is purchase their engineers and the rights to CryEngine to use it for all their first party projects (Forza, Gears, and contracted Jap games like Scalebound, Raiden V, or Recore).

Except poorly done day/night cycles(which almost all of them are) tend to detract from, rather than add to, immersion.

Same with physics and whatever else. Since when was the ability to pick up every object in TES praised for its realism rather than shits and giggles like putting buckets on peoples' heads? You can't do any of that shit in TW3 and yet everyone praises that as miles above Skyrim.

>Except poorly done day/night cycles(which almost all of them are) tend to detract from, rather than add to, immersion.
This has never happened.

>Since when was the ability to pick up every object in TES praised for its realism rather than shits and giggles like putting buckets on peoples' heads?
Since long before Skyrim you fucking newfag.

>This has never happened.
Nice retort.

>Since long before Skyrim
Yeah, back when it was technically impressive on its own. The only reason it remains is because the engine can already do it and people would chimp out if they removed it. Name ONE time that that ability actually figured into the game mechanics in any meaningful way. As it is Bethesda flagship titles have been reduced to "memegenerator 9000" because none of their systems come together in any cohesive or intelligent way. Simply throwing together a bunch of half-assed simulations does not constitute a good game.

>you fucking newfag.
You gonna cry that I'm shitting up your sekrit club, sperg?

Those always remind me of when I was hiking the Three Forks area of Georgia.

nice blog faggot

do you want to tell us about how you sucked your bf off there?

Holy shit you sure are triggered.

Are you actually arguing for the removal of day/night cycles, environment animations and physics, which are actually gameplay related, in favor of grafix? Faggot.

don't be alarmed this isn't real life....

Nah it's a windows xp wallpaper

What does Sup Forums think about this the Outerra engine?

youtube.com/watch?v=iNgWwvSaTZ0
youtube.com/watch?v=5L3ZUQUGvxQ

Currently in very early development.

>Currently in very early development
>vid is 4 years old
lol

Stalker SoC with Autumn Aurora

Last time I checked it was. But they was a long time ago.

I'm saying either you actually make meaningful day/night cycles, physics, whatever, or you don't. Not some vague, half-assed attempt just because it's become the norm.

Time of day and realtime physics were, again, intrinsic novelties when they first appeared. Also the hardware at the time was barely able to support it, so developers got a pass. Since then there has been no significant progress made and in fact games that could look or even play better than they do had time and effort wasted on adding these features just because of corporate dick-waving and an ill-informed populace. See: the open world meme or the visual downgrade of ME Catalyst.

How do you half-ass day/night cycles?

Pretty cool. Needs more stuff to do.

I think no man's sky should have used this engine.

There's so many ways to do it, go play far cry 2 and you'll see, or world of warcraft when they broke the lighting for an expansion.

The engine is still really buggy. When I try to use it it constantly crashes.

It just wouldn't work.

Can you run it Sup Forums? s3.amazonaws.com/unrealengine/marketplace_samples/KiteDemo_Runtime.zip?utm_source=launcher&utm_medium=ue&utm_campaign=uelearn

-Make it so night and day are functionally identical. Don't give the player a reason to rest or at least switch gears when night falls.

-Don't design questlines, dungeons, missions, etc. to be time -sensitive or -aware

-Have a ridiculous timescale so that a day happens in less than an hour and it feels like you haven't accomplished anything despite several hours of in-game time passing.

-Don't use proper lighting/exposure techniques so that night looks like one of those cheap horror movies filmed during the day with a blue filter over the camera and day looks like a washed-out mess.

>5GB
Fuck that, I'm not going to wait an hour to answer your question.

>and nothing was said
Good post

You can't. He's a moron.

it looks like real fucking life m8

Pretty accurate, Uncharted is the most overrated shit franchise in the history of video-games.
And the new Tomb-Raider does everything Uncharted does only better. And even that is shit to some degree.

jajajaja

kek

>ATOMS
>UNLIMITED GRAPHICS