>hear this is one of the best game ever
>give it a try
>it's actually trash
You fuckers lied to me.
>hear this is one of the best game ever
>give it a try
>it's actually trash
You fuckers lied to me.
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you gave it a "try" did you?
It is pretty over hyped
Congratulations on forming an opinion! If you keep it up, you could come to hold views on several games! Lots of games, even!
The battle system definitely aged, but it still does its job. Everything else is really great though.
What exactly didn't you like?
>hear game is good
>give it a try
>it doesn't cater to my taste
>do I just have my own differing opinion?
>no, it's those lying fuckers who like trash games like this one!
Sup Forums
The artstyle really bothered me. Character models look awkward instead of cute. As you mentioned, the battle system didn't age well. Also, the writing was really cliched and did nothing to grab me. I couldn't get further than 0.5-1 hour before dropping it.
While I can't agree with the artsytle and models, to each their own, but what I can say about the story is that the beginning is really cliche on purpose in the beginning to twist the story around later in the game.
Apart from nostalgia there is a reason though why many people say its one of the best Tales of games. The characters are charming and for the most part developed, the dungeons aren't just hallways and have fun puzzles, many optional shit to do and it has really great music. The story is actually good, even if not very original, and has some really dark moments for a Tales of game.
I have an idea on how you can get around not liking ToS, You should post a game you heard was bad, then post an opinion on how you actually liked it, don't forget to blame Sup Forums if they didn't like it.
this was one of my favorite games growing up. i only got it because it looked like animu, fell in love with the shit though.
probably beat it like 3 times in total. ill never forget that fucking elf area where you had to go through the huge foresty swamp area.
>I couldn't get further than 0.5-1 hour before dropping it.
>1 hour
Ok I know people like to do the "no but 30 hours in it gets good", but for 90% of JRPGs the plot doesn't let you know how even the tone of the game will be until around the 10 hour mark. I always give JRPGs 10 hours because that always gives me a good idea how the rest of it will be.
all tales of games are trash
>only 3
It was my only gc game for a year. I beat it at least 6 times.
>30-60 fucking minutes
just get out and never play a jrpg ever again
It's one of those games that only got popular because it's a jrpg on a system with almost no jrpgs, so right there any opinion on it has to be taken with a massive grain of salt.
It's also most people's first tales game because of this, and also the first 3d tales game, so the nostalgia rides hard on this one.
I never liked it much and I'm one of the people who played it on the cube when it came out, except I had played other tales games before it and the battle system is clunky and slow as hell compared to eternia, every plot twist is as predictable as they come and the characters are so one note and dimensional that in the japanese version Raine and Genus are literally named Refill and Genius, after their roles of the healer and mage.
A half hour of symphonia gets you what, demon fang and Genis, right? I don't even think you've seen the world map. There is a difference between 'just slog through until you get to gran pulse' and getting to palmacosta.
Maybe appealing to adhd scrubs is why Xillia 2 cold-opens on a crazy Ludger/Julius dream fight and not gradual world building.
all jrpgs are trash
>every plot twist is as predictable as they come and the characters are so one note and dimensional
That's a criticism of every Tales game though, if you have to bring it up for one game you have to bring it up for all of them. It's part of their charm, it's the classic kind of cliche storytelling.
You don't need to world build, we already got the world in the previous game.
>and getting to palmacosta.
>not going hard mode and heading to Luin first for the land route
its stupid fun with friends
>fighting a shitty camera
>getting into an awkward situation if there's four people because of them's gonna have to be Raine and do nothing but heal
>making fun of some of the goofy cutscenes
>getting mad when their character gets singled out by bosses
>abusing team comboes
its not for everyone but maaaaan its good if you like it
>one person on Sup Forums tells you it's good
>no one else played it
>play it
>it's good
I could have played this back when it came out on ps2 if someone told me.
The multiplayer camera was fixed in the PS2/PS3/PC versions.
I've played through it nearly 10 times. Never with friends though. I image it could be really fun on Mania mode with 1/2 exp. The difficulty would probably make it fun to play as Raine.
I played it several times with a friend, but never the whole way through.
We beat Destiny 2 all the way through together though. He was Kyle, I was Judas because I was 17 and edgy.
> the characters are so one note and dimensional that in the japanese version Raine and Genus are literally named Refill and Genius, after their roles of the healer and mage.
What does that have to do with their characters? If you are seriously saying they are one dimensional or have no depth after those cutscenes where they face an illusion of the parents that abandoned them you're delusional.
>clunky combat
Git gud, there is nothing clunky about it. Movement is responsive and it's 60fps.
>the dungeons aren't just hallways and have fun puzzles,
Nigga the dungeons are the worst thing about Symphonia
That too.
Its a good thing to try. I wish the game had scene skip to speed up cutscenes. I get that some scenes have dialogue choices that effect affection but there's so many damn cutscenes.
What? They are great and only shit if you're shit at puzzles. Next your going to tell me that Xillia had better dungeons.
If you didn't get to the tower of salvation you didn't see shit plotwise
The combat is literally not fun at all.
I only pushed through because i liked the characters and story.
Honestly would be better off as an anime.
The sequel was fucking horrible and actually worst than Zestria
after playing modern tales hallway cave/hallway castle/hallway mountain, I'd gladly take fun temple dungeon with block pushing puzzles and slidy-floor puzzles
Everywhere you went in Zestiria made sense as part of the world, but was boxy uninspired forest/cave/plains. The four elemental dungeons that didn't mesh as well with the world happened to be the best parts of the game, and even then the puzzles were 'walk to thing, press appropriate direction button'.
Congrats, you now know the Tales fanbase for what they are.
Does Pokemon technically count as a JRPG?
All you need to know if a tales game has shit gameplay then it's not worth playing as everything else is just shounenshit writing like Symphonia
Youtube could save you a lot of money picking out what's better for you
Good thing Symphonia has tight combat, solid customization systems and great dungeons then.
How good?
I wish this game was translated
But it is. We just need someone to patch the translation into the game.
he's said it's good, so already your expectations are warped and you'll go into it looking for anything to criticize
Well yeah, I want to play the game translated and don't want to look at my PC every cutscene to understand what the fuck is going on.
I've already played it though.
But OP, the best JRPG of all time is Suikoden 2.
you have to have some other second screen you can put the translation on, right? I have it on a kindle and it is easy to follow because the translated script goes completely in order, skits and all.
>the dungeons are the worst thing about Tales games
ftfy. Seriously, name a game in the series that doesn't have frustrating dungeons. Name one.
Off the top of my head I can pick one from each
Phantasia
>Treantwood
Destiny
>Junk Land
Eternia
>Temple of Volt
Destiny 2
>Belcrant
Symphonia
>Temple of Darkness
Legendia
>it doesn't matter, every dungeon is exactly the same. But if I have to list one, Forest of No Return
Abyss
>Replica Factory
Rebirth
>manufacturing plant
Vesperia
>Shrine of Zaud
Graces
>Border Fortress
Xillia 1
>Fort Gandala
Xillia 2
>end dungeon
Personally it's my 2nd favorite Tales game, but it's not for everyone
plus with how Sup Forums this place is these days they'd probably hate the message of the game
I dunno I liked all of the dungeons in Symphonia and Abyss, except for maybe Ymir Forest but there's an easy way to skip it. Vesperia's were also fine and had decent puzzles.
I could do that but I think its kind of tedious and takes you out of the game, you have to search the document every time you talk to a villager or want to shop etc.
>tales game
>best anything
The only thing worse than tales is star ocean.
Leave the nippon action games to Falcom and their Ys games
Did you literally quit at the tower of salvation? What the fuck?
>pre-Baba Tales
>not the best ARPG series
where's the graph that illustrates how the fun rises and drops throughout symphonia
>it's my 2nd favorite Tales game
Which is your first?
So its nintendos final fantasy 7?
I found escape from Welgaia to be the worst dungeon in ToS.
With literately every desian/renegade base in second. Fuck those places. Shitty music.
>I dunno I liked all of the dungeons in Symphonia
>Meltokio Sewers
>Ymir Forest
>Temple of Darkness
>Temple of Earth
>Temple of Lightning
>Welgaia
>Latheon Gorge
>Toize Valley Mine
How did you like these?
>How did you like these?
Good music and substantial puzzles.
Destiny 2
3 of those were Backtracking: The Dungeon
and did you forget the pathing issues in the Temple of Darkness?
>I don't like anything that challenges my poor braincells and doesn't just let me go through an empty hallway
>plus with how Sup Forums this place is these days they'd probably hate the message of the game
What's the message?
Yeah Temple of Darkness can be buggy but I've played it enough times to know exactly where I'm going, so that's no longer a problem
I see very few people talking about Destiny 2
What makes the best in your opinion?
>Would have been better if they had a lot more enemies that changed when you were small.
>Just look for the blue butterfly. Ez pz
>The puzzles are fine. Just the AI for the motes of darkness are the worst Ive ever seen.
>Perfectly fine
>Perfectly fine
>Pure shit
>Perfectly fine
>Perfectly fine
Same as Symphonia, just much worse executed
Its definitely over rated, but its still good, and it has a great sense of adventure. Don't you like adventure user?
>its an RPG
>its Japanese
Technically yes, but common sense would also tell you that Pokemon operates on such fundamentally different principles than the stereotypical "JRPG" that when talking about genres more narrowly, it doesn't really fit. The "JRPG" genre, as it is known, is generally any game that can trace it's origins and playstyle clearly to stuff like Final Fantasy or Dragon Quest. Even Tales of games, with their real time combat, still fit the general "assemble a party of characters, use commands to defeat enemies (Attack, Defend, Magic/Skill, Flee), gain EXP, etc.".
Aaanyway I really love Symphonia but I understand that it is hard to get into by today's standards, and also its not for everybody. Still, 1 hour is practically nothing in terms of JRPGs. If OP is willing, I'd urge them to dive back in for a little bit, at least until Palmacosta.
>implying Oath in Felghana doesn't shit on every single tales games
That's the thing, literally none of the dungeons in Symphonia are hard. They're just frustrating because they're built around going back and forth doing super obvious puzzles that take forever because of backtracking and slow elevators/other things to move you around.
No one gets lost in the Meltokio sewers or is confused, but pushing around the blocks takes forever.
Yes it goes into racism, but it also touches on issues of it that Symphonia doesn't.
That there's nothing wrong with racemixing when two people love each other.
I just fell in love with its classic 90s storytelling, the characters all having their role in the story, and the SP system behind battling.
The only thing stopping me from playing this is that Lloyds gloves should be black or at least have black on them, he looks like a fucking home movies character, it's disgusting
I remember getting stuck at that section with the teleports arranged in a + shape and no fucking hint as to what order to take them in. I don't even remember where exactly that was but I think it was inside one of those concentration camps, or maybe it was a castle or something. I haven't played it since.
He gets alt costumes later on.
Why not use a guide?
Lloyd does not understand fashion. He dresses like a dwarf.
I guess that didn't occur to me when I was 10 years old.
>being a casual
no true Sup Forums user does a first playthrough and uses a guide
and you shut the fuck up with your no true scotsman fallacy shit, reddit. fuck you.
I was going to say "but then he'd have to actually go buy one", but we had GameFAQs when ToS came out.
10year old you was pretty dumb.
>Great game/remake
>Nobody played
I played the original, I just dont remember much about it
Guys, how the fuck could they follow up a game like this the way they did? Dawn of the New World is probably the worst Tales game ever made.
Healing is pretty fun when you have friends. Whenever someone gets low, I love yelling at my friends to back the fuck up so they don't die and I can heal them.
Tempest R never
ANY
DAY
NOW
Different team made it.
Not worth the 30 fps tradeoff
It won't happen.
I don't know what to think about it anymore. I was 15 when I played it and I don't want to play it again and waste an other 70-ish hours of my life. I remember my 15 years old self having fun with this game. Now I'm playing vesperia and I'm 34 hours in. I don't have as much fun with vesperia and it might be because of it's story or just because I'm getting old. I'm still having fun though but it's still not quite what I expected.
Subscribed
>several games in a franchise
>not one memorable soundtrack
They need to replace the music composers or whoever already
Thanks
>Git gud, there is nothing clunky about it. Movement is responsive and it's 60fps.
I'm working on a TAS of this game, so I have to disagree. There's actually around 2-3 frames of dead air between when you press A or B and when your attack starts. Despite that though, the combat is incredibly satisfying when you do get used to it, and definitely requires more strategy than the usual Tales of game due to no free run.
I remember going from ToS to ToV. I probably got a little further than you did, but despite my appreciation of characters like Yuri, Raven and Judith, the other characters drive me up the fucking wall, especially Karol. The game as a whole didn't hook me. The disc's just collecting dust now.
Also, that was Lloyd's most brilliant moment. That scene was well done.
2/10 try again
I don't think I've enjoyed the combat in the series as much as in Vesperia.
Aside from Legendia, every game in the series has some really good tracks.
You mean moves have start up frames?
When's it gonna be done? I wanna watch that shit.
Sakuraba stopped trying at Abyss.
When I said "aside from Legendia", I didn't mean it's bad, far from it. I just mean it was done by a different person entirely.
Vesperia easily has the best non-Legendia/Zestiria OST in the series though
>instead of cute
stopped reading
>a tas
Kratos/Zelos spell cancel combos all day
You guys do play as best character Zelos, right? Right?