>Nintendo finds popular fan game that has some reused assets, DCMA is filed against the fan game
>Sega finds popular fan game that has some reused assets, hires the people who worked on the fangame to help make a 25th anniversary game
Nintendo finds popular fan game that has some reused assets, DCMA is filed against the fan game
...
Sega does what Nintendon't, user.
You forgot the part where SEGA released a Genesis emulator on steam and allowed modified games onto the workshop.
nintendoes what genesisn't
delete this
You forgot the part where the DMCA was fake
Sega always wins, baby.
>Capcom finds popular fan game that has some reused assets, hires the people who worked on the fangame to help make a 25th anniversary game
>Everybody complains that they didn't get a real game
>Capcom has no game at all ready for the anniversary, doesn't even have a game coming out soon that they can announce on the anniversary
>Just grabs some fangame and says okay, this is it
>Also, you're sharing this game with our other franchise's 25th anniversary
>hires the people who worked on the fangame to help make a 25th anniversary game
More like
>finds a fan working on a game, pays him for it so they can release it and pretend like they did jack shit.
MMxSF is a barebones fangame by one guy. Not something they invested any man hours into.
very cute
In perfect honesty though, that was Capcom of America trying because they know Megaman has a following. It's CoJ shitting on it and disallowing a real game to be made.
Kawaii
...
>hype up fangame
>gets a lot of attention
>DCMA
>use fangame work for resumes and you don't have to finish it
When will you fags figure out that getting DCMA'd is the goal?
Wait, Mega Man X Street Fighter is official now? When the fuck did this happen?
At least they finished it and you can find it fairly easily.
You're right, just add it to the long long list of ways capcom managed to accidentally sabotage their own PR for multiple years straight
It was official when it released. "Official", in the sense at least the Capcom put their stamp on it.
It was official when it was released, dingus.
Nintendo is still alive and doesn't need fan games, SEGA is pretty much on livesupport
>capcom pretends the fangame was a planned release for the 25th anniversary and tells fans they should be thankful they bothered to 'release' it.
>a year or so later they release a shittier ports collection than they did during the gamecube era
I still consider Smash to be Mega Man's send-off and everything else to be Capcom trying their hardest to spite Inafune for leaving and spite the fans for not giving them at least 10 billion sales.
AM2R was finished and hasn't even actually been taken down or the dev actually sent a DMCA
the dmca was fake
Wasn't it just a Metroid forum that was rehosting it that got DCMAd
Also didn't the site say they think it's a hoax?
>Smash was the last we'll see (and actual acknowledgement) of .exe, Geo and Volnutt.
Yeah, actually. I agree.
Shittier in terms of content, but the actual ports themselves, as well as the presentation and extras, are much much better than anniversary collection.
what is actually on the legacy collection?
I can download/play NES roms so I can have japanese accurate NES titles. I don't really care about bullshit 'challenge' modes and fucking online achievements are a joke. Are there unlockable artworks that haven't been printed in the udon artbooks or anything 'exclusive' to the collection that isn't that shitty nes remix style challenge missions? Genuinely curious, I'm a big megafag, but I skipped the legacy collection because I own the anniversary one.
jews
>Implying SEGA knows about Megamix
It's because of the ports. Being a part of Sonic Retro is just a coincidence.
There's the first six games, options to play the Japanese or English versions of them, some screen filter options, challenge mode, and a bunch of artwork for each game. The only stuff that's exclusive to the Legacy Collection is the challenges, the artwork is all stuff you'll find in the books.
>Implying SEGA knows about Megamix
SEGA of Japan probably didn't. SEGA of America probably knows of every well known Sonic ROM hack, including Motobug in Sonic 1.
Twice as likely ever since Aaron joined the marketing team.