There are people on this board that unironically like Transistor more than Bastion

>there are people on this board that unironically like Transistor more than Bastion

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youtube.com/watch?v=K-uZq_KauSo
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Bweeeee boooop beep beep boooop!

bastion did not figure out its own pacing. filler for the sake of filler does not make a good game.

>there are people on this board that unironically try to start arguments between people who like games of one of the only CONSISTENTLY great developers in existence

Supergiant is pretty much the only developer that is a day 1 buy for me without having to do research to make sure it's not shit.

Boop booooo.

Bastion doesn't have Red, faggot

Also, I think Transistor had more enjoyable gameplay

Both were tremendously enjoyable in terms of gameplay, had great music, had great characters, and left the player wanting to learn more about the respective universe.

Supergiant is incredible, and make me want to be a better person. That doesn't change the weak, short, poorly thought out mess that Transistor was.

The final boss was rad as hell though.

Oh, I'm not saying Bastion was bad at all, I just preferred Transistor. I love both games

me

Transistor was good but I didn't understand the story. Planning out attacks then doing them all at once was really fun, though.
Overall, Bastion was better.

>best boss music ever

youtube.com/watch?v=krCaeN8oPj8

Are there any good Let's Plays of Transistor? I managed to finish Bastion, and I want to see how the spiritualist sequel ends.

new game looks kinda shit

>looks
No.
What Supergiant are best at is by far their art.

I thought so, too. Hopefully it can offer up something deeper. Trailers are misleading sometimes, and given their style, it wouldn't surprise me if that was the case.

I was really hoping the game was going to be fighting the Camerada(?) and all their base vices they'd been processed into. Shame it was kinda weak in the boss fight department.

I'm ready to fucking fight on this one

Someone give me an argument to break down.
Bastion was my sleeper hit of 2011, became my GOAT, and then transistor came out and I was cautious about it, but it overtook bastion as GOAT

Bastion's weapons were different enough to have truly fun combinations, which gave incentive not only for experimentation, but also for finding a combo you enjoy and upgrading those weapons. The story, the choice, and the combat were amazing, and Transistor didn't really offer much in its wake. Transistor's entire story hinges on the perfect/imperfect city, with flawed people. Space Funeral did it better.

Also, Transistor almost demands that you change up combinations. I liked the idea when I realized it, but it just became fucking tedious to re-slot a new power into every possible place when it breaks up combos I enjoyed using.

The death system of losing a function can suck me right off. What a terrible idea.

While I'll admit that Transistor is a better designed game, I love meeting Zia and rescuing Zulf too much. Both were scenes that struck emotional cords in subtle ways that weren't topped by anything in transistor

Story was a subversion of classic save-the-day-during-the-apocalypse and Get Revenge types of stories. Red was a singer and a musician, and though she had stumbled onto an impossibly powerful tool/weapon, she prioritized revenge for her lover over trying to figure out how to save cloudbank.
The world is ending around her, the Camerata know it, and have no delusions about their failure (Sibyl, in love with Red until the very end, meets her doom hoping Red will reunite with her at The Empty Set; Grant and Asher see that their talents-- manipulation of people, emotions, and opinion-- have no value in the quickly-dying city, and make their own exit rather than letting Red get revenge; Royce, ever the engineer, thinks he may be able to fix something, and goads Red into bringing him the Transistor and unlocking its full power. He just underestimates her, and meets a fair end through combat), and despite you, the player, controlling her, she actually has her own desires/motives. They're different than yours, and more selfish, but she subverts her expected lack of agency (a nameless Avatar of the player in an RPG typically lacks any agency, just performs the actions the player wants them to), and consistency takes choice away from everyone else when it matters most, opting to make her own choices.
Every element of the story builds toward that exploration of agency, and you sharing/fighting for control with Red, while the other characters with voices do the same. The game is very clear and focused once you realize that choice/agency are this central theme, and they explore it incredibly well through every element of the game.

I would definitely argue that experimenting with different combinations of abilities in Transistor was just as-- if not MORE-- fun as the weapon experimentation in bastion, but to each his own on that one.
I think calling it tedious is not an outright WRONG accusation, but I will defend that the only thing you got out of trying every variant of each function was just more paragraphs of side-character lore, and not integral to the actual plot itself, and again, I'm of the opinion that the experimentation was fun, and the lore felt more like a reward for the experimenting than the expreimenting felt like a cost for the lore.

And yeah, Transistor does demand you change up combinations. I think that's good game design. To compare, it's like getting upset at pokemon games for not letting you use the same fire pokemon to win every battle; each tactic you implement has strengths and weaknesses, and the only reason the game forces you to make and adjustment is because it outright DIDN'T work. You only ever are forced to make changes if your previous set-up failed, so if you're doing well, you're rewarded. The gameplay is very much about that experimentation and creativity, but with restrictions (limited upgrade slots, limited memory space, one of each function), and the light, temporary restriction imparted by death helped to encourage more creative playstyles.

I definitely can see how that might not be someone's preference, especially if you're the type of player very obsessed with employing dominant strategies in vidya, but I think that's an incredibly common thing, and Transistor bringing a combat style to the table that was SO open and SO rewarding/encouraging of creativity (you can play turn-based, realtime, or a mixture of both; build one massive super ability, or juggle a slew of weaker ones; focus on passives and defenses, or rush all into active options, etc.) was really unique and helped establish this game as the success I view it to be.

I barely played Bastion but Transistor gave me one of the comfiest times I ever had playing vidya.
If it was an actual lenghty isometric rpg like Shadowrun instead it would have been perfect.
That OST and futuristic world were too good for such a short game.

So Transistor,

It takes place in some kind of simulated reality like the Matrix, right?

The game had amazing mechanics and it's still overall great, but somehow it ends up being less than the sum of its parts.

I'm not comparing it to Bastion, but it feels like a game I should like more than I actually do. But to be fair I already like it fine.

Pyre reminds me of The Banner Saga and the music doesn't seem as good as their other games, hopefully they don't drop the ball on this one.

>drop the ball

>Pyre reminds me of The Banner Saga
Is that bad?

it's deliberately left vague on that. I always got the feeling that it was a society SO advanced, it was effectively the same, but I guess death was still permanent-- but the Transistor, through the traces, was effectively a loophole around that.

While you're correct about the weapon choices in Bastion, Transistor took that to another level. Each of the powers you can choose have different effects when stacked on each other. That's a ridiculous level of customisation there, which far surpasses Bastions.

too bad the game asks that you leave behind effective combos in favor of experimentation

this thread needs more transistor/basion papes

youtube.com/watch?v=zGTkAVsrfg8
She Shines is one of the best vidya game songs ever. Shame it never was in the actual game.

once you get into the mid/late game you don't have to experiment much. It does this so you actually explore what the game has to offer, which I think is great. I ended up going with a nuke combo for a lot of the game

Would anything have changed if Red had just been killed from the start?

...

...

Wasn't the whole apocalypse started because she got a hold of the Transistor when her boyfriend took it in the chest?

I dont remember if that was the catalyst for the process taking everything over or not

yeah this song is phenomenal. I love that, lyrically, each of the non-instrumental songs is written about or from the perspective of one of the prominent characters; She Shines, as a late-addition to the game, had a tough spot to fill, where all of the major characters already had songs, and giving it to some side character would be tacky...
but I love that it circumvents that issue by being about THE CITY ITSELF.

I'm pretty interested, but I haven't played a sports game in years except for rocket league

Any buyfags get pic related? I'm not too crazy about the design but I kind of want it anyway.

...

>bonus track

is this on expanded soundtrack or some shit? not in the OST I bought

It comes with the ost on Steam

kinda; it was more because the Camerata relinquished the Transistor at all.

...

>trying to spoil a game with a cyclical opening and close

ah, I bought it on GOG

>what are spoiler images for

>new SG game is a sports game

Hold the fuck up.

nope

youtube.com/watch?v=K-uZq_KauSo

I fucking love it faggot OP. Plus it's got pic related (which is still going up)

If you don't like it go make a fuckng bastion thread.

Honestly I just found the world, and your interaction with it, more compelling in Transistor. Going to the terminals for votes, or to comment, or read news. Unlocking character profiles by using various weapons and combinations.

I didn't get as wrapped up in Bastion.

But...why?

Well, I guess it's a thing and there's nothing I can do about it. Hopefully this doesn't kill them and the next game is more to my liking.

i think they're going through every genre to give them all the SG treatment

how do you even unlock backgrounds? I only have the binding of isaac one for getting plat god

You craft the badge and you get item drops which include backgrounds

I still don't understand the Steam cards thing and i've had it for two years now, I think. I read that once you've caught 'em all you're supposed to periodically get booster packs, but I have NEVER received one.

Me too.

It supposed that as other people create badges what they are doing creates random booster pack drops for others.

Its completely RNG and low chance. I have been elligible to recieve one in about 15 games for the past 4 years and i've never got one.

>design an 11/10 qt redhead
>release a chibi figurine of her
JUST

this, desu, senpai. Red is best girl of all girls.

>relinquished

The Transistor bugged out because it had absolutely no data on Mr. Nobody and couldn't categorize his trace information properly, causing a hard reset that immediately set its user to whoever grabbed it next

Though this wouldn't have happened if Sybil wasn't an angry lesbian

Rucks' gruff but smooth tones are great and all

but I like the totally-not-nicholas-cage airiness of Royce way too much

youtube.com/watch?v=0DviyuGNeWc

Oh shit, that actually makes a LOT of sense. I never even realized that.

I played through Bastion and loved it, and I've replayed it a few times since. I picked up Transistor and set it down after an hour, I've tried it twice since and I stopped playing shortly after both times. Transistor just did not suck me in like Bastion did, it felt kind of sluggish to me, and I like Rucks as a narrator better.

They're both good, but Rucks' fever-dream song was fucking great

As someone who has Bastion as one of my GOATS my problem with Transistor was how vague it was in describing it's world to the player and when the player would try to piece together what they can with weapon combos the game would punish you for breaking effective combos for bits of lore. Then there's the problem of over characterizing Red with those terminal conversations. When you make a silent protagonist you have the player impress upon them their thoughts so when she's going around typing up full conversations it comes off as a bit bullish and on the nose. A follow up to a earlier point is that due to the vagueness presented in the story and world building the game isn't nearly as engrossing on that front than Bastion which benefited from a simpler base to play with. I think it can summed up with Supergiant biting a bit more than they could chew and flubbed on the execution.Sorry if I come off as rambling but I have work in the morning and don't take this the wrong way. I still rate this game a solid 4/5. A bit of a disappointment coming from their previous work though.