Why is FE6 so fucking bad? I literally haven't ever played a more poorly balanced game in my meager existence

Why is FE6 so fucking bad? I literally haven't ever played a more poorly balanced game in my meager existence.
>Every prepromote in the game is garbage, except for Percival, our Lord and Savior
>Fucking ambush reinforcements
>Roy
>Three (3) Knights, but only one of them is good
>Wyvern Lords are weak to bows, or they would be if they didn't get 25 defense
>Garbage hitrates on anything that isn't a sword
>Half of the cast is redundant
>ROY
That said, I've played it the most out of every FE game simply for it being very replayable and having a million units, but it's still a bad game and really not fun

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reddit.com/r/fireemblem/comments/4sn2ms/why_is_fire_emblem_binding_blade_unpolished/
fireemblemwod.com/fe6/guiafe6/ENG_cap21.htm],
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nigger is that you ?

I wish, I'm bored. I wonder how he's doing. I made this thread because I'm playing FE6 alongside him right now

So its the exact same as FE7?

that is a shame did he finish it I missed the last few threads

>Playing randomized FE7
>Literally can't beat the desert chapter because randomed Pent is fucking garbage
I've tried fucking with the RNG but he just can't survive the wyvern reinforcements assuming he doesn't die to the initial mages.

No, there's only 1 Knight and 1 General in FE6
Last I checked he was on Chapter 16. He's got a ways to go

>it's the op needs to git gud episode

FE6 is just that awkward game where it isn't as good as the game it follows and the one that comes after it. IS were probably still new to the GBA handheld.

>>Every prepromote in the game is garbage, except for Percival, our Lord and Savior
Objectively wrong. FE6's problem is there's like 2 growth units that are worth using in combat, thanks in no small part to anemic wexp growth.

>>Fucking ambush reinforcements
Only in HM which you most likely never played past prologue.

>>Roy
His job is to seize, which he does just fine.

>>Three (3) Knights, but only one of them is good
None of them are good.

>>Wyvern Lords are weak to bows, or they would be if they didn't get 25 defense
Maybe you shouldn't have been using Wolt and his iron bow.

>>Garbage hitrates on anything that isn't a sword
Same hitrates that the enemy get.

>>Half of the cast is redundant
So, the same as every Fire Emblem ever?

l2p

How is FE6 bad?

I've beaten this game 3 times. It's an unbalanced mess. Only on Sup Forums will people argue that FE6 is a good game and is balanced just fine.

Are you really trying to tell me that Cecilia, Juno, and Zealot are good units? I've used all of them and they're all not worth the trouble of dragging around. Nobody in their right mind would use them.

reddit.com/r/fireemblem/comments/4sn2ms/why_is_fire_emblem_binding_blade_unpolished/

>Cecilla, Juno, and Zealot are bad

Cecilla is a staff/rescuebot and is easy to use because she deals magic damage

Zealot is there to help you survive chapter 7/8 and axeland (Ch9-12x)

Juno is the only legitmately bad prepromote but she can still serve her worth as a rescuebot

Are you trying to tell me they are not?
Zealot has 8 moves and can use the silver lance right away. If you are not spending 100 turns per chapter, Alan and Lance by that point will be far weaker than Zealot and will remain that way until last third of the game, at which point Perceval will take over.
Cecilia can use Aircalibur and physic right away, and has a horse.
Juno flies.
Stop turtling with your 10 man group and spending 100 turns per map and you'll see why Marcus, Zealot, and such are godsends in a game like FE6.

sorry, I took a couple days break because I wanted to do some work on other projects, I've been getting burnt out on FE, and I've been trying to catch up on sleep.

I should be back tomorrow. If not then, then tuesday.

>Only on Sup Forums will people argue that FE6 is a good game and is balanced just fine

>This exact fucking thread pops up all the time and Sup Forums circlejerks about it and why FE7 is superior When it really isn't

Take your time Nigger and rest up

>Being mounted automatically makes you good
>Cecilia is good because she can do magic damage (like 30 of it and 12 attack speed)
You can play the game however you want, but none of these 3 units are efficient or viable on any normal run of the game. Just because they can be used to finish a map in 3 turns does not make them good. I'll stick to Alan, Clarine, and Tate, thanks

fe6 is bad, but atleast its better than fe8

>You can play the game however you want, but none of these 3 units are efficient or viable on any normal run of the game.

>Just because they can be used to finish a map in 3 turns does not make them good.

>Finish a map in 3 turns does not make them good.

>Being good is bad

Fuck you, 8 is my favorite Fire Emblem game.

come on, user. I don't even like 8 and I know that's a lie.

FE6 is better than FE7/8 while FE8 is better than FE7.

>Every prepromote in the game is garbage, except for Percival, our Lord and Savior
Marcus and Zealot don't have long term use, but they are vital to Hard mode. They aren't bad.
>Fucking ambush reinforcements
>Roy
Agree with these.
>Three (3) Knights, but only one of them is good
None are good.
>Wyvern Lords are weak to bows, or they would be if they didn't get 25 defense
Effectiveness is a 3x multiplier, so they get wrecked regardless of defense. Also, Wyverns have only not been weak to bows in FE10.
>Garbage hitrates on anything that isn't a sword
>Half of the cast is redundant
Yes.

I enjoyed 6 a lot more than I enjoyed 8 there are just a lot of things about 8 that rub me the wrong way

This is bait

By "good" I mean the unit can actually take care of themselves and doesn't die when someone sneezes at them. I consider Zeiss a good unit, for instance, because you can have an Elysian Whip and get him 3 levels in the chapter you recruit him. You don't need to have someone up his ass for him to be useful. I do not consider Cecilia or Juno good units because they'll either die as soon as you end your phase if there's any single person in their range, or they'll fail to kill someone and in turn die or get another unit killed because of their ineptitude. Low Turn count runs are not an accurate gauge a units usefulness.

I'm not a fan of the presentation of 8 or the artstyle(I find they overcompensated for the shitty GBA colours with way too much colour saturation), but my god is it a better designed game than 6.

You mentioned Roy twice.

In other words, you are a filthy casual.

I'll vouch for Klein, Douglas, Igrene (maybe) and Niime, and I recognize their usefulness, but nobody else is good outside of the chapter they appear in.

>Valkyrie and Falcoknight

>durable

Maybe if you stopped playing the game like its a JRPG and actually used terrain keep them from seeing like 3-5 enemies on Enemy phase they wouldn't die

>
>Bait

No it isn't

there's no reason for you to be tripfagging

>I consider Zeiss a good unit, for instance, because you can have an Elysian Whip and get him 3 levels in the chapter you recruit him.
Yeah a level 7 unit with 11 speed and D rank lances in Chapter 16 is exactly what makes a good unit.

If you can't handle yourself in the endgame, you're bad. I've finished this game once on normal mode and twice on hard. I'd say I'm qualified to speak on the balance of this game
>Falcoknight
>Terrain
The Valkyrie should at least be able to dodge, but Cecilia prefers to take Silver Axes to the face

Marcus is vital earlygame HM, and useful until you leave the Western Islands, so C12 or so.
Same with Zealot.
Echidna has very competent bases, pretty much a Dieck lite.
Percival is Percival.
Cecilia and Yodel have some slight use in their staff utility.
Dayan can be used to erase the many Wyverns you fight during C21 and C23.

Maybe you shouldn't leave your healers exposed to several enemy phase attacks? Just a thought.

If Cecilia is taking an axe to the face you badly positioned her for EP. Juno once again is not a combat unit and should instead be used as a rescuebot if you decide to field her

Most of the prepromotes in this game are really good, just awakeningfags not use to actually using positioning and being so used to using growth units only.

Narcien was scared of Cecilia and her army. She's the Etrurian Mage General. If she can't handle a Wyvern Rider or two, she has no business with that title. If Saul and Elen can destroy armies with their Lightning tomes, she should be able to do the same with an Aircalibur
Falcoknights aren't a very good class to begin with, due to their garbage durability and poor constitution being a bad combination with lances. I started the series with FE7 like most people. I'm very capable of playing strategically. FE6 dropping 10 Wyverns on you every turn isn't something that's exactly easy to deal with outside of praying you don't get hit by all 10 30% hits.

there's no need for you to post if you're not going to contribute to the thread.

assuming, of course, that the enemies didn't spawn behind your placement at the start of EP and just went after her?

I'm no expert in the games, is there a reason to take a foot archer over a mounted one? Save for bolt throwers at least.

Not in FE6, since the Horseslayer weapons are broken and don't work on Nomads and Troubadours. Another reason it's a bad game

>assuming, of course, that the enemies didn't spawn behind your placement at the start of EP and just went after her?
Maybe don't leave her there? Enemy spawn isn't random.

Generally not.
There are a few games where Snipers have exclusive access to the Longbow (and some extra crit), but in general horse ones are much better due to the extra movement, plus getting a 1 range weapon upon promotion.

>I'm very capable of playing strategically. FE6 dropping 10 Wyverns on you every turn isn't something that's exactly easy to deal with outside of praying you don't get hit by all 10 30% hits.

Then use this [fireemblemwod.com/fe6/guiafe6/ENG_cap21.htm], the boxes represent where the spawn when you enter. Falcoknights are a good class because they have high movement and can fly over unpassable terrain.

That almost never happens unless you turtle heavily or didn't cover up obvious spawnpoints (suspiciously placed forts/staircase). For the wyvern chapter if you aren't avoiding the spawn zones, you'd generally want to place your healers in the middle where they can't be reached or hide them in the back/left side

No because Sue/Shin/Dayan are pretty good but Klein/Igrene can hold their weight as well.

>Horseslayers don't work on Nomads so the game is automatically bad.

They are bowlocked and have shitty physical stats but ok user

You want to avoid Lyn's homeland.

>a more poorly balanced game in my meager existence.
I take it you haven't played Fates' Revelations then.

>one knight is good
what?

>They are bowlocked and have shitty physical stats
>Who is Shin, the Nomad Trooper with his Killing Edge?
This game is broken and bad

I lost echidna in my current run because of a squad of cavs that spawned out of nowhere.

>e Horseslayer weapons are broken and don't work on Nomads and Troubadours.
they're not broken, it says it only works on Cavaliers and Paladins.

I hate FE fags.

in my experience, foot archers have higher offensive capabilities as well as getting the crit bonus on promotion, whereas nomads have higher mobility, rescue potential, and they get swords on promotion. in some games foot archers slap shit, in others they're near-worthless.

Shin is lvl 5 when he appears. He doesn't have a killing edge.

Are you talking about enemy Nomads or player Nomads? You said that horseslayer doesn't work on Nomads which is why its a bad game so it sounds like you're talking about enemy Nomads?

>one knight is good

I bet he's talking about Wendy

>squad of cavs that spawned out of nowhere

They are anti turtling reinforcements. These type of reinforcements appear when you are turtling and punish slow play. They typically aren't dangerous because you are too far ahead for them to catch up but since you're turtling...

Same, wish the franchise died after FE11

>wendy
>good
She's the worst one of the three.

That's why i'm questioning why OP said only one of the knights is good.

>Revelations
Fair point
>One knight is good
Between the 3, if you want a knight, Bors is the only one worth training.
>Horseslayer, but not those dirty Nomadic ones, they don't count
Don't defend that, it's a stupid design choice.
He can be promoted and trained in swords (as bad as an idea as that is) to at least C rank by Endgame

as far as knights go, barth isn't horrid. he has the least potential to get RNG fucked.

he's still an armorknight in 6, but...

>in my experience, foot archers have higher offensive capabilities as well as getting the crit bonus on promotion,
They don't. You are bad at this game, nigger. Please don't post.

>there are people contrarian enough on Sup Forums to argue that FE6 is a better game than FE7

Jesus Christ

>there are people who think FE7 is a better game than anything except maybe 13

Alahu Akbar

you're just too spoiled by modern Beast Lances. Back then beast weapons didn't work on pegasi units either.

The game made sure your anus as unlubed as possible for when you landed on Sacae because you thought Sue was cute and got her some levels.

I know it all too well

>He can be promoted and trained in swords (as bad as an idea as that is) to at least C rank by Endgame

Why even use swords on Shin when his bow rank enables him to killer bow, brave bow, silver bow, etc

All the armors are screwed because of poor movement but Bors isn't that bad since he can get reasonable speed/defense while Barth can just facetank most physical hits. On casual runs, I usually give one of my generals the boots to fix their bad movement. Wendy is just terrible no matter what and not worth training her.

>Arguing that for a game you like is better than a game circlejerked endlessly is bad

(You)

Horseslayers work on Nomad Troopers and Valkyries in FE7 and on Rangers in FE8. A horse is a horse, but technically (TECHNICALLY) Pegasi could maybe possible be argued to not be horses.

Because in those games the weapon says "works on horseback units". In FE6, the weapon specifically states "works on cavaliers and paladins".

Okay, I understand that, but are you gonna tell me that's not stupid and arbitrary?

And this is why you think FE6 is worse than FE7? Because horseslayer doesn't work on nomads and valkyries?

Remember user, you are on Sup Forums

Horseslayer is "knight killer" in Nip original. It was meant for mounted knights.

There's way too much wonky ass shit in FE6 to make it a better game than FE7. Ambush spawning reinforcements out the ass, absolute shit growth rates on almost everyone, cryptic ass Gaiden requirements that are necessary to even get the real ending of the game, shitters like Cath and Sophia being some of the most putrid shit units in series history, axes being absolute ASS, over half the cast being direct FE1 expys, Roy's dumbass promotion time.

FE7 isn't my favorite FE game either but it's certainly better than FE6, the fact that your arguments against it amount to "people circlejerk over it too much" paints you as enormous hipster faggots.

I never really noticed any problem with 6. Almost all of it's issues were also found in 7, which didn't bother me much to begin with.
I never use pre-promotes because I always fear they'll be garbage compared to my full-trained units. I hardly ever had to reset in this game either, so it wasn't too hard either.
Reinforcements were complete bullshit though, if someone were to shit on this game based solely on this map, I would understand.

It's unpolished. That sums up all the problems with Binding Blade. You don't even get enough promotion items for most classes.

It's the first game that was of the modern Fire Emblem era, the 3rd game to use a weapon triangle and the first game to have a two distinct sets of classes for each weapon.

>randomed Pent is fucking garbage
For me he crits everybody and steals all the much-needed XP for me. Next couple of levels are a bitch because of him.

No. I think that's a stupid design decision. If it's supposed to be the Knightkiller from the older FE games, then fine, it is what it is, but I can't possibly agree with someone who says that FE6 is more balanced than FE7. FE6 is not a good game

>You don't even get enough promotion items for most classes.
You are not supposed to be able to promote everyone.

>If it's supposed to be the Knightkiller from the older FE games, then fine, it is what it is
It's not supposed to be the knight killer. It is the knight killer. That's what the nips call it. If anything, making it effective against nomads and valkyries in FE7, where you can one-round them with iron weapons, was the stupid design decision.

whence why I mean it clearly is unpolished. You can't have Rutger, Dieck and Fir, because Fir would lack the Hero Crest. Hell I don't think you get a 3rd one for Gonzales

Yeah that's why you have to make smart decisions such as not wasting your hero crest on fucking Fir.
It's a strategy game where resource management plays a huge role. Don't be surprised if you run up against the notion of scarcity.

Effective weapons are ass in FE7 at 2x damage anyway, one of the few aspects of FE6 that I actually prefer over FE7.

>ambush spawning reinforcements

only hurts you if your turtling

>absolutely shit growth rates

and everyone still turns out viable in the end

>cryptic ass gaiden requirements

complete x chapter in like 25-30 turns is cryptic?

>cath/sophia being bad

implying every game is perfectly balenced

>FE6 axes

FE6 axemen are stronger for compensation but meh

>FE6 cast being FE1 expys

The archetype shit has always happened in the series and still does

>Roy's promotion

Leif did the same exact thing in the previous game

>FE7 isn't my favorite FE game either but it's certainly better than FE6, the fact that your arguments against it amount to "people circlejerk over it too much" paints you as enormous hipster faggots.

>Arguing for about why you prefer FE6 over FE7 makes you a hipster

Here (You) go

You don't get enough items for everyone either in FE7 or FE8.
Promoting everyone has only been a feature in FE4, FE9 and FE10 (and the latter only in the US version).
I guess FE13 and 14 as well due to grinding.

There's JUST barely enough Guiding Rings to promote one of every magic class. And to get one of them, you have to make sure one specific character doesn't die. FE6 tries really hard to be like FE5 and 4, it doesn't pull it off well enough.
I won't say FE7 is a perfectly balanced game, but it's a hell of a lot better than FE6

>no mention of Arcadia in this thread
That map ruined FE6 for me

It's not that bad.

>its a Arcadia is hard episode

Use you thief, use your torches, use your torch staff, don't be stupid and blindly wander into the desert, be sure to abuse aircalibur as much as possible, etc.

Jeez, I can see why IntSys dumbed down FE and just stop giving a fuck about anything and distracting you guys with waifus

Thing is that in older Fire Emblem games, the Jugdral series there sets of classes were mounted "knights" and unmounted "fighters".
Axe Fighters and Axe Knights
Sword Fighters and Free Knights
Soldiers and Lance Knights
Archers and Bow Knights
Cavaliers are called "Social Knights" so in the jugdral games the "Knight Killer" lance had a pretty wide range of classes to hit.

When Binding Blade came, all of those classes except Social Knights left. The class Nomad was never called a "knight" and by story they weren't knights either, but tribesmen too, so I can see the thought process from the developers back then.

My Fir was blessed, she had a lot of Strength, with the aid of secret shops I got all 4 promoted.

>You don't get enough items for everyone either in FE7 or FE8.
yes you do. Hell in those two games there was a wildcard promotion item too.

>game actually has teeth unlike more modern FEs
>oh man it's so bad i hate being challenged
Come back when you realize that a lot of other prepromotes aside from Percival are good to great. I'd take FE6's flaws over FE7 and FE8's pathetic difficulties (except HHM for FE7).

>games have to be super difficult and have bullshit mechanics in order to be fun
really?

Conquest is harder than FE6.

>yes you do. Hell in those two games there was a wildcard promotion item too.
Uh, no you don't. Unless you buy promotion items in the secret shop, but that's not what we're talking about, is it?

>only hurts if you're turtling

Bull fucking shit. Take the chapter where you get Klein for example, shit just spawns randomly in the middle of the map with absolutely no warning and can fuck you hard.

>everyone turns out viable
Team wide mediocrity barring maybe 3-4 standout units sure does make me enjoy the game more

>complete x chapter in 25-30 turns is cryptic?

When it's something as vital as getting the true ending, yes. And don't act like that's the only thing required for some of them, shit like keeping Douglas alive can be tough as hell.

>implying every game is perfectly balanced

Certainly not, but they rarely produce shit tier units of this degree of awful.

>FE6 axemen are stronger as compensation
I'll take the 1-2 less might over the 15-20 less hit any day, thanks

>the archetype shit always happens
Sure, but they didn't even try to hide it this time, most of the units are even the exact same fucking color for god's sake

>Leif did the exact same thing

Leif had good utility with his weapons and shit, Roy becomes an absolute burden mid game till promotion

>the rest
Whatevs bro, go ahead and post your (You) maymay if you think that makes me feel any better or worse.

>waah fe6 is hard
You gbakids are pathetic. None of you niggas even played fe5.

i honestly cannot bring myself to play this game

its so poorly balanced even with arena grinding youre missing 50% of the time on enemies 10 levels lower than you

none of the characters are interesting or memorable and the plot is as generic FE as you can get

the maps suck a lot of the time but are at least better than 7/8 i guess

axes

3 knights and only 1 worth using

roy

lilina benching every other magic user on a consistent basis

i keep trying to finish it but i cant see any reason to. unlike games like FE4/5 which are hard for me to sit through because they're different from what im used to and also slow to start, 6 is just outright not only a terrible FE game but a terrible game. i mean fuck, really the only thing is has going for it are the excellent GBA sprites, which 8 easily surpasses it in anyway

i honestly dont understand how people can rate this any higher than bottom 3, let alone claim its one of the better of the series. is it just because of the difficulty? cause yeah, sure, its hard, but not for the right reasons

I have the same problem with ALL the fire emblem games
Even on the hardest difficulty, I always cheese the game by leveling the shit out of my units at tournaments.
Im playing through sacred stones on hard and its fucking piss easy now.
I wish there was a harder difficulty
pic related
i have this bitch with these stats on chapter 10

You don't.
FE7, for example.
Total of Guiding Rings (without counting secret shops): 5
Characters who need it: Erk, Serra, Lucius, Priscilla, Canas, Nino
Total of Orion Bolts: 2
Characters who need it: Rath, Wil, Rebecca
Total of Knight Crests: 4
Characters who need it: Wallace, Kent, Sain, Oswin, Lowen

It's pretty ridiculous, but I think its great. Resource management is a must.
The only way to get enough of crests or anything good in the game is to
>Get and keep an item that you randomly get during the early levels
>Somehow know without the help of guides that this item unlocks secret shops (or decrypt the vague post-game hints)
>Hoard enough gold to buy crests that are worth ten-thousand gold, so keeping the half-off card is a must as well
>Know where the secret shops are
>Pray to the RNG Gods that you get there, buy the items and hold on to them, and finish the level before 4 enemy Cavalry units arrive every two turns

FE8 will never be hard no matter what you do

that said, its my favorite GBA game cause it excels in most other areas compared to 6/7

i cant really enjoy 6/7 cause 10 blew them out of the water gameplay-wise for me

FE 7 - FE 10 are piss easy.

I can see where you're coming from, it just strikes me as odd, since I went back from FE7 to play FE6
You can like the game, as long as you can admit it's actually bad. I'm not a fan of steamrolling the game, sure, but FE6 is actually unfair in some points. Also, I see the utility in units like Klein and Douglas, but for the most part, most of the prepromotes are redundant or just plain bad.

I mean pre-game hints.

the character design was cool though. Probably my favorite in the series