>Physical Damage Dealer
>Magic User
WHICH
Physical Damage Dealer
Physical damage dealer that can also support.
I choose both .
Witch is always a good option.
Brawler
I don't think I've ever, EVER picked the tank/physical damage dealer in any RPG I ever played.
I always chose magic because I would assume that casting spells of the elements and shit was inherently more fun than just punching and kicking people.
Oh how I was wrong.
Physical magic user
whoever is the better mace-wielder
Physical damage dealer in most games. It doesn't cost me mana to run my sword through your gut.
Mages are fun as fuck in vancian magic settings and the like though, because then you know that when the mage has to act at all, he's going to fuck some shit up.
sup
a wizard who enchants his fists
Swords>>>Magic
Fist > anything else
ANYTHING THAT LETS ME USE A BIG SHIELD
It depends: do you want to rush to the enemies faces and break them?
Or do you want to run away awkwardly finding spots to safely shoot your magic, only to run away to a next spot?
These are fine answers as well.
What game
Physical, I like the thrill of the fight up close than just cheesing enemies by shooting wind at them 15 meters away.
Axes and healing is a fun combo.
>Playing black mage in XIV
Jesus, it's so fucking simple. At least the spell effects are pretty and it's more fun than paladin or monk.
>Kilij
That guy has patrician taste in swords, so he must be right.
>axes
Mah nigga, nice utility too
There are some games that do melee combat right.
There are very few games that do magic right.
It's easier to like melee more.
melee is for peasants