What went wrong?

What went wrong?

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No co op.

Spore 2. it left many people disappointed.

nothing really

it got super popular

which is why Sup Forums hates it so much

What are you talking about user? I'm playing my leaked copy right now (I know I shouldn't be but I just COULDN'T wait, I hope you understand). I'm building an expedition camp on a lush green jungle planet with all sorts of variety in life from tiny insects to large predators in the trees. Creepy! I'm cataloging every single critter I see to their very wing movements. This is just so great, you can do anything in this game!

the creators behind Joe fucking Danger tried to make a universe sandbox

absolutely nothing.

Trying to make a game out of a procgen engine

No base building.

Its just exploration and ship upgrades. Only thing to do with the ship is pew pew pew random enemies.

3 hours tops before you're bored. Its Spore all over again.

Nu males

Except Spore had much more things to do

60 dollar price tag, sean murray being more of a liar than todd fucking howard

Only thing that was wrong were Sup Forums

>No base building.
They're adding it.

Nothing, Sup Forums btfo as usual

And Niantec is going to add new Pokemon.

Sometime this century.

Its sad to say but fucking Starbound is probably a more complete game than No Mans Sky.

That's how disappointing it is.

Sony shills are doing some extras to defend a dead on arrival game.

All NMS is missing is Peter Molyneux trying to shill it.

Anyone know if there's gonna be a Steam pre-load, or will we just get it on launch day? I can't hold my cum for much longer.

delete this!

Can't kill NPCs.

You don't encounter any intelligent aliens roaming around on the surface, you just find animals. All the intelligent aliens are inside the bases where you have to put your weapons away and they just sit there and say like 2 lines of dialogue.

Space stations are deader than the ones in Destiny, there's two rooms, one with an alien in and one with a save station in.

nice contrarian circle-jerk post

>Except Spore had much more things to do

People excited for the game hyped it to unreasonable levels and are mad the things they expected aren't in the game made by people who did Joe Danger.

>muh best seller!

So was The Division and Watch Dogs

Nu-males can actually make vidya while le red-pilled redditors at Sup Forums will never EVER make shit.

Post shitty look creatures

So has Day 1 patch changed much?

Is it still a walking simulator?

Nothing its peoples own fault expecting to much. This game is exactly how i thought it would be. But its not worth €60 more like €30-40

It changed quite a lot of shit. Sup Forums is still in denial.

oh right, it's tomorrow, I assume

>That terrain
Sure is Nintendo 64 around here

too much hype

Hatred of retarded hype that will be proven wrong is an example of the Sup Forums clock being right twice a day.

>its peoples own fault expecting to much.
when a game is featured in the core of several E3 expectation are high, you can't rewrite that part of the game marketing history.

This game is the prime example of overhype leading to huge disappointment.

#1 rule to make a game in the 21st century: hype it so much that enough people will pre-order it so it doesn't really matter whether they like it or not; the money is already in. It's like making a super-hero movie - even if it's shit it makes millions.

No amount of patches will change the fact tmdevs won't deliver the game they promised.
Planets will still be copypastes of eachother. The universe will still be a tube without a center. The generated designs of the aliens will stillbe crap. The gameplay will still be barebones.

So it's an empty early access survival game being sold for $60?

>survival

Nope. Just exploration. Even less to do than the typical survival game.

>find a sentient alien
>it is super relaxed to see a fucking unknown being walking in its stations
>you know its name and rank, in english

>we tweaked some numbers and added moons and caves

woah... so this is the power... of hello games....

il dump some user screens

Those blotchy ground/grass textures look like warcraft 3's terrain on a shitty bumpmap.

...

>Nobody played it on Sup Forums
>Everybody said it failed

This board is le cancer

hey shill, next time hire someone who actually knows how to blend in

...

...

kek

Why is it $60 in Murica and 60€ in Yurop? It doesn't make sense.

>it's his first time at the rodeo
kawaii desu nee~~

day one patch is up

Can I explore Uranus in this game?

...

>implying

I really hate the fact that there are no forests or jungles.

yeh cant really find much of that

that's pretty atmospheric DESU

>didnt play game or see retail release
>still complains

lmao this board is shit

>a dozen trees now are equivalent of a forest

I don't think you know how the nature works, bud.

ikr xD

can you go fishing?

tfw trump is a nigger

thats why i said i cant find much, i genuinely cant

twitch heisengrimes


playing the 'launch' version, patch installed

...

The Three Paths – there are now new, unique “paths” you can follow throughout the game. You must start the game on a fresh save, with the patch, as early choices have significant impact on what you see later in the game, and the overall experience.
The Universe – we changed the rules of the universe generation algorithm. Planets have moved. Environments have changed biomes. Galaxies have altered shape. All to create greater variety earlier. Galaxies are now up to 10x larger.
Diversity – Creatures are now more diverse in terms of ecology and densities on planets.
Planets – we’ve added dead moons, low atmosphere and extreme hazardous planets. Extreme hazards include blizzards and dust storms.
Atmosphere – space, night time and day skies are now 4x more varied due to new atmospheric system, which refracts light more accurately to allow for more intense sunsets.
Planet rotation – play testing has made it obvious people are struggling to adjust to this during play so it’s effects have been reduced further…
Terrain generation – caves up to 128m tall are now possible. Geometric anomalies have been added. Underwater erosion now leads to more interesting sea beds.
Ship diversity – a wider variety of ships appear per star system, and are available to purchase. Cargo and installed technology now vary more, and ships have more unique attributes.

Inventory – ship inventories now store 5 times more resources per slot. Suit inventories now store 2.5 times more per slot. This encourages exploration and gives freedom from the beginning. We’re probably going to increase this even further in the next update, for people in the latter game phases, and will allow greater trading potential.
Trading – trading is deeper. Star systems and planets each have their own wants and needs, based off a galactic economy. Observing these is the key to successful trading. We still working on adjusting this based on how everyone plays, but all trading values have been rebalanced across the galaxy, giving a greater depth. A bunch of trade exploits were uncovered and have been removed
Feeding – creatures now have their own diet, based on planet and climate. Feeding them correctly will yield different results per species, such as mining for you, protecting the player, becoming pets, alerting you to rare loot or pooping valuable resources.
Survival – recharging hazard protection requires rare resources, making shielding shards useful again. Storms can be deadly. Hazard protection and suit upgrades have been added. Liquids are often more dangerous
Graphical effects – Lighting and texture resolution have been improved. Shadow quality has doubled. Temporal AA didn’t make it in time, but it’s so close
Balancing – several hundred upgrades have had stat changes (mainly exo-suit and ship, but also weapon), new upgrades have been added.
Combat – Auto Aim and weapon aim has been completely rewritten to feel more gentle in general, but stickier when you need it. Sentinels now alert each other, if they haven’t been dealt with quickly. Quad and Walker AI is now much more challenging, even I struggle with them without a powered up weapon.

...

Space Combat – advanced techniques have been introduced, like brake drifting and critical hits. Bounty missions and larger battles now occur. Pirate frequency has been increased, as well as difficulty depending on your cargo.
Exploits – infinite warp cell exploit and rare goods trading exploit among other removed. People using these cheats were ruining the game for themselves, but people are weird and can’t stop themselves ¯_(シ)_/¯
Stability – foundations for buildings on super large planets. Resolved several low repro crashes, in particular when player warped further than 256 light years in one session (was only possible due to warp cell exploit above).
Space Stations – interiors are now more varied, bars, trade rooms and hydroponic labs have been added
Networking – Ability to scan star systems other players have discovered on the Galactic Map, increasing the chance of collision. Star systems discovered by other players appear during Galactic Map flight
Ship scanning – scanning for points of interest from your ship is now possible. Buildings generate earlier and show up in ship scans
Flying over terrain – pop-in and shadow artefacts have been reduced. Generation speed has been increased two fold (planets with large bodies of water will be targeted in next update)
Writing – The Atlas path has been rewritten by James Swallow (writer on Deus Ex) and me. I think it speaks to the over-arching theme of player freedom more clearly now. Early mission text has been rewritten to allow for multiple endings.
In addition to the above, Hello Games will be implementing base building, temporal AA, as well as "giant space freighters" in the near future.

Now if these contrarian chimps would like to shut the fuck up and remember the games not even out yet.

youtube.com/watch?v=bkCH8Eb5xHA

LIVE

STREAM

it's more of an engine demo than a game.

Where's the download?