>NPCs/Enemies comment on your armour/gear
NPCs/Enemies comment on your armour/gear
When Cloud is dressed like a chick in Wall Market, where does his sword go?
Nobody comments on it.
>enemy's second phase is a throwback to a boss from the previous game
>game has a dedicated "hello" button to use on NPCs
Howdy.
>enemies shout "ENEMIES EVERYWHERE"
>there's only three of you
>Where should I put my pokeballs?
>TeeHee woman's secret!
You look like you're skilled with light armor.
How do you get skilled with light armor? The armor's doing all the fucking work.
I know exactly what game you're talking about.
I liked how GTA:SA had a negative and a positive response button.
TAKES GUTS TO WEAR THAT
>Iconic enemy from the first game is nowhere to be seen in the second one
>"Welp"
>Yfw it comes back to kick your ass as a secret boss in the third one
>Drug dealer asks if you wanna buy drugs
>Positive response: No, I would not like to buy drugs.
>Negative response: FUCK YOU NIKKA, I DON'T GIT DOWN WIT DAT SHIT FOO. FO SHO
>game has a dedicated ragdoll/tackle button
>but not a crouch function
>NPCs comment on your assets if you walk nude
>did your dog dress you?
>just start the game
>drug dealers say hi
>respond positively
>kill them anyways
>take all that cash that drops
>now have enough money for a gun
It was like having an ATM on hand at all times.
CJ is for the children.
Nowadays when playing San Andreas, I always do the food delivery missions first. 10 minutes of effort for $40,000+.
>game has working mirrors
>all items have a physics and can be thrown and destroyed
>press action on toilet
>it flushes
>water actually goes down and then fills back up
>you can flush things
>flushing too many things causes it to plug and overflow
>you can use a toilet cleaner to unplug it and make it work again
>you can smear the toilet cleaner against walls and it makes shit smears on them
>if you put it in the toilet and flush you clean the shit off it and can't make shit smears anymore
Timesplitters 3 was the ultimate game.
A game's quality is directly proportionate to how much you can interact with toilets.
Only if everything else in the game holds the same level of quality proportionate to toilet quality.
A toilet game would only be moderately good.
A highly interactable bathroom is a good marker to show how much time and effort the developer put into their game.
A game without flushable toilets might not be bad but games with flushable toilets are usually good.
Like Duke Nukem?
the exception, not the rule.
For the longest time i thought that was my companions yelling, because we were always outnumbered